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  1. #21
    Community Member baddax's Avatar
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    Quote Originally Posted by SableShadow View Post
    That's the way I lean...I'd rather see Smite Construct get some kind of buff, and extend its use to corporeal undead. Or cross Mechanic into Artificer a little, and give the PrE a selection of buffs they can apply to their party. Or both.
    /agree.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  2. #22
    Community Member baddax's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I like the idea of being able to set traps, but not of having traps that deal damage, or at least not ones whose primariy/sole purpose is damage dealing--rogues do that well enough already.

    What about a trap that:

    -mimics Glitterdust
    -knocks down all enemies in the area, as though tripped
    -hamstrings all targets in the area, reducing their speed
    -causes bleed (HP or Con lost over time)
    -causes confusion, resulting in monsters taking a swipe at each other
    OR
    , resulting in a loss of aggro for everyone in the group
    -paralyzes targets in the area as per Mass Hold Person/Monster

    Some damage and/or poison could be added to these, but I think that these kinds of traps would be far more interesting than giving rogues symbols o' damage.

    I like the hold monster idea, maybe a web type also.
    Sound burst maybe also.
    Blindness. either via glitterdust or target specific.

    Trying to think or IRL traps and a similar crossover type spell/effect. All in all very good ideas.
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    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  3. #23
    Community Member baddax's Avatar
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    DPS is where the game is currently at but is very boring IMO. More portal beating anyone? Ok ill just put auto attack on and BRB.

    I personally would like to see more Tactical enhancements, but the game would have to evolve past being so DPS focused.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  4. #24
    Community Member Draccus's Avatar
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    I like the idea of giving mechanics some form of SA damage on constructs. You could even take it a step forward and apply the assassin II concept to Mechanic II. A Mechanic II has the ability to assassinate a construct. Maybe he sneaks in and pulls out the thing's power supply or CPU or whatever's making it tick. Call it Deconstruct and make it work just like assassinate but only on constructs.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  5. #25

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    I prefer the name 'Terminate'.
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  6. #26
    Community Member baddax's Avatar
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    /agree
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

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