I may take another shot at cleric. Please evaluate this build and tell me what needs tweaking. The tomes included are there because that's what I have on hand.

Code:
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Bub 
Level 16 Lawful Good Human Male
(16 Cleric) 
Hit Points: 234
Spell Points: 1310 
BAB: 12\12\17\22
Fortitude: 13
Reflex: 6
Will: 19

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 16)
Strength             12                    12
Dexterity            11                    12
Constitution         15                    16
Intelligence          8                    10
Wisdom               18                    28
Charisma              9                    12

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance               2                     9.5
Bluff                 0                     1
Concentration         7                    22
Diplomacy             0                     1
Disable Device        n/a                   n/a
Haggle                0                     1
Heal                  5                     9
Hide                  1                     1
Intimidate            0                     1
Jump                  2                     9.5
Listen                5                     9
Move Silently         1                     1
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     0
Search                0                     0
Spot                  5                     9
Swim                  1                     1
Tumble                n/a                   n/a
Use Magic Device      n/a                   n/a

Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Feat: (Human Bonus) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Improved Mental Toughness


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Extend Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Enhancement: Human Adaptability Charisma II
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III