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  1. #1
    Community Member ChadMan's Avatar
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    Default Prometheus- Wf sorc

    Prometheus was the green titan of fire as this WF is a fire spec (and elect).

    I dont want any coments on MT i love MT i play a wiz at the moment and know u can never have enough sp.

    well here he is

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Warforged Male
    (16 Sorcerer) 
    Hit Points: 222+40+10+30=302
    Spell Points: 1715 +350 hound ring= 2065+40 cha item=2105
    BAB: 8\8\13
    Fortitude: 10
    Reflex: 4
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity             8                     8
    Constitution         16                    20
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma             16                    24
    
    Tomes Used
    +1 Tome of Constitution used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Constitution used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     8.5
    Bluff                 3                     7
    Concentration         7                    24
    Diplomacy             3                     7
    Disable Device        n/a                   n/a
    Haggle                3                     7
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate            3                    13.5
    Jump                  1                     1
    Listen               -2                    -2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                 -2                    -2
    Swim                  2                     2
    Tumble                1                     1
    Use Magic Device      5                    16.5
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Sorcerer)
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Extend Spell
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 7 (Sorcerer)
    Enhancement: Sorcerer Charisma II
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Sorcerer Energy Manipulation III
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma III
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Toughness
    
    
    Level 16 (Sorcerer)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Warforged Constitution II

  2. #2
    Community Member Runningaway's Avatar
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    Quote Originally Posted by ChadMan View Post
    Prometheus was the green titan of fire as this WF is a fire spec (and elect).

    I dont want any coments on MT i love MT i play a wiz at the moment and know u can never have enough sp.

    well here he is

    I really would swap those MT feats for spell penetration 1 and 2 (especially with the next mod) since sorcerers already have a large amount of SP and imo it's a waste of feats to take them.

    and put your skill points into diplo rather than bluff
    Ghallanda.
    Main Alts: Fubsy, Bombshell, Anaphylactic, Chargino

  3. #3
    Community Member Varr's Avatar
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    Mt on a sorc is awesome, it takes you toon from way to many sp to fingering the 10% health trash mob sp level. If your summoned earthys need resist fire, blur, and stonekin you better be in a party with a sorc with both mts. There is my solid mt endorcement!!
    Varr's all over. Cannith Varr getting the love currently.

  4. #4
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    No heighten, no spell pen(feats or enhancements), failed to max damage/crit enhancements. Mediocre dps, 0 cc, 0 debuffs. Just make sure to add the name to your list once it actually gets rolled.

    edit: I think my favorite part is that you're taking toughness with a 16 con on a wf.

  5. #5
    Community Member ForwardWu's Avatar
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    will be save some ap from no taking the whole toughness enhancement and 2 con enhancement (which is 13ap), and put them into on critical line or maximize efficiency so you can utilize the extra sp given from ur MT

    I think if you are nuker focus taking MT, IMT instead of SP and GSP is fine, as for WF soccy DC is not really that great to constantly land save based spells, while debuffing boss you can always keep trying until it lands.
    Last edited by ForwardWu; 06-05-2009 at 04:39 AM.

  6. #6
    Community Member Shade's Avatar
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    Quote Originally Posted by ChadMan View Post
    I dont want any coments on MT i love MT i play a wiz at the moment and know u can never have enough sp.
    Wrong forum. Wizard forum is here.

    This is the sorcerer forum. We don't run out of spell points. Mine has 2800 withotut MT - I have to go pretty ******** on casting to use it all up in allot of quests.

  7. #7
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    Quote Originally Posted by Shade View Post
    Wrong forum. Wizard forum is here.

    This is the sorcerer forum. We don't run out of spell points. Mine has 2800 withotut MT - I have to go pretty ******** on casting to use it all up in allot of quests.
    Are you counting abbot gloves in that number or something?

  8. #8
    Community Member Noctus's Avatar
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    A Sorcerer who "only does nuking" is like a squishy Barbarian who will run out of swings eventually.

    YOu need a mixture of CC, Nuking, Insta-Kill and Buffing Spells and the accordingly supporting feats on a Sorcerer. How you weight these is up to you, but totally focusing on one aspect and ignoring the others is self-gimping.

    Heighten is a must-have feat if you want to be able to use CC reliably. As well as the best CC currently in the game: Heightened Web.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  9. #9
    Community Member VKhaun's Avatar
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    I won't jump in the dog piile here, I'll try and reply from the mindset of wanting to be an elemental massacre. Even though I disagree with it. Especially with new force spell coming. If no one deviated from what's optimal, the game would be nothing but WF Wizzie's, monk/rogue splashed ranger dwarves, and ten LFM's looking for heals. So screw them all and play what you will enjoy and reroll if you don't' enjoy it anymore.


