Hello all,
I am making an attempt at rerolling a Ranged Ranger(once I hit 1750...almost there!!)
My questions are this if you don't mind helping me out a touch.
Assumptions are:
Elf 32 point bulid
Will NOT splash any other classes...ever
Exclusively Ranged as much as possible
Arcane Archer up to +3 or +4(maybe 5 not sure yet)
Solo as much as possible(groups for the insane instances and raids)
Well aquainted with kiting practices
Willing to farm for gear/books...etc
Questions:
DEX or STR
If DEX -
Weapon Finess?
How much Dex is too much?
When do I stop adding DEX and concentrate on STR or do I ever stop?
If STR -
Why?
What is an appropriate amount of DEX if STR is my focus?
Should I be balanced or heavy on which side?
I am looking for a Feats list as well - What feats to apply at what level
I can handle the Skills and such but the Feats for an EXCLUSIVELY Ranged char for absolute Maximum Ranged Efficiency.
Efficiency = DPS + approprate utility
What I've come up with so far as a general Ranged(primary) build.
This is my opinion on what I think would be an appropriate linear bulid that also uses the most logical enhancements.
Now I would LOVE some critisim on what works and what doesnt.
the Planner only goes to 16(I'm curious what my choices would be for the last 4 levels)
So please tear this build up and lets find what would be the best route.
Some of my more notable choices are.
Arcane Archer +4 Arrows
STR on Level Up
NO Shot on the Run
I didn't MAX out the +Attack Enhancements (I'm curious if that was a good choice)
Favored Damage Maxed
Both Resistence Enhance Maxed total of +6 vs enchantments +3 vs fav enemy
Hide, Jump, Move Silently, Spot, UMD
TamCode:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Tamorand Level 16 Neutral Good Elf Male (16 Ranger) Hit Points: 180 Spell Points: 280 BAB: 16\16\21\26\26 Fortitude: 12 Reflex: 16 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 20 Dexterity 18 23 Constitution 14 14 Intelligence 8 8 Wisdom 10 10 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 4 6 Bluff -1 -1 Concentration 2 2 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 0 0 Hide 7 23 Intimidate -1 -1 Jump 6 22 Listen 0 2 Move Silently 8 24 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 4 20 Swim 3 5 Tumble 4.5 6.5 Use Magic Device 1 8 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Weapon Finesse Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Elf Melee Damage I Enhancement: Elf Ranged Damage I Level 2 (Ranger) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Resistance I Enhancement: Ranger Dexterity I Level 3 (Ranger) Feat: (Selected) Point Blank Shot Feat: (Automatic) Diehard Enhancement: Ranger Sprint Boost I Enhancement: Elven Dexterity I Enhancement: Elven Enchantment Resistance I Level 4 (Ranger) Enhancement: Elf Ranged Attack I Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Elven Enchantment Resistance II Enhancement: Ranger Favored Damage II Level 6 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Favored Attack I Enhancement: Ranger Dexterity II Level 7 (Ranger) Feat: (Automatic) Improved Wild Empathy Enhancement: Elf Ranged Damage II Level 8 (Ranger) Enhancement: Elven Dexterity II Level 9 (Ranger) Feat: (Selected) Mental Toughness Feat: (Automatic) Evasion Enhancement: Ranger Arcane Archer I Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Aberration Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Level 11 (Ranger) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Enhancement: Ranger Dexterity III Level 12 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Elven Enchantment Resistance III Enhancement: Ranger Arcane Archer: Conjure +3 Arrows Level 13 (Ranger) Enhancement: Ranger Favored Damage III Level 14 (Ranger) Enhancement: Ranger Favored Resistance II Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Precision Enhancement: Ranger Favored Damage IV Enhancement: Ranger Arcane Archer: Conjure +4 Arrows Level 16 (Ranger) Enhancement: Ranger Favored Resistance III