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  1. #1
    Community Member Tamorand's Avatar
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    Default Ranged Ranger revisited

    Hello all,

    I am making an attempt at rerolling a Ranged Ranger(once I hit 1750...almost there!!)

    My questions are this if you don't mind helping me out a touch.

    Assumptions are:
    Elf 32 point bulid
    Will NOT splash any other classes...ever
    Exclusively Ranged as much as possible
    Arcane Archer up to +3 or +4(maybe 5 not sure yet)
    Solo as much as possible(groups for the insane instances and raids)
    Well aquainted with kiting practices
    Willing to farm for gear/books...etc

    Questions:

    DEX or STR

    If DEX -
    Weapon Finess?
    How much Dex is too much?
    When do I stop adding DEX and concentrate on STR or do I ever stop?

    If STR -
    Why?
    What is an appropriate amount of DEX if STR is my focus?
    Should I be balanced or heavy on which side?


    I am looking for a Feats list as well - What feats to apply at what level
    I can handle the Skills and such but the Feats for an EXCLUSIVELY Ranged char for absolute Maximum Ranged Efficiency.
    Efficiency = DPS + approprate utility

    What I've come up with so far as a general Ranged(primary) build.

    This is my opinion on what I think would be an appropriate linear bulid that also uses the most logical enhancements.

    Now I would LOVE some critisim on what works and what doesnt.

    the Planner only goes to 16(I'm curious what my choices would be for the last 4 levels)

    So please tear this build up and lets find what would be the best route.

    Some of my more notable choices are.

    Arcane Archer +4 Arrows
    STR on Level Up
    NO Shot on the Run
    I didn't MAX out the +Attack Enhancements (I'm curious if that was a good choice)
    Favored Damage Maxed
    Both Resistence Enhance Maxed total of +6 vs enchantments +3 vs fav enemy
    Hide, Jump, Move Silently, Spot, UMD



    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Tamorand 
    Level 16 Neutral Good Elf Male
    (16 Ranger) 
    Hit Points: 180
    Spell Points: 280 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            18                    23
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     6
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  0                     0
    Hide                  7                    23
    Intimidate           -1                    -1
    Jump                  6                    22
    Listen                0                     2
    Move Silently         8                    24
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  4                    20
    Swim                  3                     5
    Tumble                4.5                   6.5
    Use Magic Device      1                     8
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Ranged Damage I
    
    
    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Diehard
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    
    
    Level 4 (Ranger)
    Enhancement: Elf Ranged Attack I
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Ranger Favored Damage II
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Dexterity II
    
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Elf Ranged Damage II
    
    
    Level 8 (Ranger)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Evasion
    Enhancement: Ranger Arcane Archer I
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    
    
    Level 11 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Enhancement: Ranger Dexterity III
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Favored Damage III
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Favored Resistance II
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Precision
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Favored Resistance III
    Tam
    Last edited by Tamorand; 06-02-2009 at 11:28 AM.
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  2. #2
    Hatchery Founder Ganak's Avatar
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    I went max dex on my elf archer (18 ranger/2 fighter) --20 dex--and 15 str. Currently, have a 25 str with a +3 tome, 27 with rams might). I'm happy with this.

    Weapon finesse? As a pure archer, I avoided it. The only times I'm pulling weapons out is dual vorpals in a few close quarter spots in the game or other rare situations.

    Feats? I have currently (with 2 extra from two levels of fighter):
    Toughness x 2
    Weapon Focus: Ranged
    Dodge
    Mobility
    Shot on the run
    IC:R
    PBS


    My build philosophy was to build an archer that could hit anything at any level of difficulty. Thus my feat choices and max dex build.

    A strength of a great ranged build is damage output vs resources consumed. Basically, never taking damage by keeping mobs at a distance. Gotta move constantly and quickly (high jump, balance). That led me down the sotr feat line, but that is very feat expensive for a pure ranger.

    Redoing my build, I'd drop wis to 8 (with tomes, +6 wis item and shroud sp item would be more than enough sp). I started with a 13 con, I'd have shifted the wis points here. I have at least one toughness feat accross all of my characters as I just believe hp are so important. As a ranged, once you get improved precise shot to go with many shot, you will pull crazy agro. Moving and jumping around, nevertheless you will get cornered and beat on occasionally. It's necessary to be able to take a few blows.

    I'm currently agonizing whether to completely reroll my 14/2 ranger in favor of a pure or wait until respec. Gah!
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  3. #3
    Community Member Tamorand's Avatar
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    Thats pretty good advice Thanks a ton!

    Im still curious if anyone has any arguments for a STR based ranged char or if it's even viable and if it IS viable what are the PRO's CON's ?
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  4. #4

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    Elf, pure ranger.

    With gear and such I've actually got my Str at 30 and my Dex at 32, Wis at 20 (maybe higher... can't remember if I bothered with tomes or not)

    Going pure dex means sure you can hit.. but you'll do squat for damage. Having stats of this means you can go twf or range without any issues and make the hits hurt. I have been using weakening puncturing short swords for my primary melee weapons, and pg transmuters when in doubt. Really should stick on some vorpals though just to even it out, and I'm going to have to rethink some good generic weapons for the multi purpose.