    1) DR's dont' stack, you only get your best one, and stoneskin will be it so I don't think the little bit of WF DR is worth the points. Say you had DR 3/-. If you go down to five hits, five times three is fifteen damage it would have stopped. That means the window for death vs incap was only fifteen points, which is only SIX points between incap of -9, and dead at -15. If you only took them for the 'spent' pre-requisites, see #2.

    2) Normally we say max/empower early because a strong elemental attack is one tool among several and is saved for key times it's useful. To be running around dropping bombs all day changes this perspective a bit. Empower is very inefficient on SP's, and Maximize only starts to save points at 4th tier spells (Lv8), so I'd push those metamagics back a lot, if you're really going to try and kill everything manually. Keep in mind you start on Korthos wearing that ugly +3 repair docent shooting at 10hp starter mobs, and then kobalds for five levels, not doing hound runs with 2,000+ SP's. Your early game will be much more enjoyable for a blaster if you're a bit more rugged and have more ammo that is draining slower.

    1 - Extend
    3 - Toughness (and take toughness enhancements earlier for 'spent' points)
    6 - MT
    9 - Maximize
    12 - Empower
    15 - IMT


    3) Please ACTIVELY INFORM your pick-up groups that you do not have heighten or spell pen. You will **** a lot of people off if you get to a beholder and they say "OKAY GO PK IT PLZ". Just like you'd never want to get to a huge nasty trap and have you're rogue just then decide to tell you he's all combat with 8int and no trap skills. No, a note in his bio was not enough because not everyone reads those. You need to ACTIVELY INFORM your group of your build if it is not what your class icon implies to the masses. If you are unwilling to do this and/or unwilling to deal with the drama you'll receive for not playing a cookie-cutter style, you should consider the build unplayable.

    4) WF have a base 5% chance to fail spells even with no body selected. You should take WF Inscribed Armor I, to remove this. Maybe this is common sense but I didn't see it in your enhancements list.

    5) Fogs will be your best friend, since projectile spells like to miss fast moving targets, your other CC will not land reliably without heighten, and MM is not in your list of fire/cold/electrical/acid. ALWAYS ALWAYS ALWAYS carry a fog spell, jump, and Expeditious retreat until you've got 25/30 striders. Take the first fog you can, and drop it in any room where you will be fighting. I say the first one, (Fog Cloud?) for low power cost.
    Last edited by VKhaun; 06-05-2009 at 09:09 AM.

  10. #10
    Community Member KingOfCheese's Avatar
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    VKhaun provides a very nice response. A few more things to consider along these lines. If your goal is to have a pure nuker--at the expense of other abilities, you will be taking a direction that will have some real limitations at end game. A lot of end game content cannot be nuked down by casters in a manner this is useful for the group or mana-effective. Instead, it must be debuffed, stoned, crowd controlled, or otherwise cued up for the melees to take down or for an insta-kill to take. Wanting a pure direct damager is fine, but please be aware that this will make you unwanted in many end game quests. Many of the sorc pros are excellent nukers AND are balanced for other abilities.

    There is a reason that certain cookie cutter builds are popular among the vets--they incorporate years of shared build wisdom, balance, and experience. It is sometimes fun to deviate from these for variety, individuality, etc. But there are some general truths buried in these cookie cutter builds that should be considered even when departing from them. One universal truth seems to be that balance is important. It is rare for a character that is maxed in one particular area to be anything other than a specialist that finds use in a limited part of the game.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  11. #11
    Community Member ForwardWu's Avatar
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    i think the most important part is known what type of soccy u are rolling into....
    nuker? cc? debuff? buffer? instantkiller? a mixture of some? a mixture of all?

    take ur feat with the line of what style u want to play with...if this is ur only soccy and u want to be welcomed in most end game content...generalist is a good choice because ppls will like u can web devil, knock shroud door, ddoor at shroud, debuff boss, gh party, nuker the mini-boss, fog the doggie..etc....

    I have 1 generalist and 1 nuker...i like my nuker and they like my generalist...end of story....

    p.s...you cant be the best nuker, cc, instantkiller at all the same time because u have limited ap to allocate...u can be good in all area..but nvr the best...
    Last edited by ForwardWu; 06-07-2009 at 12:28 PM.

  12. #12
    Community Member Thriand's Avatar
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    Quote Originally Posted by SimVerg View Post
    Are you counting abbot gloves in that number or something?
    He has to be because the maximum sp with both MT and IMT is 2655 and thats on a 40 charisma drow sorcerer.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  13. #13
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    Quote Originally Posted by Thriand View Post
    He has to be because the maximum sp with both MT and IMT is 2655 and thats on a 40 charisma drow sorcerer.
    I can personally guarantee that he is including the gloves in that number. Shade likes to do that kind of thing when posting, and never actually say that he's basing his numbers off a rare item that offers random numbers of spell points.

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