Results 1 to 10 of 10

Thread: Skill Cap

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Feb 2006
    Posts
    137

    Default Skill Cap

    Hello,

    I seem to recall that there is/was a ceiling on how much you can modify your skills (e.g. Haggle, Jump and UMD) after which point any further increases become meaningless. If this is the case, what is the current ceiling, and does it apply to all skills.

    Thanks for your help.

    -Sweom

  2. #2
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Only one I know of is jump (effective cap of 40)

  3. #3
    Community Member Joemama's Avatar
    Join Date
    Apr 2006
    Posts
    49

    Default

    Jump used to not have a cap. that was back in the day where you could jump out of house J in a single leap.

  4. #4
    Community Member shores11's Avatar
    Join Date
    Feb 2006
    Posts
    1,646

    Default

    Quote Originally Posted by Arianrhod View Post
    Only one I know of is jump (effective cap of 40)
    I disagree, there are some jump points that with a 40 - 42 jump you can not get to. (one example is the pillar in Gianthold Tor) However with a high 46 - 48 or above that jump is easy to obtain.

    I have heard the effective cap story before at 40 for jump but this is entirely player speculation there is nothing official on this from DDO.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  5. #5
    Community Member Samadhi's Avatar
    Join Date
    May 2006
    Posts
    827

    Default

    Quote Originally Posted by shores11 View Post
    I disagree, there are some jump points that with a 40 - 42 jump you can not get to. (one example is the pillar in Gianthold Tor) However with a high 46 - 48 or above that jump is easy to obtain.

    I have heard the effective cap story before at 40 for jump but this is entirely player speculation there is nothing official on this from DDO.
    There was something official about this, but that was ~2 years ago and is probably long gone now. Whether it is still relevant or not I have not tested, but the 40 cap used to be true for jump only.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  6. #6
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Samadhi View Post
    There was something official about this, but that was ~2 years ago and is probably long gone now. Whether it is still relevant or not I have not tested, but the 40 cap used to be true for jump only.
    I believe it was a hard cap when initially imposed, then later changed to a soft cap....so maybe it's possible to get an effective jump a little higher than 40, but not cost-effective. At any rate, that's the only skill I know if with a cap. For others, it's more a question of "What's the highest DC I need to be able to hit?"

  7. #7
    Community Member
    Join Date
    Feb 2006
    Posts
    137

    Default

    Alright, cool. I was thinking of rolling a skill type character that attempted to hit some very high skill checks. Haggle was one that i really wanted to test out and will most likely do so on a human Bard with max. Charisma (when i get around to it). Thanks!

    -Sweom

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload