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  1. #1
    Founder deathofspam's Avatar
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    Default Trying to put together a tank monk

    So I want to put together an AC tank monk, but I am not sure what the best splash is going to be to get it done. It seems a Drow will be best suited for the race so I can get the extra skill points from the int, and the boost to cha so I don't have to spend so much there for intimidate. Should I go Rogue so I can get UMD as well, or as a tanking monk, will that be useful but not necessary, allowing me to go fighter instead? If anyone has build suggestions, that would be greatly appreciated as well.
    Atros 16 Monk- Khyber Sever

  2. #2
    Community Member Inspire's Avatar
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    18Mnk/1Rog/1Rgr, I would personally make a Human if you have access to 32pt builds.

  3. #3
    Founder deathofspam's Avatar
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    deleted
    Last edited by deathofspam; 05-31-2009 at 12:33 PM. Reason: deleted
    Atros 16 Monk- Khyber Sever

  4. #4
    Founder deathofspam's Avatar
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    Using human, does this seem like a reasonable setup? +2 str tome is the only one I used because it is the only +2 tome I actually have at the moment, though I can probably get another one if needed.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Spamly the Monkey
    Level 16 Lawful Good Human Male
    (14 Monk \ 1 Rogue \ 1 Ranger) 
    Hit Points: 200
    Spell Points: 0 
    BAB: 11\11\16\21
    Fortitude: 12
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    14
    Dexterity            16                    21
    Constitution         12                    12
    Intelligence         12                    12
    Wisdom               15                    19
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    18
    Bluff                 0                     0
    Concentration         3                    23
    Diplomacy             0                     0
    Disable Device        5                     5
    Haggle                0                     0
    Heal                  2                     4
    Hide                  3                     5
    Intimidate            4                    27
    Jump                  6                    14
    Listen                6                     9
    Move Silently         3                     5
    Open Lock             7                     9
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                     6
    Spot                  6                     8
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device      4                    17
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Deneith Intimidation I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 3 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Feat: (Monk Bonus) Discipline
    
    
    Level 5 (Monk)
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    Enhancement: Monk Concentration I
    Enhancement: Monk Wisdom I
    
    
    Level 6 (Monk)
    Feat: (Selected) Bullheaded
    Enhancement: Human Adaptability Dexterity I
    
    
    Level 7 (Monk)
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Tenacious Badger II
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Feat: (Monk Bonus) Toughness
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Monk Wisdom II
    
    
    Level 10 (Monk)
    Enhancement: Monk Improved Recovery II
    
    
    Level 11 (Monk)
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness II
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Feat: (Selected) Dodge
    Enhancement: Way of the Tenacious Badger III
    
    
    Level 13 (Monk)
    Enhancement: Human Adaptability Wisdom II
    
    
    Level 14 (Monk)
    Enhancement: Monk Wisdom III
    
    
    Level 15 (Monk)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Master of Thunder
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Enhancement: Human Improved Recovery III
    Atros 16 Monk- Khyber Sever

  5. #5
    Community Member Aaxeyu's Avatar
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    Here's an Intimidate-Monk one of my friends made:
    Intimidate-monk


    PS: I'm having a hard time reading through your char-generator build plan. Would be a lot easier if you posted it in clear text (like he has done in the link) or if you at least placed all the enhancements at max level. Thank you.
    Last edited by Aaxeyu; 05-31-2009 at 03:04 PM.

  6. #6
    Community Member valorik's Avatar
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    why the ranger level?
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  7. #7
    Founder deathofspam's Avatar
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    I was a little unsure of that one myself. I figured when I was doing the generator on it it would make a little more sense, but I didn't really find anything terribly necessary in the ranger level. The favored enemy is nice and all, but it also keeps out a level of tenacious badger. Looking at the set up, it looks like I will also need to swtich focus: bludgoning with bullheaded so I can get the +1 to hit earlier. This is what happens when I try to put together a character at 2 am it seems
    Atros 16 Monk- Khyber Sever

  8. #8
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    Quote Originally Posted by valorik View Post
    why the ranger level?
    I wondered that, too. If a splash, why not Fighter? For the FE? For the extra skill points? Probably not for the Wild Empathy.

    Just curious.

    Edit: what does Pal1 get you, anything worthwhile?

  9. #9
    Founder Delacroix21's Avatar
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    Ranger level is useless to the tank build, while the rogue level makes sense for UMD. The build could also splash 2 pally levels for 17/1/2 and have crazy high saves, but they should probably be high enough allready.


    I would definately recommend human for the intim tank. Extra +30% healing, feat (take dmarks for more intim), human versatility, etc.

