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  1. #1
    Community Member TEK's Avatar
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    Default Why the lack of feats in mod 9 and back?

    I have been seriously wondering why the new mods barely (if at all) have new feats? This alone is crucial to classes, especially the fighter. In every single supplement book for 3.5 there have been new and revised feats, so i know there are always a few that can at least be considered to be ok for DDO.

    I do honestly feel that feats can HELP solve alot of problems that people complain about when it comes to classes and how "gimp" they are.

    I personally would like to see:

    improved sneak attack
    improved ranged sneak attack
    silence
    the metamagic feat that allows you to cast twice (im at work and i cant remember for the life of me, i want to say double spell)
    stunning fist


    there's more but thats the current limit of my memory at this point in time. Feel free to add your own if your not in the flaming mood. I also would like it changed to where rogues can choose a real feat in place of the special ones.

    I honestly feel that the feat aspect of DDO is getting ignored too much now, and im wondering why because i do feel it can alleviate alot of things that have been complained about over time.
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  2. #2

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    Well, when you look at it, we are short on:
    • spells
    • high level enhancements
    • feats
    • skills
    • races
    • missing one core class
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  3. #3
    Community Member TEK's Avatar
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    Quote Originally Posted by Borror0 View Post
    Well, when you look at it, we are short on:
    • spells
    • high level enhancements
    • feats
    • skills
    • races
    • missing one core class
    true but to be fair I have more understanding of the work required to input AND balance spells, skills, races. high level enhancements are a little different from the rest to me cause technically we arent that high level and mod 9 isnt here yet, plus i dont feel that we should go over board with the enhancement system due to its tendency to easily overpower a class.

    However im not entirely sold on feats. There might be a high chance that im wrong i know, but it doesnt seem like it would take a whole lot to implement compared to the others. I only have a limited knowledge in coding since i dropped out and took Information systems security instead . But honestly i dont think i have heard one reason/excuse from a dev as to why or how hard it is to implement feats.
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  4. #4

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    Quote Originally Posted by TEK View Post
    plus i dont feel that we should go over board with the enhancement system due to its tendency to easily overpower a class.
    While enhancements have been the greatest cause of imbalance, that is because we got more enhancements than we've gotten of feats and because DDO developers have the tendency to underestimate how powerful enhancements will be (Critical Rage, Tempest I, Master of Archery, etc.).

    In reality, feats are the ones more prone to imbalance because they are not class restricted. This makes evaluating all possibilities much harder.
    Quote Originally Posted by TEK View Post
    But honestly i dont think i have heard one reason/excuse from a dev as to why or how hard it is to implement feats.
    My point is that we are short on about everything, so it's more of "What do we do first?" than a "What do we need?"
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  5. #5
    Community Member TEK's Avatar
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    Quote Originally Posted by Borror0 View Post
    My point is that we are short on about everything, so it's more of "What do we do first?" than a "What do we need?"
    Oh I totally agree there, I just explained further as to why i didnt point it out myself, gave my thought process as to why i posted this in the first place.

    we seem to be short on everyything but i've seen less attention on feats than anything else.

    To answer your question I believe we need a little of "all of the above"

    as far as the order of operations, i personally cant say since I honestly dont know how much work needs to be put into feats versus everything else, which is the main point of my question i guess.

    Suggestions have been made on everything up to this point, and even though it might not have been how we envisioned it they have answered us on some things to some degree, but feats are a different story. I feel they are getting ignored slightly more than the others and im curious as to why.

    also, what would be the feats you would like to see in DDO that you believe wouldnt tak too much effort
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  6. #6

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    Quote Originally Posted by TEK View Post
    also, what would be the feats you would like to see in DDO that you believe wouldnt tak too much effort
    Personally, I would focus on making the ones we have useful first and then add more. There are probably a few that would be really easy to add that are PnP staples and should be added, but I think that feat-wise the best would be to try to make the ones we have useful and then look at what kind of feats we are missing on.

    I don't think it's a question on I could answer without putting a lot of thoughts into.

    For me, the no brainer is more spells.

    Paladins and rangers just have too little spells that there not even the notion of choice. I remember Mhykke saying that his level 20 paladin has Bull's Strength on Lamannia because there was no better choice! Other levels are similarly bad, but that one is the worse.

