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Thread: assasin rouge

  1. #1
    Community Member ChadMan's Avatar
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    Default assasin rouge

    does any one have any tips, things to bewair of, or any thing i should put my stats in to.

    any help would be loved

    thanks
    chadman

  2. #2
    Community Member Viking707's Avatar
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    Default Rogue Assassin

    The prerequisites for Way of the Assassin II will take up most of the skill points thru level 12. The few left over I spent on faster sneaking since you have to be in sneak mode for "Assasinate" to work.

    Interesting Note: I've had a lot of success assassinating beholders in VoN 2 and 3.

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  3. #3
    Community Member baddax's Avatar
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    I believe Int is the Stat modifier for Assasinate. so you will want a decent anmount of Int.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  4. #4
    Community Member Zaal's Avatar
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    What else would your Assassin to be?

    For example if you're REALLY wanting solely to focus on an Assassinate, you'd go say, Drow and max your INT to 20 when you roll.

    But of course realize that Assassination won't work on End Bosses and you seemingly get to a point in the game where the End Boss is really what matters.

    I know I'll prob take a hit on that last statement but, having myself a Drow Rogue Assassin that sports a every high INT, you generally don't build a reputation on Assassinate but instead the DPS you can dish out and how well you stay up.

    So, you want an Assassin and what else?
    ASCENDANTS on SARLONA (viva ADAR!): Zaal * Screwz * Lorrz * Zill * HamHoks * Gusty * Grasshumper * Durzo * DrHurtz

  5. #5
    Community Member kamimitsu's Avatar
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    I wouldn't max INT. Sure it's nice for skill points and Assassinate DC, but as pointed out DPS is generally considered more useful. That pushes me to recommend Halfling, though the difference is pretty small.

    Some minor advice:
    Skip AssassinI. That is, from Level 6 to 12 go with Mechanic (and guarantee you'll never miss a trap even well above your level) or Acrobat (speedy, jumpy, dodgy) until you are ready for AssassinII. AssassinI is next to useless.

    AssassinIII is looking very promising, so if you multiclass (which isn't a great idea on an Assassin in most cases), then don't go more than 2 non-rogue levels.

    Faster Sneaking III or better is a very, very good thing. If you can't get to the target easily and quickly, you'll never get your hit in.
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  6. #6
    Community Member D'rin's Avatar
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    Would you then go dex based halfling I take it and not worry about str to much?

  7. #7
    Community Member kamimitsu's Avatar
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    Quote Originally Posted by D'rin View Post
    Would you then go dex based halfling I take it and not worry about str to much?
    D'rin, I'm not sure to whom that question was directed, but my answer is "kinda".

    My personal choice would be Dex-based Halfling with 11-13 STR. DEX 15-17. INT 13-15. CON 11-13. WIS 9. CHA whatever is left. All of those can be evened out with Tomes, etc. I generally do everything I can to NOT spend more than 2 points for any ability. Level ups in DEX (or alternately DEX/INT or DEX/STR)

    My reasoning:
    • STR is necessary for carrying capacity (and DMG to a point on a Sneak Attack Dex build), so you can't skimp completely.
    • DEX is awesome for your To-Hit and AC, but I find that unless you are really going for AC, much over 30 end game is overkill as your To-Hit during Sneak Attack will be very very high.
    • CON is always a good thing, but aggro management can make up for somewhat low HP. 300 at current end-game is a good marker, and you can do it with that range.
    • WIS for Spot and Will Saves. Your will saves will blow, so you can go with Slippery Mind or Force of Personality. Spot is not incredibly important if you keep you skill up and get an item (for the few cases where it is necessary).
    • CHA for UMD, Diplo. Both of these are your friend. If you go very high CHA then Force of Personality is the way to go. I'd opt for somewhat lower CHA (12 ish?)
    Shiz - Ghallanda > Orien (Pharoah let my people go!)
    Shizmonkey (OG Grand Poo-Bah of R.O.G.U.E. 1st edition) and other various ShizAlts
    R.O.G.U.E. Proving Grounds Redux is now defunct. Check out Part Quatre

  8. #8
    Community Member baddax's Avatar
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    Quote Originally Posted by kamimitsu View Post
    D'rin, I'm not sure to whom that question was directed, but my answer is "kinda".

