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Originally Posted by
sephiroth1084
I like the idea of being able to set traps, but not of having traps that deal damage, or at least not ones whose primariy/sole purpose is damage dealing--rogues do that well enough already.
What about a trap that:
-mimics Glitterdust
-knocks down all enemies in the area, as though tripped
-hamstrings all targets in the area, reducing their speed
-causes bleed (HP or Con lost over time)
-causes confusion, resulting in monsters taking a swipe at each other
OR
, resulting in a loss of aggro for everyone in the group
-paralyzes targets in the area as per Mass Hold Person/Monster
Some damage and/or poison could be added to these, but I think that these kinds of traps would be far more interesting than giving rogues symbols o' damage.