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  1. #21
    Community Member Creeper's Avatar
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    Quote Originally Posted by Wurmwood View Post
    Not ALL of those items, but maybe some of them? Would take many runs though. Not a huge melee damage dealer, but enough to get away/defend yourself so the fighters can get them off you.
    What you think?
    He doesn't want to do any raids.

  2. #22
    Community Member Wurmwood's Avatar
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    Some of those items are from regular quests, you just have to get lucky. Not sure what else you can get from non raids though
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

  3. #23
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    That's the one. 12Cleric/8Wizard is a satisfactory end result for mod 9, and the enhancements look good. Few things:

    Are you aware of what synergy exists between the wiz/cleric enhancements and cleric/wiz spells, respectively? If so, some wizard spell enhancements may be in order.

    Why 12/4 instead of 11/5? The latter gives two level 3 spells, such as haste/displacement.

    If possible, I would like to multiclass early. Early free metamagic, can use wizard wands (mostly for repair and higher level buffs), and the spells are not without their use (huge fan of enfeeble, personally). My first impression is to hit wizard on the fourth level, since that gives me command, soundburst, cure light/medium wounds and lesser restoration.

    Oh and regarding the items - some of those look great, and I do like the idea of having some melee capability. Even on my 11 pure sorc (with 8 str) who torches everything with maximized firewalls I get some joy out of pulling out a stick and smacking people around a bit. Would it be possible to have a functional AC for levels 12+? With high dex, and good mithril armour/shield it seems it might be.

    Your feedback has been most useful.
    Last edited by Darlor; 06-04-2009 at 01:59 PM.

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