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  1. #1
    Community Member LexxCoool's Avatar
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    Default Looking for a Wiz/Rouge build

    Dont have a lot of time to seach for it just need a good idea of when to take what and how to max out skill points . Me and a couple of friends are gonna pick a server and roll up 28pt builds. Each one of us are gonna make a build that we would never or have never played before.

    Thanks in advance
    Ghallanda. Mexxell

  2. #2
    Community Member Thrudh's Avatar
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    Go 14/2 Wizard/Rogue

    Max out INT, and give yourself a decent CON and a decent DEX... If you can unlock Drow (400 favor), I'd choose that race...

    Take 1st rogue level at 1st level, and then the second rogue level at 9th level.

    Max out

    Search
    Disable
    UMD
    Spot
    Open Lock (Open Lock you can fall behind a little if you need to)

    There you go...
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Community Member Montrose's Avatar
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    I personally would not choose Drow. It will be difficult to get your UMD high enough to be a great self-healer, and the penalty to Con hurts.

    WF have a lot of great immunities and you can quicken self-heal, which pretty much makes you unkillable while you still have mana.

    Max out INT and CON, dump CHR, put the rest where it makes you happy.

    Low DEX will hurt your open lock score, but all the other rogue skills are INT based, and opening locks is a very small part of what you will do and almost never required to complete a quest.

    Pick up insightful reflexes, and enjoy being 95% immune to reflex-based saves.
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  4. #4
    Community Member Noctus's Avatar
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    Quote Originally Posted by Montrose View Post
    I personally would not choose Drow. It will be difficult to get your UMD high enough to be a great self-healer, and the penalty to Con hurts.

    WF have a lot of great immunities and you can quicken self-heal, which pretty much makes you unkillable while you still have mana.

    Max out INT and CON, dump CHR, put the rest where it makes you happy.

    Low DEX will hurt your open lock score, but all the other rogue skills are INT based, and opening locks is a very small part of what you will do and almost never required to complete a quest.

    Pick up insightful reflexes, and enjoy being 95% immune to reflex-based saves.

    Hey! You!
    You stole my advice.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Community Member LexxCoool's Avatar
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    Thanks guys . WF wizzy rouge is what I was thinking about just wanted to know when to do what. Server hoping to 28pt builds gonna be alot of fun.
    Ghallanda. Mexxell

  6. #6
    Community Member Varr's Avatar
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    I have detailed a mini plan history of my 28 pt halfling wiz/rogue in my post bringing a little varr to thelanis. Might be worth reviewing if you want to taste a non wf version. I'll bump the thread for you, review if inerested.
    Varr's all over. Cannith Varr getting the love currently.

  7. #7

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    And if you really want to do WFG Rogue/Wizzy to the hilt, go Rog 1, Wiz 18, Rog 1 to maximize skills... of course you'd need Mod 9/Eberron Recombobulated released for those last 4 levels and you wouldn't have evasion till you were done.
    Casual DDOaholic

  8. #8
    Community Member LexxCoool's Avatar
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    Doh just noticed spelled rogue wrong lol. Gonna go WF wizzy/rogue way 28pt build no capped toons to help the self healing part is to good to pass up.
    Ghallanda. Mexxell

  9. #9
    Community Member Varr's Avatar
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    Can't go wrong with, but with halflng marks and umd I found non mana tapping healing excellent... Esp on a toon already mana short and enough marks to really support primary party healer. Halfling build is pretty sophisticated build though. Wf preforms very well. On halfling, with goggs and one level rogue two levels halfling, the back attack to hit and damage are fun!
    Varr's all over. Cannith Varr getting the love currently.

  10. #10
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Montrose View Post
    IMax out INT and CON, dump CHR, put the rest where it makes you happy.
    If he maxes out int and con the next point he'll spend to "make him happy" will be on his next character.

    It's still good advice, though. Your stats should be 8, 8, 20, 18, 6, 6 (just made this build three days ago in fact).

  11. #11
    Community Member Noctus's Avatar
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    Quote Originally Posted by Demoyn View Post
    If he maxes out int and con the next point he'll spend to "make him happy" will be on his next character.
    Not in this case. the OP was specifically talking about PB28 builds.

    Me and a couple of friends are gonna pick a server and roll up 28pt builds.

    But otherwise you would be right.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  12. #12
    Founder Aesop's Avatar
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    Quote Originally Posted by LexxCoool View Post
    Doh just noticed spelled rogue wrong lol. Gonna go WF wizzy/rogue way 28pt build no capped toons to help the self healing part is to good to pass up.
    Dang and I was gonna make a smart ass comment about Red Wizards not being in Eberron

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
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  13. #13
    Community Member Dratz5's Avatar
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    Talking Hello

    Ive thought of a cool wizard Build once.
    It's a WF 13 Wizard/2 Monk/1 Rogue
    You get good HP, a decent stance, and 2 feats with evasion from monk.
    13 wizard WF is self healing
    and 1 Rogue for all the rogue skills, ex(disable picklock and UMD)
    You can help out the group with UMD and all your spells, and you can help yourself with Stances from monk self healing and evasion
    Main Character : Spazy

  14. #14
    Community Member spymasterx's Avatar
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    I was planing the same build, my starting stats are- str 12,int 18, dex 15, con 10,wis 6 cha 6 also a WF. But what starting feat would you start with? I was thinking maybe dodge.

  15. #15
    Community Member Demoyn's Avatar
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    Quote Originally Posted by spymasterx View Post
    con 10
    You may as well go ahead and reroll now.

  16. #16
    Community Member Comfortably's Avatar
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    18wiz/2rogue (WF)

    8str
    8dex
    18con
    18int
    12wis
    6cha


    That's the best way to go for a WF wiz imo.
    Jeets said he wouldn't tell Turbine. ;(

  17. #17
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Comfortably View Post
    18wiz/2rogue (WF)

    8str
    8dex
    18con
    18int
    12wis
    6cha


    That's the best way to go for a WF wiz imo.
    Why are you putting the extra points into wisdom? There's only like three will save spells in the game a warforged isn't immune to in the first place. I'd rather have those points in strength so that I could carry more loot (plus strength is the most often damaged stat, so having more helps you continue casting).

  18. #18
    Community Member Comfortably's Avatar
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    Quote Originally Posted by Demoyn View Post
    Why are you putting the extra points into wisdom? There's only like three will save spells in the game a warforged isn't immune to in the first place. I'd rather have those points in strength so that I could carry more loot (plus strength is the most often damaged stat, so having more helps you continue casting).
    uhh, +2str tome and a +6item you'll be fine, will saves are always nice to have.
    Jeets said he wouldn't tell Turbine. ;(

  19. #19
    Community Member Trillea's Avatar
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    Quote Originally Posted by Demoyn View Post
    Why are you putting the extra points into wisdom? There's only like three will save spells in the game a warforged isn't immune to in the first place. I'd rather have those points in strength so that I could carry more loot (plus strength is the most often damaged stat, so having more helps you continue casting).
    It makes it easier to spot traps along with higher will save.
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  20. #20
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Comfortably View Post
    uhh, +2str tome and a +6item you'll be fine, will saves are always nice to have.
    On a warforged? Bah, who cares about will saves on a warforged?

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