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  1. #1
    Community Member Draccus's Avatar
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    Default Hmm...second MinII?

    I'm in the mood to craft again.

    I'm going to make a couple more TierII clickies but I may want to make another weapon as well. I already have two RadII rapiers and a MinII rapier.

    The RadII's are my DPSers, without question. Even against mobs I can't blind, these things rock, and against mobs I can blind they're ridiculous.

    For transmuters, I have a good Arraetrikos/Suulomades/general weapon in a +4 Transmuting SS of PG. I was planning on replacing this with a MinII but I'm not sure how much of an upgrade this would be.

    Before the transmuting nerf, it was a no-brainer. A pair of RadII's and a pair of MinII's would replace almost every weapon set I carry (I'd probably keep a set of wounders too, but that's it). But post-nerf, the MinII loses a bit of it's utility and may not be worth a second one.

    Given that I've got the larges to burn, any reason NOT to make a second MinII?

    Basic, universal rogue build advice
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  2. #2

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    I'd debating a second Min II or starting on dual Dust II's myself...

  3. #3
    Community Member valorik's Avatar
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    Quote Originally Posted by Draccus View Post
    I'm in the mood to craft again.

    I'm going to make a couple more TierII clickies but I may want to make another weapon as well. I already have two RadII rapiers and a MinII rapier.

    The RadII's are my DPSers, without question. Even against mobs I can't blind, these things rock, and against mobs I can blind they're ridiculous.

    For transmuters, I have a good Arraetrikos/Suulomades/general weapon in a +4 Transmuting SS of PG. I was planning on replacing this with a MinII but I'm not sure how much of an upgrade this would be.

    Before the transmuting nerf, it was a no-brainer. A pair of RadII's and a pair of MinII's would replace almost every weapon set I carry (I'd probably keep a set of wounders too, but that's it). But post-nerf, the MinII loses a bit of it's utility and may not be worth a second one.

    Given that I've got the larges to burn, any reason NOT to make a second MinII?
    I'd go for it, doing an additional 12 or so damage a hit is definitely worth it, especially considering your luck in pullign scales.
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  4. #4
    Community Member Draccus's Avatar
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    I just ran the numbers and, you're right, it's a huge difference in DPS. I didn't realize it was that dramatic. I always looked at my MinII more as a DR bypasser than a DPSer but it does remarkably more damage than a transmuter of PG. Of course, this assumes that you're fighting something that's not immune to acid.

    Remind me, does the Acid Blast tier 2 upgrade add an additional 1d6 on-hit damage in addition to the 1d10 crit damage?

    Also, Sable, what are you doing for Tier2 on your DustII? I like the DustII but always stayed away from it because I couldn't get a good Tier1 and 2 combination with that stupid Evil damage type.

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  5. #5
    Community Member Riorik's Avatar
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    So are you referring to the inability of a Min2 (slash/piercing/etc) to bypass attack type DR's such as Bludgeon against Undead?

    Think about it this way...especially if you have a feat rich build (that can buy specialization feats) and/or enhancements/PrE's like Kensai that boost one specific weapon to the exclusion of others...it's more effective to just be ridiculously good and live with the unbroken DR especially considering that you likely also have Holy on the Min2.

    I'm thinking - mod9 has to show up one day soon - 2010? 2011? 2012? Right now I'm planning on more rad2/min2 weapons I'm just holding off just in case I need to alter my plan. Yeah I'm losing a few % off DPS for a few more days - it's not like it's a crisis to wait a few more days. (please let it be days)
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  6. #6
    Community Member natakeu's Avatar
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    Mineral II shouldn't change very much when it comes to the Pit fiend or thier Demon Counterparts since the Pit Fiend is weak vs silver/alchemical and Deamons are weak vs cold iron. The only thing they are stripping away from transmuting is the slash/bludgeon/pierceing/alignment based stuff. They are leaveing all metal type related effects and should have very little bearing on the majority of quests. The quest I see this turning into a problem later on is SoS and the Litany Raid when its altered. I say that only because Liches are weak vs bludgeoning.

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  7. #7

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    Quote Originally Posted by Draccus View Post
    Also, Sable, what are you doing for Tier2 on your DustII? I like the DustII but always stayed away from it because I couldn't get a good Tier1 and 2 combination with that stupid Evil damage type.
    I was thinking Evil burst, actually, for use on elementals now that con damage won't put them down in Mod 9+. If I could get, say, Acid/Acid Burst/Acid Blast I'd already have made one...the meh Tier II is why I'm debating it.

