Was thinking of building something like this, what do you guys think?
34 Point Build
Level 16 Lawful Good Halfling Male
(10 Paladin / 6 Monk)
Hit Points: 274 (300+ after a +6 CON item)
Spell Points: 142
BAB: 14/14/19/24
Fortitude: 22 +6 Bonus +3 Res = 31
Reflex: 21 +6 Bonus +3 Res = 30
Will: 18 +6 Bonus +3 Res = 27
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 11 12 12 + 6 Belt Item = 18 STR
Dexterity 15 20 22 +6 (Tumbleweed Ring) = 28 DEX
Constitution 15 16 16 +6 Ring Item = 22 CON
Intelligence 9 10 10 +0 Item = 10 INT
Wisdom 15 16 16 +6 Greensteel Kama = 22 WIS
Charisma 13 14 16 +6 Cloak Item = 22 CHA
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
(About 150k Plat to buy all if you don’t have them)
SKILLS STARTING ENDING FEAT/ENHANCED MOD SKILL
Balance 7 21 21
Bluff 2 3 3
Concentration 7 20 23
Diplomacy 2 3 3
Disable Device 0 0 0
Haggle 2 3 3
Heal 3 13 15
Hide 3 6 8
Intimidate 2 3 3
Jump 5 8 10
Listen 3 3 7
Move Silently 3 6 8
Open Lock 0 0 0
Perform 0 0 0
Repair 0 0 0
Search 0 0 0
Spot 3 3 3
Swim 1 1 1
Tumble 0 9 9
Use Magic Device 0 0 0
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automaatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 8 (Paladin)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Greater Dragonmark of Healing
Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Automatic) Remove Disease
Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 12 (Paladin)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell ((2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 15 (Monk)
Skill: Balance (+4)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+4)
Feat: (Monk Bonus) Dodge
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Way of the Faithful Hound I
Enhancement: Way of the Faithful Hound II
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Focus of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Racial Toughness I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Greensteel Kama (1) 0ffhand
+5 Greensteel Kama (1d8) With +6 Wisdom , +2 AC (Insight) - Summon Dense Earth Elemental (2/day), +4 AC (Insight) - Earthgrab (On-Hit, Reflex DC 35, Held Auto-Crit)
(+6 Wis, +6 AC)
Greensteel Kama (2) Mainhand
+5 Greensteel Kama (1d8) With Flaming, +1d6 Fire, Good Burst, +1d6 good, +3d6/4d6/5d6 vs non-good on crit - Sunburst (2/day), Flame Blast (+4d6 on 20, must confirm critical) - Radiance (+4d6 light damage + blindness on crit)
Proposed Gear:
Icy Rainment
Tharnes Bracers/Goggles
Tumbleweed Ring
Gyroscopic Boots
Belt of Mroranon
Ancient Band/Seal of the Earth
Jorgundal’s Collar
*When mod 9 comes out, i was gonna go 4 more levels of pally just because to add to the bonuses, etc