Results 1 to 6 of 6
  1. #1
    Community Member
    Join Date
    Apr 2007
    Posts
    0

    Default Battle Cleric Build Help

    So this will be my first attempt at making a cleric - these stats are with no gear and no tomes, but its a 32 pt build...I was trying to keep some solobility with it, which is why I added 2 paladin for the charisma to saves and the fear immunity.... I also didn't want my end game spells to be easy to save on, so I maxed out the wis and put all my extra pts into it. 200hp seems a little week, but then throw in a +6 con item and it sits decent at 248 and then false life for 278. Extend and quicken for spells and trouble spots and the zealot for extra spell pts. The khopesh is for the easy x3 crit and large crit multiplier, figured with a lower end str I would need it for the extra damage output. I calculated a 40ish AC, which I'm not sure if that is sufficient for end game fights... Anyways, here is the build, let me know if you have any improvements please!

    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page

    Level 16 Lawful Good Drow Female
    (2 Paladin / 14 Cleric)
    Hit Points: 200
    Spell Points: 1083

    BAB: 12/12/17/22
    Fortitude: 15
    Reflex: 8
    Will: 19

    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 16) (Level 16)
    Strength 14 14 14
    Dexterity 10 10 12
    Constitution 10 10 10
    Intelligence 10 10 10
    Wisdom 18 21 24
    Charisma 12 12 14

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 0 5.5
    Bluff 1 2
    Concentration 4 20
    Diplomacy 1 2
    Disable Device n/a n/a
    Haggle 1 2
    Heal 8 16
    Hide 0 1
    Intimidate 1 2
    Jump 2 2
    Listen 4 9
    Move Silently 0 1
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 0
    Search 0 2
    Spot 4 9
    Swim 2 2
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Cleric)
    Feat: (Selected) Toughness
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I

    Level 2 (Paladin)
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Toughness I

    Level 3 (Cleric)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Wisdom I

    Level 4 (Cleric)
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I

    Level 5 (Cleric)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I

    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness II
    Enhancement: Cleric Smiting II

    Level 7 (Cleric)

    Level 8 (Cleric)
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II

    Level 9 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Dexterity II

    Level 10 (Cleric)
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Life II
    Level 11 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Divine Vitality III

    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Cleric Charisma II

    Level 13 (Cleric)
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life II

    Level 14 (Cleric)
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Energy of the Zealot III

    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell

    Level 16 (Cleric)
    Enhancement: Paladin Devotion I
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Cleansing I

  2. #2
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    I have four clerics:

    Pure
    2 pali
    1 pali
    2 monk

    My favorite is the 1 pali, followed by the two monk. Some of that has to do with gearing, but Killeric is just very very fun to play (full DC, 435 hps, 60 self buffed AC). A second level of pali is frankly not needed, and fear immunity is at level 3 paladin.

    A BC's feats:

    max
    emp
    ext
    quicken
    icrit
    PA
    Toughness

    If you go drow, use rapiers.

    I would also try for more starting cha for a higher level of divine might.
    Last edited by Dark-Star; 06-11-2009 at 09:29 PM.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  3. #3
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    The only... I repeat - ONLY time you take two levels of non-cleric on a battlecleric build is for evasion. Nothing else is worth it. If you want fear immunity pick up a reaver's ring or a stalemate II greensteel item.

  4. #4
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by Demoyn View Post
    The only... I repeat - ONLY time you take two levels of non-cleric on a battlecleric build is for evasion. Nothing else is worth it. If you want fear immunity pick up a reaver's ring or a stalemate II greensteel item.
    I concure.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Community Member MetaSyn's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    agree with the splashes, evasion would be what ya want if anything, 2 pally not necessary end game
    on a side note, i'd wait just little longer till mod drops
    Last edited by MetaSyn; 06-12-2009 at 07:55 PM.

  6. #6
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    I calculated a 40ish AC, which I'm not sure if that is sufficient for end game fights.

    40ish AC endgame = might as well go naked, would at least have the effect of getting some Lulz.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload