Hi,
So Ireached 400 favor and would like to roll a Drow, probably a Sorc., but I have a few questions before getting started. Hopefully some of the good people here can help me out.
CONCEPT: Primarily I will be playing in groups, with very limited amounts of solo play. A lot of my groups are only two or three people.
I want my character to be useful as a nuke when needed. Big numbers are fun.
I really enjoy insta-kill spells. PK springs to mind, although I am sure there are others just as good, or better. I haven't played a Sorc. (or DDO) since level 12 was the cap., a lot has probably changed since then.
Buffs can be useful and i don't mind filling that role on if it doesn’t compromise other aspects of my character (nuke/insta-kill).
I love UMD.
Feels like I might be trying to do a little too much maybe? Well I guess that's why I am asking for advice!
STARTING STATS:
Figured,
STR 10
DEX 10
CON 12
INT 14
WIS 8
CHA 20
Correct me if I’m wrong.
ENHANCEMENTS
It’s a tough one. There are so many to pick from, and I can't be sure which ones are useful without really getting out there and testing them.
Drow Spell Resistance - is it worth it
Elf Dexterity - do two points of Dexterity matter.
Metamagic Improved <insert feat> - will the savings add up
Skill Concentration - seems wise, should I max. it?
*Spell Critical Chance
*Spell Critical Multiplier
*Spell Damage Ampification - which ones are good, and how many ranks do I need (if any)
Spell Penetration - consider it max'd
Spell Points - seems wise, should I max. it?
Spell Threat mod. - do I need it? How does the interplay of dmg/crit amplification, concentration, diplomacy, and whatever else, change its effectiveness (eg. if I drop a massive nuke will it even have any effect with regards to aggro managment?)
Stat Charisma - consider it max'd
Wand DC - will I need it
So, there the enhancements I am currently torn between. Any guidance would be appreciated. Feel free to point out good ones that I might have missed.
FEATS
/Sigh. Also tough. Only five feats to choose.
Currently leaning towards: Empower, Maximize, Extend, Spell Penetration., Greater Spell Penetration.
Also liked: Heighten, Combat Casting, Force of Personality, Toughness.
Spell Focus and Greater Spell Focus seem cool , but also very hard to make room for. Unless I was going to be some kind of crazy specialist I can’t see the opportunity cost of other feats being worth it.
Mental Toughness line is for the birds imho.
SKILLS:
Concentration, Diplomacy, UMD max’d.
Then maybe one point of tumble and the rest into one of…Bluff (it’s a class skill afterall), Haggle (will it make me rich :P), Balance (is it that important at later levels), or…I dunno.
SPELLS
This is where I feel really boned. There are too many choices, and I don’t really understand the effectiveness of all the spells.
I like Haste and Web. A Resist or Protection against energy seems good. Invisibility seems useful.
Mind Fog/PK, is it just for Wizards?
Do things like Hypnotism work at higher levels without Heighten (or even with it)?
I can’t be bothered asking questions for every spell at this very moment, please, help me get a decent spell list!!
Alright, looks like a good start. Thanks to anyone that takes the time to help me out and offer some guidance. It is much appreciated.
-Sweom