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Thread: Drow Rogue/DPS

  1. #21
    Community Member Thrice's Avatar
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    mk well i read up on it and 6 levels of ranger is pretty pointless...

    the 15 rogue / 1 monk sounds good

    and being a halfing sounds good (even though i love drow and the 32 Pts it gives me)

    I just want the Best DPS / soloability possible

    without best gear and tomes *since im newb*

  2. #22

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    Quote Originally Posted by Thanimal View Post
    In the end, you will rarely use Wind stance OR ki. Kukris or Rapiers are just much better weapons. The Monk level is all about the AC and feat. However, while leveling up the build, Wind stance is indeed quite useful. It comes at Monk 1, so the 2nd level of Monk is less critical. (I personally like it, but a strong case can be made for picking up the extra d6 of SA by ending on an odd Rogue level. And you get Evasion from Rogue levels anyhow.)

    I don't have 1750 favor nor am likely to in the near future. I just don't play that way. But 28-point Halfling still beats Drow for DPS Rogue. If you are interested in the 13/6/1 combo, I created a 28-point version of that in post #29 of this thread (and you may want to read before that for some context):

    http://forums.ddo.com/showthread.php?t=183557

    For that build, taking the 2nd Monk level is probably NOT a good idea. Rogue 13 offers not only extra SA damage, but also another of the 3 "awesome Rogue feats": Crippling Strike, Slippery Mind, and Improved Evasion.
    qft. my 15rgr/1mnk only use ever use wind stance when i'm vorpaling. twin kama, windstance ftw. all other occasions, its rapiers
    If you want to know why...

  3. #23
    Community Member Thrice's Avatar
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    Quote Originally Posted by Thrice View Post
    mk well i read up on it and 6 levels of ranger is pretty pointless...

    the 15 rogue / 1 monk sounds good

    and being a halfing sounds good (even though i love drow and the 32 Pts it gives me)

    I just want the Best DPS / soloability possible

    without best gear and tomes *since im newb*
    also

    is monk level 1 or is rogue level 1

    and when do i grab the monk level?

  4. #24
    Community Member Thanimal's Avatar
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    Quote Originally Posted by Thrice View Post
    mk well i read up on it and 6 levels of ranger is pretty pointless...
    Not sure where you got THAT impression. 2 extra feats (since TWF and iTWF are granted), 10% increase in attack rate, +4 damage vs. favored enemies, Ram's Might, significantly improved saving throws, 2 extra points of AC (when not using a Shield wand on yourself), and a little better BAB and HP. This is some great stuff. However, it is not free: you give up 3d6 of your SA damage. Which brings me to:

    I just want the Best DPS / soloability possible
    These are somewhat opposite when considering a Rogue. The Ranger 6 build should have significantly better soloability, because its damage output when you DON'T have sneak attack status is far better. Perhaps even more importantly, it allows full use of Cure Wands -- absolutely critical for soloing. If you're planning to *mostly* solo, then I think the Ranger 6 "splash" is the slam-dunk choice. But the nearly-all-Rogue build often has better DPS in a party situation, where you usually CAN maintain SA status.

  5. #25
    Community Member Thanimal's Avatar
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    Quote Originally Posted by Thrice View Post
    also

    is monk level 1 or is rogue level 1

    and when do i grab the monk level?
    First one's easy: Rogue at level 1 is better because you get more skill points.

    Grabbing the Monk level can really be anywhere. Maybe wait until your WIS (including items) is around 16 or so, where the benefit is really noticeable.

  6. #26
    Community Member Thrice's Avatar
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    Thanks ima give the 10/6 rogue ranger a try

  7. #27
    Community Member Thrice's Avatar
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    well considering the level max isn't 20 yet

    X_X

    and idont have my first 16 yet either.

    so what should i grab at what level. help me there please

  8. #28
    Community Member Thanimal's Avatar
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    Follow Impaqt's build (linked previously) except for the changes I suggested for 28-points (linked previously).

  9. #29
    Community Member Thrice's Avatar
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    your missing my point...

    Theres no level 20 builds for the fact you cant get level 20 yet....

  10. #30
    Community Member Thrice's Avatar
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    nevermind i get it sorry lol :/

  11. #31
    Community Member wamjratl1's Avatar
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    Quote Originally Posted by Thanimal View Post
    Not sure where you got THAT impression. 2 extra feats (since TWF and iTWF are granted), 10% increase in attack rate, +4 damage vs. favored enemies, Ram's Might, significantly improved saving throws, 2 extra points of AC (when not using a Shield wand on yourself), and a little better BAB and HP. This is some great stuff. However, it is not free: you give up 3d6 of your SA damage. Just wanted to note that the extra attack speed will at least make up for, if not surpass, the lost 3d6 sneak attack. Which brings me to:



    These are somewhat opposite when considering a Rogue. The Ranger 6 build should have significantly better soloability, because its damage output when you DON'T have sneak attack status is far better. Perhaps even more importantly, it allows full use of Cure Wands -- absolutely critical for soloing. If you're planning to *mostly* solo, then I think the Ranger 6 "splash" is the slam-dunk choice. But the nearly-all-Rogue build often has better DPS in a party situation, where you usually CAN maintain SA status.

    Just to reiterate what Thanimal is saying, you get A LOT for 6 levels of ranger (no one has mentioned no-fail cure wand useage, which is big, esp. at early levels.)
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  12. #32
    Community Member Thriand's Avatar
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    Quote Originally Posted by Thanimal View Post
    First one's easy: Rogue at level 1 is better because you get more skill points.

    Grabbing the Monk level can really be anywhere. Maybe wait until your WIS (including items) is around 16 or so, where the benefit is really noticeable.
    I like to take the monk level at 16, because you won't be able to take GTWF if you take it earlier in a 15/1 build (until level 18 of course but who knows when mod 9 will get here) You have to spend a couple of cross class skill points to keep your rogue skills maxed out that way, or just wait til next mod to bring your rogue skills back up, but either way GTWF is worth it to me.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  13. #33
    Community Member Thanimal's Avatar
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    Quote Originally Posted by Thriand View Post
    I like to take the monk level at 16, because you won't be able to take GTWF if you take it earlier in a 15/1 build (until level 18 of course but who knows when mod 9 will get here) You have to spend a couple of cross class skill points to keep your rogue skills maxed out that way, or just wait til next mod to bring your rogue skills back up, but either way GTWF is worth it to me.
    VERY good point. If doing all Rogue except 1-Monk level, significantly delaying gTWF could be very undesirable, especially if the focus is on DPS.

    I believe OP settled on 13/6/1, but for 19/1 you make a very compelling suggestion.

  14. #34
    Community Member Thriand's Avatar
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    Quote Originally Posted by Thanimal View Post
    VERY good point. If doing all Rogue except 1-Monk level, significantly delaying gTWF could be very undesirable, especially if the focus is on DPS.

    I believe OP settled on 13/6/1, but for 19/1 you make a very compelling suggestion.
    Well with then 13/6/1 as long as you take your 6 ranger levels before 15 you can pick it up so its a non issue
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

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