    My personal choice would be Dex-based Halfling with 11-13 STR. DEX 15-17. INT 13-15. CON 11-13. WIS 9. CHA whatever is left. All of those can be evened out with Tomes, etc. I generally do everything I can to NOT spend more than 2 points for any ability. Level ups in DEX (or alternately DEX/INT or DEX/STR)

    My reasoning:
    • STR is necessary for carrying capacity (and DMG to a point on a Sneak Attack Dex build), so you can't skimp completely.
    • DEX is awesome for your To-Hit and AC, but I find that unless you are really going for AC, much over 30 end game is overkill as your To-Hit during Sneak Attack will be very very high.
    • CON is always a good thing, but aggro management can make up for somewhat low HP. 300 at current end-game is a good marker, and you can do it with that range.
    • WIS for Spot and Will Saves. Your will saves will blow, so you can go with Slippery Mind or Force of Personality. Spot is not incredibly important if you keep you skill up and get an item (for the few cases where it is necessary).
    • CHA for UMD, Diplo. Both of these are your friend. If you go very high CHA then Force of Personality is the way to go. I'd opt for somewhat lower CHA (12 ish?)
    Very good point.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  9. #9
    Hero QuantumFX's Avatar
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    The biggest piece of advice I can give you about playing an assassin is:

    “Learn how to setup and use your hotkeys”

    Let me help you in case you didn't understand the first time:

    “Learn how to setup and use your hotkeys”

    Yes. It really is that important.

    You have a very powerful insta kill ability that depends on you being able to both go into sneak mode and being able to activate without using your mouse.

    The question of INT on an assassin: If you're spending 2 or more build points at character creation to bump your INT then your INT is too high. You also do not need to put level ups into your INT. 50-60% of your Assassinate DC will come from your rogue levels alone. If you want to buff your assassinate DC at high levels Just make a Radience II rapier that looks like +6 INT(Fire), Good Burst(Positive), +2 Exceptional INT(Fire)
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  10. #10
    Community Member kamimitsu's Avatar
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    Quote Originally Posted by QuantumFX View Post
    You have a very powerful insta kill ability that depends on you being able to both go into sneak mode and being able to activate without using your mouse.
    I guess I'm weird, then. I actually have them on my mouse buttons: one for sneak, one for assassinate. I always have my side buttons set to my 2 main combat abilities (or spells). I highly recommend a mouse with programmable side buttons!
    Shiz - Ghallanda > Orien (Pharoah let my people go!)
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  11. #11
    Community Member Feylina's Avatar
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    my first assasin build was a max int build and i love her.

    i went
    8 str
    14 con
    18 dex
    18 int
    8 wis
    8 char

    i took added 3 to int for ability ups and plan on putting the last 2 into dex.
    i have no points into skill boosts or anything atm and haven't missed a spot and my dd is 55 on the dice. that frees up my ap that's left over from assasin to put into more damage and +att for sneak.

    i think i would have built her differently however if i were to do it over. i think i would tempest the build. i'd keep the stat points about the same, i think trying to str base the build would spread it too thin.
    not liking the look of the assasin III and the capstone is ****. as it stands i will take this toon to 19 / 1 rogue something. if not just keep pure for hope of a better capstone.
    I am roleplaying. My toons are zergers.


  12. #12
    Community Member Varr's Avatar
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    Rogues are hard pressed to spend more than one for one at creation. 14 int is plenty and to can still have some con/str. Two weapon chain is the second most important thing a rogue needs. The first is agro management. Assassinate is a fun toy and solo tool, but your going to be a critter lawn mower anyway with good agro management. Max subtile backstabber.
    Varr's all over. Cannith Varr getting the love currently.

  13. #13
    Founder Psyk0sisS's Avatar
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    Subtle BS and when you can..GET THE THARNES SET! I currently have -40% BS agro, its quite nice, especially in VoD where I can go all out w/o pulling agro.

    ...got me thinking just now, wonder if (brain phart, too early) the rogue wpn from Reaver stacks...they suck anyway but got me thinking.
    -KHYBER- Current Mains: Dios D'Muerte - Barb>FvS>Bard>Wiz>Art / Deeos D'Muerte - 20 Ninja(TR2) / Draugar D'Muerte - 20 Ninja (TR1) .Deyna D'Muerte - 20 Assassin x3 (TR2)
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  14. #14
    Community Member Lymnus's Avatar
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    Treason should stack. I've heard from rogues that it does.

