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  1. #1
    Community Member Reisei's Avatar
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    Default intimitank build

    is this any good? if not suggestions?
    i had the word "chewtoy" in my mind while slapping it together
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (14 Fighter \ 2 Paladin) 
    Hit Points: 280
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 13
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    14
    Dexterity            16                    22
    Constitution         14                    14
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma             13                    14
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Dexterity used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    18.5
    Bluff                 1                     2
    Concentration         2                     2
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -1                    -1
    Hide                  3                     6
    Intimidate            5                    29
    Jump                  2                     2
    Listen               -1                    -1
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device      3                    14.5
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Iron Will
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Bullheaded
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Resilience
    
    
    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Armor Mastery III
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Tower Shield Mastery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  2. #2
    Community Member Reisei's Avatar
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    hmm forgot DAs are not finesse... guess ill be switching to imp crit pierce
    decided to drop str to 10. raise con to 16. raise cha to 14 so i can put a +1 tome on to reach 16 w/ the pally enhancement
    ill be sacrificing 2 dmg for 16 hp, +1 fort&ref, +2will and +1 intim&UMD

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  3. #3
    Community Member Aaxeyu's Avatar
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    Your damage will be non-existant, and hence your build will be a "gimp".
    You'll have a lot lower damage than most intimidate tanks have today, and they already have immensly low dps.

    Going something like; this gives you a lot more versitality and almost the same tanking. The dps on this build will be close to the ones on a "real" dps build.

    The advice I'll give you is basically; don't make a S&B tank.

  4. #4

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    Quote Originally Posted by Aaxeyu View Post

    The advice I'll give you is basically; don't make a S&B tank.
    I will not comment on that except to say there is an entire Pre for what you are telling him not to do.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  5. #5
    Community Member Noctus's Avatar
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    The generalidea and the level split is fine.

    But an Intimitank also need to be able to switch his combat modus to DPS mode to be able to kill stuff when Intimitanking is not a good strategy.


    Your primary combat modus will be Sword&Board style intimidating stuff. But you need to be able to switch to TWF or THF to kill stuff when necessary, or you will be gimped.

    A Fighter has enough feats to take a complete chain of these styles, without running short on feats. Thats the advantage of fighters. Versatility. Not being stuck in 1 combat style.


    Changes needed to make the original concept into an asset of the partys you will join:


    Strength 16 (all level ups here)
    Dexterity 14
    Constitution 16
    Intelligence 12
    Wisdom 8
    Charisma 12


    Forget UMD if you dont have a Class to unlock its full ranks. You wont get it high enough to be really usefull, instead just wasting build resources.

    Kick the following feats, they are rubbish:
    - Weapon Finess
    - Resilence
    - Improved Shield Bash

    Take these out, there are better feats to invest into on your build:
    - SF:UMD
    - Iron Will (Your will save will be good even without it- dwarfen resistance, FoP, Paladin Aura)

    Take the following feats:
    - THF
    - ITHF
    - GTHF
    - Weapon Focus: Slashing
    - Weapon Spec:Slashing

    You should take SF:Intimidate earlier.


    You dont need to sacrifice all your damage dealing potential to be a good Intimitank!
    Go Dwarfen Axe & Board as your standart combat style and intimidate. And switch to a Greataxe to dish out damage when that is needed. Initmidation is a great ability your tank will be very good at, but its not a thing usefull 24/7.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  6. #6
    Community Member Reisei's Avatar
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    Quote Originally Posted by Noctus View Post
    The generalidea and the level split is fine.

    But an Intimitank also need to be able to switch his combat modus to DPS mode to be able to kill stuff when Intimitanking is not a good strategy.


    Your primary combat modus will be Sword&Board style intimidating stuff. But you need to be able to switch to TWF or THF to kill stuff when necessary, or you will be gimped.

    A Fighter has enough feats to take a complete chain of these styles, without running short on feats. Thats the advantage of fighters. Versatility. Not being stuck in 1 combat style.


    Changes needed to make the original concept into an asset of the partys you will join:


    Strength 16 (all level ups here)
    Dexterity 14
    Constitution 16
    Intelligence 12
    Wisdom 8
    Charisma 12


    Forget UMD if you dont have a Class to unlock its full ranks. You wont get it high enough to be really usefull, instead just wasting build resources.

    Kick the following feats, they are rubbish:
    - Weapon Finess
    - Resilence
    - Improved Shield Bash

    Take these out, there are better feats to invest into on your build:
    - SF:UMD
    - Iron Will (Your will save will be good even without it- dwarfen resistance, FoP, Paladin Aura)

    Take the following feats:
    - THF
    - ITHF
    - GTHF
    - Weapon Focus: Slashing
    - Weapon Spec:Slashing


    You should take SF:Intimidate earlier.


    You dont need to sacrifice all your damage dealing potential to be a good Intimitank!
    Go Dwarfen Axe & Board as your standart combat style and intimidate. And switch to a Greataxe to dish out damage when that is needed. Initmidation is a great ability your tank will be very good at, but its not a thing usefull 24/7.


    Would doing that except staying dex based and taking TWF feats be an option? also doesnt the smite evil thing go twice when you dual wield?
    i like the umd though cause ill be able to get it around 20 and thats what you need for most RR stuff. besides what am i gonna spend my skill points on jump?
    Last edited by Reisei; 06-01-2009 at 07:18 AM.

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  7. #7
    Community Member Shade's Avatar
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    If by "good" you mean "useless mana sponge"

    Then yea, its quite good.

    Basic requirement of EVERY fighter:
    16+ strength (18 very highly recommended)
    Power Attack Feat.

    If you do not have these, you are not even worth being called a fighter.

  8. #8
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    I will not comment on that except to say there is an entire Pre for what you are telling him not to do.
    No, but there is a an entire pre designed about tanking, and who said you have to be gimped with 100% S&B to do that?

  9. #9
    Community Member Noctus's Avatar
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    Quote Originally Posted by Reisei View Post
    Would doing that except staying dex based and taking TWF feats be an option? also doesnt the smite evil thing go twice when you dual wield?
    Forget DEX-based fighters. Besides costing a feat, most important their damage output is very poor. They are "weak" by nature.

    With only 2 levels of Paladin, the effect of your smites is tiny. You can smite, but it wont have any real noticeable effect what so ever. the power of smites is dependant on the number of Paladin levels you have.

    Yes, you can switch to TWF, instead of THF. But how exactly depends on your tome assets.
    Although you would have to take the necessary raise of DEX out of CHA. If you can get your hands on a +2 DEX tome, you only need to lower CHA by 2, which is a viable deal to get significatly better DPS than THF. Otherwise you´d have to lower CHA by 4.


    i like the umd though cause ill be able to get it around 20 and thats what you need for most RR stuff. besides what am i gonna spend my skill points on jump?

    By the time you get UMD to 20, you will be using Shroud weapons. Almost all weapons are not RR, so investing skill points and a precious feat into this you get aboost to your ability only in a fracture of your fighting time, while if you invest the feat into either your defence (AC or saves), offence (like weapon spec) or tactics (intimidate) you will gain from it much more often.

    Good skills to invest are Intimidate (obviously), as well as Jump (jumping over melee trash to kill the really dangerous casters 1st is very nice. Then deal with the lesss dangerous melees afther you are finished with them) and Balance (you are useless the times when you are lying on your back).
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

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