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  1. #1
    Community Member Wurmwood's Avatar
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    Mar 2006
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    Default Pally/Monk build

    Was thinking of building something like this, what do you guys think?


    34 Point Build
    Level 16 Lawful Good Halfling Male
    (10 Paladin / 6 Monk)
    Hit Points: 274 (300+ after a +6 CON item)
    Spell Points: 142

    BAB: 14/14/19/24
    Fortitude: 22 +6 Bonus +3 Res = 31
    Reflex: 21 +6 Bonus +3 Res = 30
    Will: 18 +6 Bonus +3 Res = 27

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16) (Level 16)
    Strength 11 12 12 + 6 Belt Item = 18 STR
    Dexterity 15 20 22 +6 (Tumbleweed Ring) = 28 DEX
    Constitution 15 16 16 +6 Ring Item = 22 CON
    Intelligence 9 10 10 +0 Item = 10 INT
    Wisdom 15 16 16 +6 Greensteel Kama = 22 WIS
    Charisma 13 14 16 +6 Cloak Item = 22 CHA

    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    (About 150k Plat to buy all if you don’t have them)



    SKILLS STARTING ENDING FEAT/ENHANCED MOD SKILL
    Balance 7 21 21
    Bluff 2 3 3
    Concentration 7 20 23
    Diplomacy 2 3 3
    Disable Device 0 0 0
    Haggle 2 3 3
    Heal 3 13 15
    Hide 3 6 8
    Intimidate 2 3 3
    Jump 5 8 10
    Listen 3 3 7
    Move Silently 3 6 8
    Open Lock 0 0 0
    Perform 0 0 0
    Repair 0 0 0
    Search 0 0 0
    Spot 3 3 3
    Swim 1 1 1
    Tumble 0 9 9
    Use Magic Device 0 0 0



















    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automaatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike

    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation

    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind

    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall

    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil












    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands

    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity

    Level 8 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue

    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Greater Dragonmark of Healing

    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Remove Disease

    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)

    Level 12 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell ((2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy

    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)

    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)

    Level 15 (Monk)
    Skill: Balance (+4)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body










    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+4)
    Feat: (Monk Bonus) Dodge
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Way of the Faithful Hound I
    Enhancement: Way of the Faithful Hound II
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Focus of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III


    Greensteel Kama (1) 0ffhand
    +5 Greensteel Kama (1d8) With +6 Wisdom , +2 AC (Insight) - Summon Dense Earth Elemental (2/day), +4 AC (Insight) - Earthgrab (On-Hit, Reflex DC 35, Held Auto-Crit)
    (+6 Wis, +6 AC)

    Greensteel Kama (2) Mainhand
    +5 Greensteel Kama (1d8) With Flaming, +1d6 Fire, Good Burst, +1d6 good, +3d6/4d6/5d6 vs non-good on crit - Sunburst (2/day), Flame Blast (+4d6 on 20, must confirm critical) - Radiance (+4d6 light damage + blindness on crit)

    Proposed Gear:
    Icy Rainment
    Tharnes Bracers/Goggles
    Tumbleweed Ring
    Gyroscopic Boots
    Belt of Mroranon
    Ancient Band/Seal of the Earth
    Jorgundal’s Collar


    *When mod 9 comes out, i was gonna go 4 more levels of pally just because to add to the bonuses, etc
    Last edited by Wurmwood; 06-05-2009 at 03:32 PM. Reason: added a comment
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

  2. #2
    Community Member kaelis's Avatar
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    Dec 2007
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    Default

    Insight Ac's wont stack.
    Beaker is self-centered.
    Quote Originally Posted by Phalcon View Post
    Best Piker: Beak: that son of a ***** always scew's me over in every quest im ever in with him. I honestly Don't know why i keep grouping with him!

  3. #3
    Community Member Wurmwood's Avatar
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    Mar 2006
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    Default

    I have a problem calculating AC heh. I guess I could change 1 of the Kama's to something else. Also, do daggers cause monks to be unbalanced? or clubs? I could always make greensteel daggers or scepters to be different.
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

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