    The drawback of doing this to your dex... your AC won't be as high. Big deal if you are sticking with range only. You should be out of range of their melee attacks. (who am I kidding, be ready to be hit. You can't outrun them for long.)

  5. #5
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    I thought I read:

    Ranger, willing to farm

    And I knew right there we was talkin' 'bout uh archerin-type ranger... I mean, a stabbin-type ranger would jus kill stuff, to heck with all that tillin and grubbin in the dirt!
    "It's ok Anna, no one will have to know!"

  6. #6
    Community Member Tamorand's Avatar
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    Quote Originally Posted by Monkeytoe View Post
    I thought I read:

    Ranger, willing to farm

    And I knew right there we was talkin' 'bout uh archerin-type ranger... I mean, a stabbin-type ranger would jus kill stuff, to heck with all that tillin and grubbin in the dirt!
    HAHAH

    I truly laughed out loud on that one...heheh thanks for that!
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  7. #7
    Community Member Tamorand's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Elf, pure ranger.

    The drawback of doing this to your dex... your AC won't be as high. Big deal if you are sticking with range only. You should be out of range of their melee attacks. (who am I kidding, be ready to be hit. You can't outrun them for long.)
    hrm...

    Now I'm curious what the premium split is..IE when I hit max level what DEX will allow me to hit 100% (given the proper weps) so I know when to stop and stack STR.

    and I'm wondering whether or not to go Finess if Im going to end up with higher STR than DEX(again depending on what the proveribal Hit Cap is)

    I've played a number of MMO's and most of them have a Number that when reached you will hit every monster in the game 100% of the time once you reach max level.

    You would than make sure you reached that Number before focusing on any other stats and make sure you worked around that "Hit Cap"

    With DDO I'm not sure what that magic # would be or if it would even be viable to shoot for as it may be game mechanics that wont allow being at 100% + to Hit.

    So my question is:

    Is there a Hit Cap? (ie...a Dex # that when reached you can hit with every shot 100% of the monsters in the game)
    If so...is it even worthwhile to attain.

    If not... what is the most efficient # of DEX in oder to not nerf your STR so much that you hit every time but do so small damage that it doesnt matter that you hit everytime?
    Last edited by Tamorand; 05-30-2009 at 04:37 PM.
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  8. #8
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    Quote Originally Posted by Tamorand View Post
    HAHAH

    I truly laughed out loud on that one...heheh thanks for that!


    ...Now If I could just get people stop laughing when I'm trying to be serious.
    "It's ok Anna, no one will have to know!"

  9. #9

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    Quote Originally Posted by Tamorand View Post
    You would than make sure you reached that Number before focusing on any other stats and make sure you worked around that "Hit Cap"
    Ever roll a one?

    Seriously though, with my build and current stuff they have to be like uber (red named devils) and I'm moving around for me to miss on a 2. (I do not have shot on the run) And even then typically a roll of 5 or 6 will hit them.

    As for a hit cap, no clue. We haven't seen mod 9 or mod 10 officially yet. But I'm pretty certain I'd not have trouble hitting in those either.

  10. #10
    Community Member Tamorand's Avatar
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    moved to OP
    Last edited by Tamorand; 06-02-2009 at 11:27 AM.
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  11. #11
    Community Member tokenghost's Avatar
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    For a feat suggestion, I picked up precise shot for lvling up to 11, can't remember when it is available, but it makes life much easier if you have it as early as possible. Just remember to swap it out at 11 when you get it for free.

  12. #12
    Community Member Tamorand's Avatar
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    I like the idea of precise shot early on - but the only one that it would replace in this build(due to arcane archer req's) is weapon finesse -

    I'm torn now...lol

    I know that we are attempting a Mostly Ranged char - but as has been stated many many many times...you gotta know when to pull out your blades.

    torn...
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  13. #13
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Tamorand View Post
    So my question is:

    Is there a Hit Cap? (ie...a Dex # that when reached you can hit with every shot 100% of the monsters in the game)
    If so...is it even worthwhile to attain.
    As MM kinda referred to, there is no "100%" hit rate. A "1" always misses, making your best outlook a 95%.

    One Mod 9 change to keep in mind when applying your stats, is that 'tabbing (and mouse-scanning) to find hidden/invis mobs' is going away. Spot (Wis-based) is going to have some importance. Well, some day.

    My 32 elf ranger pushed dex to 16, then split the rest between str, con, and wis. I have had no probs so far - but am only at level 9 on him.
    Str = a couple extra points of damage on missile fire, as well as the inevitable necessity of meleeing.
    Con = hp. Nuff said.
    Wis = few extra spell points, and being able to Spot before they're up close and personal.
    Last edited by cdbd3rd; 05-31-2009 at 11:26 AM.
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  14. #14
    Community Member starfire_one's Avatar
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    Quote Originally Posted by Tamorand View Post
    I know that we are attempting a Mostly Ranged char - but as has been stated many many many times...you gotta know when to pull out your blades.

    torn...
    Hey, even Legolas had to pull out his dual fighting knives on occasion.