    Edit: I *could* get water/water/water's for fire eles, good/good/good's for epic dr critters, etc etc. Was kinda hoping for a GP kinda weapon set, though.

    I'll probably just spend the additional scale and get another Min II, and stick with frost geb's for eles until I have a lot more spare ingreds....maybe work 'em down with wounders until autocrit, then swap into another weapon set to the finish.
    Last edited by SableShadow; 05-19-2009 at 02:05 PM.

  8. #8
    Community Member Draccus's Avatar
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    I've run many shrouds since making this post and continue to forget to bring either my shards or my blank into the Shroud with me. Grrr...

    Assuming I eventually remember, I'm still undecided on Tier 3. I'm looking at 3 options:

    1. +4 AC insight. I already have this on my DT leather armor but if I want to transition to Icy Raiments (which I have in the bank) and a higher AC build, the +4 AC would be nice. Until then, or if I get +4 AC on my DT outfit (which is in progress), it's a waste.

    2. +2 Exceptional Con. More hp against a boss mob are never a bad thing. Even if it's just 16 more hp, every bit helps.

    3. Acid Blast. More DPS on a DPS weapon makes perfect sense. It's what I have on my other MinII.

    Thoughts?

    Basic, universal rogue build advice
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  9. #9
    Founder Delacroix21's Avatar
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    To be honest I think a rogue with a straight transmuting of Pure good is good enough for the pit, and may still pull agro. If you allready have dual Rad 2 weapons I would look into an Undead Beater perhaps? A triple posistive blunt weapon or something?


    Personally after the announcement of the nerf I really dont want to spend the matierials for such a tiny boost.
    Last edited by Delacroix21; 05-28-2009 at 10:23 AM.

  10. #10
    Community Member Draccus's Avatar
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    Quote Originally Posted by Delacroix21 View Post
    To be honest I think a rogue with a straight transmuting of Pure good is good enough for the pit, and may still pull agro. If you allready have dual Rad 2 weapons I would look into an Undead Beater perhaps? A triple posistive blunt weapon or something?


    Personally after the announcement of the nerf I really dont want to spend the matierials for such a tiny boost.
    Good points. I've got a couple of GUB beaters (Thanks Lor!) and some Holy Burst of PG blunts so I don't know how much I'd gain from a pos-pos-pos...especially now that the Tier 2 bonus effect is nerfed.

    But I think a MinII is more than a tiny boost over a transmuter of PG. It looks like an average of 12-14 additional damage per hit and that's not bad. As a rogue who looks at everything in terms of sneak attack damage, 14 additional damage is worth 8 rogue levels!!

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  11. #11
    Founder Delacroix21's Avatar
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    Dont get me wrong, I would take a min 2 over a transmuting of PG anyday! It is just a tough call considering the matierial cost. If you allready have good undead beaters well then your set to.


    How about making a resist all cloak?
    Immune to disease, blindness, poison, fear, deathblock.


    Those are fun!

  12. #12
    Community Member Timjc86's Avatar
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    If you've got some spare larges, you might consider a Lightning II.

    I don't have any numbers or even arguments about how the dps of a Lightning II compares with other greensteel weapons, but it sure is a heck of a lot of fun.

  13. #13
    Community Member Draccus's Avatar
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    Quote Originally Posted by Timjc86 View Post
    If you've got some spare larges, you might consider a Lightning II.

    I don't have any numbers or even arguments about how the dps of a Lightning II compares with other greensteel weapons, but it sure is a heck of a lot of fun.
    Another strong choice. But I already have a pair of wicked DPS weapons that I would put up against a Lightning II any day: Dual Radiance IIs. The straight, number-crunching DPS is lower for the RadII's than the Lightning II but when you consider a) faster blinding = more sneak attacks and b) more sneak attacks = more vorpals at level 18 and c) against all but bosses, most of the 600hp lightning strike is overkill, I don't think another DPS'er is what I need.

    I've heard of people using Lightning II's against bosses even though the might not bypass their DR but for pure purple-named, DR-defeating DPS, I think a second MinII is the best bet. And, when it comes down to it, DPS against end-game bosses is really the only place where every extra bit of damage is needed.

    As far as items, I have a Smoke II cloak and +6 Cha goggles already. I'll make a neg-neg-neg item after mod 9 but I still have plenty of ingredients for both.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

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