  10. #10
    Founder deathofspam's Avatar
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    The saves on the pally would be amazing, but would it really be worth missing out on tier 3 PrEs? It would also I believe lock out the highest level of wind stance.
    Atros 16 Monk- Khyber Sever

  11. #11
    Community Member Magada's Avatar
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    made 1 of these already and he got deleted. End result...In order to get my intmitdate where i need it i had to sacrafice something to get the cha high enough. His dps suffored from it and his ac never got into the mid60's /low 70's so that he didnt get hit. So the intimidate would go off 90 percent of time then they would smack the hell out me with only 56 ac he had (self buffed no chatt ring,or insight wep) and then his dps was less than what it would have been if i just made a inmitdate based fighter. I ended up rerolling the build and mkaing a straight wf monk. Took all the dr feats and enhancements wear docent of defiance and workin on stockin up on titan docents. After he gets to level 20 and gets his 10 epic dr will be dropping all his dr feats sence they dont stack and picking up dodge mobility spring attack(already have the dodge).This guy has mid 50's ac with no buffs no raid gearand has decent dr. With earth earth earth atacks and m/b wraps crit are in the 120-150 range. My suggestion would be to choose a dif class if ur wanting to make a character that has high ac high intimidate. U can not have a build that has high ac(65-70 self buffed) good intimidate(50-60 standing) and has top dps just cant do it. So it seems u want a wall basically.
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  12. #12
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Magada View Post
    made 1 of these already and he got deleted. End result...In order to get my intmitdate where i need it i had to sacrafice something to get the cha high enough. His dps suffored from it and his ac never got into the mid60's /low 70's so that he didnt get hit. So the intimidate would go off 90 percent of time then they would smack the hell out me with only 56 ac he had (self buffed no chatt ring,or insight wep) and then his dps was less than what it would have been if i just made a inmitdate based fighter. I ended up rerolling the build and mkaing a straight wf monk. Took all the dr feats and enhancements wear docent of defiance and workin on stockin up on titan docents. After he gets to level 20 and gets his 10 epic dr will be dropping all his dr feats sence they dont stack and picking up dodge mobility spring attack(already have the dodge).This guy has mid 50's ac with no buffs no raid gearand has decent dr. With earth earth earth atacks and m/b wraps crit are in the 120-150 range. My suggestion would be to choose a dif class if ur wanting to make a character that has high ac high intimidate. U can not have a build that has high ac(65-70 self buffed) good intimidate(50-60 standing) and has top dps just cant do it. So it seems u want a wall basically.
    Check the link I made earlier in this post, that build has:
    69 unbuffed ac
    77 self buffed
    81 self buffed + HV boost (4)
    94 raid buffed + hv boost (4)

    Intimidate score of:
    66 unbuffed
    70 self buffed
    72 with song
    76 with HV

    Can drop GTWF for greater mark of the sentiel for another +2 intimidate.

    Healing amp:
    226%
    Combined with light path that's some great self healing.

    Improved evasion with mid 30's self buffed ref save

    Now tell me if that's not good for an intimidate tank. Sure, it takes a while to get the loot, since it needs icy, +8 armor bracers, some tomes etc; but that's like the best stats you can possibly get on an intimidate-tank.
    Monks are bad in every possible way, except making intimidate-tanks.

    Quote Originally Posted by Deathofspam
    The saves on the pally would be amazing, but would it really be worth missing out on tier 3 PrEs? It would also I believe lock out the highest level of wind stance.
    Indeed, the saves would be great, but missing out on potentially amazing Teir III Prc's, hardly worth it. You'll have good enough saves anyways with going monk.
    And as you said, it also locks out windstance IV for another +1 dex and attackspeed.
    Last edited by Aaxeyu; 05-31-2009 at 03:03 PM.

  13. #13
    Community Member Fennario's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Now tell me if that's not good for an intimidate tank. Sure, it takes a while to get the loot, since it needs icy, +8 armor bracers, some tomes etc; but that's like the best stats you can possibly get on an intimidate-tank.
    Monks are bad in every possible way, except making intimidate-tanks.
    Sure its a good build. But the fact that it uses FOUR +4 tomes in its breakdown makes it a little misleading. As far as I know there has only been one +4 tome pulled in the game so far from the festival jester for a lucky gold coin roll.

  14. #14
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Fennario View Post
    Sure its a good build. But the fact that it uses FOUR +4 tomes in its breakdown makes it a little misleading. As far as I know there has only been one +4 tome pulled in the game so far from the festival jester for a lucky gold coin roll.
    Indeed, but if you read a bit more:

    Quote Originally Posted by Lyrach Melizoin
    Obviously not all these tomes are needed, could always go with the lesser varient and lose -1 mod in stats, but this is how they will look at the end.
    with +2 tomes that's basically -1 ac, -1 intimidate, -1 str modifier and -16(20) hp. Hardly build-breaking.


    PS: +4 tomes will be what you pull from the mod 9 raids... Probably.

  15. #15
    Community Member Inspire's Avatar
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    I suggested Ranger for the Sprint Boost, Skills Boost and Resist Boost. At lvl 18Mnk you will have the fastest character in the game to catch mobs and grab agro before others can, the resist boost is nice for damage mitigation, and skills boost for UMD and Intimidate should you choose to not go human(HV).

  16. #16
    Community Member Fennario's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    with +2 tomes that's basically -1 ac, -1 intimidate, -1 str modifier and -16(20) hp. Hardly build-breaking.
    Agreed. Just pointing out that these numbers are currently unachievable.


    Quote Originally Posted by Aaxeyu View Post
    PS: +4 tomes will be what you pull from the mod 9 raids... Probably.
    No doubt. When mod 9 gets here. When will that be? A week? A month? A year? Then how many times will the raid have to be run to acquire four +4 tomes? I'm guessing quite a bit. It will be a long, long, long, long time I am afraid.

  17. #17

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    Quote Originally Posted by Aaxeyu View Post
    PS: +4 tomes will be what you pull from the mod 9 raids... Probably.
    Around a year ago, +4 tomes were confirmed to drop in Module 9.
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