    Wizards and sorcerers need more spells as well, because there is too little useful spells to choice from at the moment. That's a major problem because that makes of sorcerers a far better choice than wizards. While at launch sorcerers were gimped wizards with more spell points, now wizards are gimped sorcerers with less spell points in most people's eyes.

    Of course, like feats, improving existing spells (and nerfing others) would help quite a bit in solving that but that won't be enough.

    As for clerics, they'll face the same issue as wizards if Favored souls ever get added.

    New skills would be a bad idea for as long as we don't have skill respec it would be a bad idea (heck, improving current ones is a bad idea for as long as we don't have skill respec). As for high end enhancement, while those would be nice, the PrE are so back-loaded that it temporarily address the need.
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  7. #7
    Community Member TEK's Avatar
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    Quote Originally Posted by Borror0 View Post
    Personally, I would focus on making the ones we have useful first and then add more. There are probably a few that would be really easy to add that are PnP staples and should be added, but I think that feat-wise the best would be to try to make the ones we have useful and then look at what kind of feats we are missing on.

    I don't think it's a question on I could answer without putting a lot of thoughts into.

    For me, the no brainer is more spells.

    Paladins and rangers just have too little spells that there not even the notion of choice. I remember Mhykke saying that his level 20 paladin has Bull's Strength on Lamannia because there was no better choice! Other levels are similarly bad, but that one is the worse.

    Wizards and sorcerers need more spells as well, because there is too little useful spells to choice from at the moment. That's a major problem because that makes of sorcerers a far better choice than wizards. While at launch sorcerers were gimped wizards with more spell points, now wizards are gimped sorcerers with less spell points in most people's eyes.

    Of course, like feats, improving existing spells (and nerfing others) would help quite a bit in solving that but that won't be enough.

    As for clerics, they'll face the same issue as wizards if Favored souls ever get added.

    New skills would be a bad idea for as long as we don't have skill respec it would be a bad idea (heck, improving current ones is a bad idea for as long as we don't have skill respec). As for high end enhancement, while those would be nice, the PrE are so back-loaded that it temporarily address the need.


    true but keep in mind that the spells themselves are universal no matter what class uses them. The same does not hold true for melee and ranged

    regardless of how much mana difference there is between a sorc and a wiz finger of death still nets u the same result. Swinging a weapon does not.

    yes i do agreee that some spells should be reworked into usablility but i believe they are better off than the feats that melee mostly draw their power from more so than spellcasters. of course thats my opinion bear in mind.

    feats are still crucial to this game and believe we lack in variety, usability, creativity, and quantity.
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  8. #8

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    Quote Originally Posted by TEK View Post
    feats are still crucial to this game and believe we lack in variety, usability, creativity, and quantity.
    Same can be said about spells.
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  9. #9
    Community Member TEK's Avatar
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    Quote Originally Posted by Borror0 View Post
    Same can be said about spells.
    yeah of course. it is only my opinion/perspective/experience im talking about. but like i said my understanding of the difficulty implementation is on feats vs spells is very little, which is why im curious as to why we barely have new feats in the 3 years we've been here.
    "Watching and Waiting I'm known to strike at a moments notice..."

    Let's play pretend... Let's pretend that you would be my friend, if you were real. I know you won't mind, your used to living in a dream...

  10. #10
    Community Member Riorik's Avatar
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    Quote Originally Posted by Borror0 View Post
    Well, when you look at it, we are short on:
    • spells
    • high level enhancements
    • feats
    • skills
    • races
    • missing one core class
    Hallelujah! That's the truth. I was really hoping to see some stuff from the level 20 cap that'd wow the masses...after all, in 3.5 the highest level spells were always iconic but it seems they haven't found a way to balance throwing in things like Wish...in a game that's mostly centered around how much damage you can do with weapons, not spells.

    I mean, how about little things like "Maze" & "Mind Blank" - especially considering a version of the latter is visible as a buff in several quests. You'd think Anti-Magic Sphere & even Prismatic Sphere would be simple to implement given that they've had the two "Globe" spells available for years. You'd almost think it wasn't a question of how hard it was to add...but that they made a design decision of some sort to deliberately not implement them. Sadly, I noticed when I capped my cleric on Lammania, I didn't have to make any hard choices for 9th level spells - I had one slot open for all available options.

    I think something simple like adding Fly...even if it was only usable in non-encounter area's would be well appreciated.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

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