  15. #15

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    Quote Originally Posted by Tamorand View Post
    Arcane Archer +4 Arrows
    STR on Level Up
    NO Shot on the Run
    I didn't MAX out the +Attack Enhancements (I'm curious if that was a good choice)
    Favored Damage Maxed
    Both Resistence Enhance Maxed total of +6 vs enchantments +3 vs fav enemy
    Hide, Jump, Move Silently, Spot, UMD
    AA is due to get more special arrows at some point, and if you are using greensteel bows, why bother with anything more than +1 unless the special arrows have pre reqs. (just a comment to help save some AP if needed)

    I did the same with Str and SotR.

    I'd max the bonus to hit enhancements myself. If you don't hit you don't do damage. (and the dice hate me so I have to.)

    I've never taken the resist enhancements and I don't fail saves that often at all. You may want to try with and without the resists because that could save you AP again.

    Hide and Move Silently are only useful if you are allowed to sneak around. No clue if you are or not.

    The bonus damage to favored enemies... I don't have it myself, but I may rethink that now. Esp with the change to transmuters.

  16. #16
    Community Member Tamorand's Avatar
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    Hde + Move Silently - I think that one ends up being personal preferance...ie...Do you solo a lot? Do you get to play scout for your raids?
    If not Hide and MS...Perhaps Balance and Conc? hrm

    the AA +# arrows...I'm still torn about. I want to say I'll be using greensteel bows but we don't know what item's are to come out of Mod 9 and I hesitate to make any decisions since we might get more of the +1 Longbow of Awsome and Amazing and would love to shoot +4 arrorws out of that all the time...again torn.

    I also speculate that due to lvl 20 coming (the standard cap to DnD) we should expect to see some amazing weapons as many of the legendary items from PnP were lvl 20ish.(crosses fingers).

    Thanks for the advice on +hit - if you are endgame and have issues with hitting than I don't see a reason to not believe that I wont have those same issues.(I'm going to edit my OP with the build and move it out of the previous one. Using what we have gathered so far.

    Something I've noticed about a lot of the "Let's make a Build" threads is the Enhancements don't get very much love.
    I intend to make sure that it mapped out as well. Personally I think they are no less important than feats we choose.

    It's busy at work so I'll be back later.

    Tam
    Contrary to popular belief, a barrel full of monkeys is not as much fun as once predicted and is in fact quite horrifying.

  17. #17

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    Quote Originally Posted by Tamorand View Post
    I also speculate that due to lvl 20 coming (the standard cap to DnD) we should expect to see some amazing weapons as many of the legendary items from PnP were lvl 20ish.(crosses fingers).

    Thanks for the advice on +hit - if you are endgame and have issues with hitting than I don't see a reason to not believe that I wont have those same issues.(I'm going to edit my OP with the build and move it out of the previous one. Using what we have gathered so far.
    Raid loot is legendary if not relic status as is compared to PnP.

    My biggest issue with hitting isn't so much my bonus, so much as the low rolls I always seem to get. I have lost track of the number of 1's, 5 in a row, I've gotten, but I've never seen more than three 20's in a row.. 4 times to date. This is why I HAVE to have the biggest bonus I can get normally. To compensate for !#$#!$#$ dice that would have ordinarily been crushed to shatter fragments by a hammer.

  18. #18
    Community Member spifflove's Avatar
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    Quote Originally Posted by Tamorand View Post
    Thats pretty good advice Thanks a ton!

    Im still curious if anyone has any arguments for a STR based ranged char or if it's even viable and if it IS viable what are the PRO's CON's ?
    18 str plus level ups
    20 dex
    Rest are dump stats

  19. #19
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by Tamorand View Post
    Is there a Hit Cap? (ie...a Dex # that when reached you can hit with every shot 100% of the monsters in the game)
    If so...is it even worthwhile to attain.
    Halfling, maxed DEX(I went Repeater)... Shroud tier 3 Radiance Fire Escalation Material(+6 CON, +1 and +2 exceptional DEX, +2 Exceptional CON) weapon, +6 item...

    I think you can hit 42.

    20+2(tome)+4(levels)+3 Ranger Enhance + 2 Halfling Enhance+3 Exceptional +6 item
    You'll hit 40... and with Favored Enemies on everything with a high AC and a Shroud bow/repeater, stacked with Weapon Focus Ranged... you won't have any trouble hitting anything in the game I'd suspect, except only those "Exploit" builds in the brawl area that hit 108 AC.

    To-hit
    Bab16+20 DEX +2 Enhancement +5 Weapon +1 Feat = +43 in antimagic. Throw bard Songs in there for +51, GH on top of that for +55, Recitation, +5, Haste +58, Sneak 5(Tharne's, at ridiculously close range for no apparent explicable reason other than the devs seem incapable of understanding what Blindside Sniping is) for +63... you get the picture. The attack progression STARTS there. Many attack progressions end lower.
    Last edited by GlassCannon; 06-03-2009 at 12:43 PM.

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