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  1. #1
    Community Member macfunk79's Avatar
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    Default Scroll Effectiveness

    What are the base dc's on a given scroll before you take an enhancement to improve them? Im trying to figure out what the overall scroll effectivness is after u take all the enhancements?

  2. #2

    Default

    The DC is 10 + spell level. For instance, the following scrolls have DCs of:

    Hypnotism - 11
    Halt Undead - 13
    Flesh to Stone - 16
    Trap the Soul - 18

    For DC-based casting, scrolls tend to make a bad substitute.
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  3. #3
    Community Member macfunk79's Avatar
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    Default

    Thanks mrcow , so all in all taking the enhancements to hieghten scroll dc is all but worthless LOL

  4. #4
    Community Member cluedout's Avatar
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    Default

    for scrolls, stick with the buffage and in the case of undead, the halt undead one is great for a caster in deleras that cannot yet cast it as a spell

    also the heal/reconstruct scrolls are good.

    restore/gtr restore scrolls are great on a cleric/umd that does not want to take a spot as the scroll does the very same thing as the spell

    enervation scrolls have no save and again for a umd cha this is a good way to go

    GH scrolls are the bomb if you dont have a pocket caster around or do not want to waste a spot its just an 11 min not a 30 min extended.

    TS scrolls for the same reason as GH

    stoneskin scrolls (also comes in wand) for a 70 ss.

    fireshild scrolls for 50% cold/fire absorb and imunity to web

    teleport/greater teleport (same as spell, saves spot/umd-able)

    summon monster all work same as spell

    raise dead/resurrection work same as spell
    Khyber. Shanayney TR wiz. Sahanna 20 Cleric. ossifer of MADM

  5. #5
    Founder Garth_of_Sarlona's Avatar
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    Default

    Against non-SR mobs (e.g. the Reaver) Waves of Exhaustion scrolls are cool too.

    Garth

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  6. #6
    Community Member Lymnus's Avatar
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    Default

    Quote Originally Posted by willphase View Post
    Against non-SR mobs (e.g. the Reaver) Waves of Exhaustion scrolls are cool too.

    Garth
    Waves of Fatigue (the level 5 spell) also are nice. But, I can't recall if the two stack.

  7. #7
    Community Member muffinlad's Avatar
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    Default

    Waves of F and E do stack. However, there is some controversy if they stack with the level 1 and level 3 versions (single target) of their spells.

    A) The 1st/5th and 3rd/7th have the same effect...so they should not, but...
    B) They show up on the "Buff/Debuff" list when you VIEW the targeted mob (usually a boss).

    I guess one way to test would be in PvP, but I always have a nagging susp. regarding how it would effect mobs.

    ANYWAY- back on target- Waves spells are quite good for higher end target debuffs.

    I would also like to mention-

    Flaming Sphere- Level 2. Fun to have 3-4 Flaming balls of mild doom following you in parts of delaras.

    muffinscroller
    Now Diving in Lava, with the Lava Divers.

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  8. #8

    Default

    Quote Originally Posted by muffinlad
    They show up on the "Buff/Debuff" list when you VIEW the targeted mob (usually a boss).
    Just because something shows in the inspection window for a monster does not mean it always stacks. While Exhaustion and Fatigue will appear in the inspection window, only Exhaustion will work as it overrides Fatigue. The easiest test I can think of off the top of my head to help prove it to others is to find a Gold Concord Wizard or Gold Concord Cleric (8 DEX on any difficulty), cast both Exhaustion and Fatigue on them, and see if they auto-crit.

    Another misconception folks have along these same lines is that of cloud stacking for concealment. Even though all the cloud spells will show up on a monster's inspection window, only one will cause a 20% miss chance due to concealment.
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