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  1. #1
    Community Member Thrice's Avatar
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    Default Drow Monk

    i want a fun Drow Monk that i can play well

    without tomes and other bullcrap

    just for a casual fun player

    one that can solo and hold his own in a team

  2. #2
    Community Member baddax's Avatar
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    This would be my suggested build. Not any bells and whistles but meets build criteria. Allows for master of wind and water stances, rise of the phoenix etc. I added in 2 +1 tomes just to even stats out at level 16 but are not required to build plus it gives you something to shoot for. Also can grind out 1750 favor (which may take a while) for a +2 tome which i would probably add to Con. to allow for higher tier Earth stances.
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (16 Monk) 
    Hit Points: 164
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 15
    Will: 16
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             13                    13
    Dexterity            16                    20
    Constitution         12                    12
    Intelligence         13                    13
    Wisdom               15                    22
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 16
    +1 Tome of Wisdom used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 24                   24
    Bluff                 0                  0                    0
    Concentration         5                 20                   20
    Diplomacy             4                 19                   22
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  2                  6                    6
    Hide                  3                  5                    5
    Intimidate            0                  0                    0
    Jump                  3                 18                   18
    Listen                2                  6                    8
    Move Silently         3                  5                    5
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  6                 25                   29
    Swim                  1                  1                    1
    Tumble                5                  7                    7
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+2)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Stunning Fist
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Fortitude
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Elven Keen Eyes I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    Enhancement: Way of the Elegant Crane III
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Rise of the Phoenix
    Enhancement: Void Strike
    Enhancement: Difficulty at the Beginning
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Master of Thunder
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Master of Sea
    Enhancement: Monk Spot I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Elven Dexterity II
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  3. #3
    The Hatchery Drekisen's Avatar
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    I just finished leveling my pure drow monk to 16. I very highly advise going the first two tiers of wind and water stance so u can throw ur buffs without waiting for cooldowns and going all three tiers for fire stance as ur main stance. U will be highly self sufficient as u will always have a ton of KI and if u keep spamming Fists of Light u will hardly ever need heals.

    I solo'ed a lot, and I mean A LOT with my monk, and never ran into any huge issues while doing so. I am also able to contibute greatly to parties as I always throw my one minute buffs and mass heals.

    While u will attack quicker and can generate KI nicely with wind stance, there is no comparison to the amount u will generate in fire stance.

  4. #4
    Community Member Zippo's Avatar
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    Looking at the build 164 hp looks a little anemic. That can be a little hard to sustain with those harder hitting mobs.
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  5. #5
    The Hatchery Drekisen's Avatar
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    Yep, u definately want Toughness as one of ur feats and both tiers of Racial Toughness in the enhancements. First two tiers of Way of the Patient Tortiose will get u an additional 10 hp's.

    This is another reason I said go with Fire Stance, u won't lose the two points of CON as u do in Wind Stance.
    Last edited by vVvAiaynAvVv; 05-31-2009 at 11:03 AM.

  6. #6
    Community Member Thrice's Avatar
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    ok i understood some of what your saying

    but i like the sound of fire stance

    but what stance is the one that does and dmg and heals?

    idk any of these stances of what they mean or what they do

    im a noob

    please explain the differences and what stats i neeed for them.

    Also would it be better to use Kamas / khopeshes or Fists/ Handwraps

  7. #7
    Community Member baddax's Avatar
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    Quote Originally Posted by Zippo View Post
    Looking at the build 164 hp looks a little anemic. That can be a little hard to sustain with those harder hitting mobs.

    /agree but considering a +6 con item is +44hp , greater false life 30, +16 rage pot,+20 minos legions +45 shroud item = 155 + 164= 319. all but the last of these is relatively easy to aquire. Oh and favor grind a +2 tome for Con= 335 at level 16 +60hp at level 20= 395.

    300 hp is my personal benchmark for my light tanks.

    I believe you are only losing a max of 42 hp without toughness with this build.

    Also you can go patient tortise for more hp, but i do not reccomned this becuase you will be primarily in wind or water stance and would be depending primarily on you elegant crane + stunning fist for your ki generation.
    Last edited by baddax; 05-31-2009 at 03:48 PM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  8. #8
    Community Member baddax's Avatar
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    Weighted handwraps are slated to be fixed in mod 9 whenever that is ( I know, i know im still waiting for WoE to be fixed also.). This will add significantly to you ability to stunn and kill mobs quickly. Your stunning fist DC should be 10 (base) + 16(level) + 9 (wis mod) +10 (weighted 5%)= 45.

    In elegant crane you generate ki off of criticals. Use your stunnnig fist ability to generate ki and kill trash mobs quickly. This will give you plenty of ki for red named bosses etc.

    P.S. the best DPS stance is greater wind stance IMO because of the significant number of increased attacks. more attacks = more dps. This is why twf is better atm then thf.

    lastly forget khopesh if you are building a monk. If you want a str based monk go dwarf imo. and get greater fire/earth stances.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

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