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  1. #1
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    Default First rogue build help!

    Well this is my first 32pt and character I plan on taking to 20 when mod 9 comes out. Just looking for some feedback, want to be able to handle most any trap/box along the way and have viable damage and survival. I plan on doing the mech path until about 9 or so to help out with traps and then redoing my enhancements to the build below. I do not have a lot of money or tomes and such but I should be able to scrounge up enough for a +1 dex tome and afford wands/potions/scrolls, I think.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (16 Rogue) 
    Hit Points: 186
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 7
    Reflex: 18
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            18                    26
    Constitution         14                    14
    Intelligence         16                    16
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                    27
    Bluff                 0                     6
    Concentration         2                     2
    Diplomacy             4                    19
    Disable Device        7                    22
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  8                    35
    Intimidate            0                     0
    Jump                  4                    19
    Listen               -1                     1
    Move Silently         8                    35
    Open Lock             8                    27
    Perform               n/a                   n/a
    Repair                3                     3
    Search                7                    24
    Spot                  3                    20
    Swim                  0                     0
    Tumble                8                    27
    Use Magic Device      4                    19
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Drow Melee Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Hide I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Move Silently II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Damage Boost II
    Enhancement: Drow Melee Attack I
    
    
    Level 7 (Rogue)
    Enhancement: Way of the Assassin I
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Subtle Backstabber II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Elven Dexterity II
    Enhancement: Way of the Assassin II
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Drow Melee Attack II
    
    
    Level 14 (Rogue)
    Enhancement: Drow Melee Damage II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Subtle Backstabber III
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    Enhancement: Rogue Subtle Backstabber IV
    Enhancement: Rogue Faster Sneaking I

  2. #2
    Community Member Varr's Avatar
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    Couple things to consider. With+5 picks and a level app spot and search item you won't have any problems with traps except tr#7 and co6 pt3.1 on hard/e above your level so a mechanic start might not be necissary for you. Also, if you just opened drow I like the assassin drow option. If you do have 32 PTs though I like most other races better. Ie. Stats are better as 14/16/14/14/8/10 to me as a base then race adjust. Forget ac if not splashing and staying pure assassin and be a two weapon dps deamon. I like only one rank of tumble personally. Ac good till ten or though.
    Last edited by Varr; 05-30-2009 at 10:07 PM.
    Varr's all over. Cannith Varr getting the love currently.

  3. #3
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    I love the drow assassin build I just hate I just feel like I am limited to lawful good or at least some kind of good based character for weapon purposes. I would much rather use a neutral or evil based character but that closes the door on weapons of "Good" am not sure if it would holy weapons though. I am still learning been playing about a week or so now and loving it!

  4. #4
    Community Member Varr's Avatar
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    I roll all my rogue true neutral and sacrifice pure good suffex weapons till level nine or so when umd catches up. All for flavor, but like true neutral for rogue and helps me not splash pali or monk unplanned.
    Varr's all over. Cannith Varr getting the love currently.

  5. #5
    Community Member Thriand's Avatar
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    Halflings are the superior race of the rogue world.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  6. #6
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    And the reason for the tumble is mostly for RP eventually with items and level 20 i want to be able to the flips and such when tumbling, everyone can roll I wanna flip!

  7. #7
    Community Member Timjc86's Avatar
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    Quote Originally Posted by JustBenHere View Post
    I love the drow assassin build I just hate I just feel like I am limited to lawful good or at least some kind of good based character for weapon purposes. I would much rather use a neutral or evil based character but that closes the door on weapons of "Good" am not sure if it would holy weapons though. I am still learning been playing about a week or so now and loving it!
    You can use UMD to bypass alignment restrictions on weapons. I would strongly suggest maxing UMD (it looks like you already are). Pure good weapons only require a UMD of 20 to bypass, so don't feel restricted to lawful good.

    Bear in mind, however, that opposed alignments will grant you a negative level. If you are lawful whatever and want to use a true chaos or anarchic weapon, you can still equip the weapon if you have the correct amount of UMD, but you will also suffer a negative level. This may make neutral good / true neutral appealing as it allows full use of axiomatic, anarchic, true law, and true chaos weapons.

  8. #8
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    I am not a fan of halflings, everwhere you look monks and rogues are pretty much all halflings.

  9. #9
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    Thanks for telling me that Timjc86, I honestly was not even aware of that. Looks like true neutral for the drow assassin!

  10. #10
    Community Member Thriand's Avatar
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    Quote Originally Posted by JustBenHere View Post
    I am not a fan of halflings, everwhere you look monks and rogues are pretty much all halflings.
    because they are superior
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  11. #11
    Community Member Timjc86's Avatar
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    A couple more things to add, Assassin II is just way too much fun. With a 14 starting intelligence, there are very few things that save against assassinate. It takes some twitch and some practice, but it's just such a blast.

    I enjoy a high tumble skill. There's little better to pick when you have that many skill points, it's nice not waiting for ages to feather fall everywhere, and the flips look cool.

    Drow is perfectly viable. I personally prefer humans (for the dance). Halfling guile enhancements are extremely appealing and worth at least considering. I also cannot stand dex based finesse characters. There's nothing wrong with them, but I have trouble playing them. Don't go dex and finesse just because someone said rogues are supposed to be that way, consider a strength based rogue. But of course if you want to go dex based then go for it, you may be able to reach a meaningful AC at some point.

    Enjoy.

  12. #12
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    Dex based seems best for the bonus I get from the extra dex including AC. I think it limits me to certain armor or robes since they need to have a high dex allowance. Plus it seems to fit better for RP purposes. Drow elves really are not known for their strength but quick hands and agile feet!

  13. #13
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    Which would have a higher dps? Dex or str based? I know strength would be easier in the earlier levels just not sure how it fares late game vs dex based

  14. #14
    Community Member kamimitsu's Avatar
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    Quote Originally Posted by JustBenHere View Post
    Which would have a higher dps? Dex or str based? I know strength would be easier in the earlier levels just not sure how it fares late game vs dex based
    If you are conscious of your aggro management, then Strength based would do more DPS. However, if you are lazy about managing aggro effectively, you'll end up with a monster's attention and will stop getting Sneak Attack damage, which lowers your DPS. SableShadow calls it the damage curve (see link below).

    Whenever I see a 'rolling my 1st rogue' thread, I usually post this link if no one already has:

    Notes from a Dancing Rogue by SableShadow

    It has everything you need to think about before rolling your rogue.
    Shiz - Ghallanda > Orien (Pharoah let my people go!)
    Shizmonkey (OG Grand Poo-Bah of R.O.G.U.E. 1st edition) and other various ShizAlts
    R.O.G.U.E. Proving Grounds Redux is now defunct. Check out Part Quatre

  15. #15
    Community Member Timjc86's Avatar
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    Quote Originally Posted by JustBenHere View Post
    Which would have a higher dps? Dex or str based? I know strength would be easier in the earlier levels just not sure how it fares late game vs dex based
    Assuming all other things are equal (and with Kamimitsu's comment on aggro management) strength will give you more dps, but reaching a meaningful AC will become very difficult. You will also have a lower reflex save and lower dex based skills (tumble, open lock, balance, etc). Just a few things to bear in mind.

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