  15. #15
    Hero QuantumFX's Avatar
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    Quote Originally Posted by kamimitsu View Post
    I guess I'm weird, then. I actually have them on my mouse buttons: one for sneak, one for assassinate. I always have my side buttons set to my 2 main combat abilities (or spells). I highly recommend a mouse with programmable side buttons!
    My advice is for those without 50 different buttons on their mice! (I could come up with some better wording but I'm working off 3 hours sleep after a night of 6 hours sleep.) Point is, If you have to move your courser all over the screen to reach your assassinate then you're going to hate it. And that's not cool for such an awesome ability.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  16. #16
    Community Member Geonis's Avatar
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    Well, readin this thread got me thinkin bout makin my own Assassin.

    Thoughts about the below?

    EDIT: I didn't spend the last 5 levels of skill points, assume 5 more ranks in Balance, Diplomacy, Hide, Intimidate, Jump, Move Silently, Open Lock, Search, Spot, Tumble, and Use Magic Device

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 True Neutral Halfling Male
    (15 Rogue \ 1 Wizard) 
    Hit Points: 146
    Spell Points: 180 
    BAB: 11\11\16\21
    Fortitude: 8
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            18                    26
    Constitution         14                    14
    Intelligence         16                    16
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     9.5
    Bluff                -1                     5
    Concentration         2                     2
    Diplomacy             3                    13
    Disable Device        7                    19
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  8                    32
    Intimidate            3                    13
    Jump                  5                     8
    Listen               -1                     1
    Move Silently         8                    32
    Open Lock             8                    22
    Perform              n/a                   n/a
    Repair                3                     3
    Search                7                    18
    Spot                  3                    12
    Swim                  1                     1
    Tumble                8                    22
    Use Magic Device      3                    13
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Search I
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Finesse
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Wrack Construct I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Combat Expertise
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Hide II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Move Silently II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Disable Device II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Rogue Wrack Construct II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Dexterity II
    Last edited by Geonis; 06-04-2009 at 12:20 PM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  17. #17
    Community Member Thriand's Avatar
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    Quote Originally Posted by Geonis View Post
    Well, readin this thread got me thinkin bout makin my own Assassin.

    Thoughts about the below?



    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 True Neutral Halfling Male
    (15 Rogue \ 1 Wizard) 
    Hit Points: 146
    Spell Points: 180 
    BAB: 11\11\16\21
    Fortitude: 8
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            18                    26
    Constitution         14                    14
    Intelligence         16                    16
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     9.5
    Bluff                -1                     5
    Concentration         2                     2
    Diplomacy             3                    13
    Disable Device        7                    19
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  8                    32
    Intimidate            3                    13
    Jump                  5                     8
    Listen               -1                     1
    Move Silently         8                    32
    Open Lock             8                    22
    Perform              n/a                   n/a
    Repair                3                     3
    Search                7                    18
    Spot                  3                    12
    Swim                  1                     1
    Tumble                8                    22
    Use Magic Device      3                    13
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Search I
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Finesse
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Wrack Construct I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Combat Expertise
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Hide II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Move Silently II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Disable Device II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Rogue Wrack Construct II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Dexterity II
    Why the wizard level?
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  18. #18
    Community Member Geonis's Avatar
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    Quote Originally Posted by Thriand View Post
    Why the wizard level?
    The Rogue capstone is meh, and it gives me the ability to use wands starting at a low level, as well as a self cast Shield (2 mins) or no fail Shield wands (even at low level).

    I could just as easily do with out the Wiz level, but don't see any reason to go pure either.

    EDIT: Mostly, because I don't want to splash 2 levels and lose a Rogue feat, and was thinking what gives the most bang for the buck with 1 level.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  19. #19
    Community Member baddax's Avatar
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    If you start with at least a 12 wisdom, monk is the most bang for the buck imo. wis AC bonus + Free feat is hard to beat for 1 level. and UMD is a class skill for rogues so shield wands and such should not really be an issue.
    Of course losing 1 DC to your assasinate can be a significant loss depending on end games DC's.
    Last edited by baddax; 06-04-2009 at 12:39 PM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  20. #20
    Community Member Geonis's Avatar
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    Quote Originally Posted by baddax View Post
    If you start with at least a 12 wisdom, monk is the most bang for the buck imo. wis AC bonus + Free feat is hard to beat for 1 level. and UMD is a class skill for rogues so shield wands and such should not really be an issue.
    Of course losing 1 DC to your assasinate can be a significant loss depending on end games DC's.
    Yeah, but where to free up the stat points for Wis?

    As you said, can't really afford to take it from Int, can't lose more HPs, and Dex is a no-no. I could dump Str completely, but I've done that before and really wouldn't do that again.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

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