So I see you have selected mithral body at level 3, but body feats can only be selected at level 1. You may want to move toughness and mithral around for this build.
So I see you have selected mithral body at level 3, but body feats can only be selected at level 1. You may want to move toughness and mithral around for this build.
I guess I just don't see why Base Damage is a relevant metric on its own, the whole damage and crit profile needs to be brought into the equation.
If we're attacking something uncrittable, I think we've determined the FB III Greataxe is higher due to higher Vicious damage (which is also applied to all Glancing Blows)...even if that 'base damage' box on the FB III character sheet is lower (if it is lower I think it's just a point or two, the two seem real close to each other).
And again, if you look at crittable mobs, I think the FB III Greataxe has a much higher crit profile than the Archon Falchion (8 vs 4?). So yeah, that 'base damage' box on the Archon shows a higher number, but up on the actual screen the FB III is doing more damage.
Haste Boost definitely puts the Archon ahead for those times that it is on.
Anyways, I don't mean to be a prick. I really like what you put together here, it has alot of other things aside from damage going for it. I've just taken exception to some minor wording, not a big deal.
So I guess the first part of that just seems really wrong to me, and I suppose I can't argue with the second part because of the 'almost any other build' clause...hehe.does the highest possible damage per non-crit, therefore doing higher dps vs crit immune (or high fortification) targets then almost any other build.
Last edited by rimble; 08-12-2009 at 05:10 PM.
the more damage, and base damage, is mostly referring to the +damage modifier you see when you open up your inventory sheet. of which this build is going to have about +4 more than an equally specced/equiped barbarian. (the kensai offers +9 straight damage the barbarian compensates for by having 1 more Power attack and 4 more STR, equating to 5 damage) Either build could focus on falchion or greataxe, so I'll leave the difference in damage dice there alone.
So the archon has a slightly higher base damage, but on a non boosted swing does less damage than the barbarian who gets 4 extra dice. The barbarian also has a higher critical power. But what makes the archon really shine is the haste boost.
Shadowsteel [TR train wreck]
Ducks. Have you calculated what the dps of this build will be after 7 minutes of not using a shrine? Heard a rumor that the current version of the new raid on beta does not have a shrine in it. Ducks Again. What about 20 minutes? Ducks a third time. Could not help but notice that some people do not use a shrine in the Shroud because its faster to not use a shrine and that there are no shrines in VOD or the Hound raids.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Last edited by Monkey_Archer; 08-13-2009 at 03:51 AM.
Thelanis
Sorry to bump an old topic but I really want to try this build.
Anyone have a 28pt version with enhancements listed?
Please help!! I love this build and want to have sex with it. Help me!
I'm sorry. This build is too much for you. You need to learn how to walk before you can run my friend.
With a 32 point Archon ability points seem very tight. I ended up going 18 Str / 14 Dex / 16 Con / 12 Int / 6 Cha to get 23 Balance, 21 UMD, 13 Jump and almost zero intimidate.
Is there some special reason the build in the Original Post is not maximizing the Balance skill?
If you really want to make a 28 point version you might go 18 str, 10 dex, 16 con, 12 int, 6 wis, 6 cha. You could drop int to increase dex and so improve your chances running through traps and aoe.
For enhancements you might start with a WF Monster. Replace ranger enhancements with WF Barbarian.
Last edited by MichaelBerea; 11-10-2009 at 11:00 PM.
I was planning on trying this build. Is it still considered currently viable?
I was also thrown a bit by the vagueness of the skill point distribution. It basically says "throw some skill points into rogue stuff."
Is this intended to be a build that does rogue stuff, like traps, etc? Or are the rogue levels only there for opening UMD, extra skill points, backstab (? I don't know rogues that well and don't know if that is a stupid assumption), and evasion?
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Gwyneira : Cattari : Gorobei : Berylore : Zelphia : Aanouk : Beatriice : RobotMaria : Dalrymple : Ainouk : Bearatrice
Dragonmark Alliance : Fernia : Ghallanda
Picking up on this build a little late - started off as 6 fighter but have just picked up 2 barb and, while not rage-a-rific yet I'm still generating very VERY nice DPS .
2 rog will give UMD + more importantly evade...
miss out on captone alacrity bu the fighter haste boost will really demolish anything anyway...
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Making plans for nigel...
How would this build play out as a TWF Elf Scimitar user?