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Thread: WTS +2 Int Tome

  1. #1
    Community Member Kaleos's Avatar
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    Default WTS +2 Int Tome

    Taking offers in plat or large scales only. PM or post here please.

    Thanks.

  2. #2
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    Default Just a Question

    I obviously cannot buy such a thing, but I was wondering, how much do you charge for some thing like that when you place it here, on the boards, vs putting it up for sale on the AH.

    I have been looking at the AH and it seems that the price of things is astronomical.

    5mil for a book like the one you're selling. How did it get like this? is it just from people selling stuff to the vendors for 3 years and the cash just piling up?

    When I made my build, the person who invented it assumed a +2 tome in each stat. In fact, the person stated: "I added the tomes at Level 7 just to see if would gimp the build. It had little effect."

    Amazing. To think that it is understood one would have a +2 tome for EACH stat at level 1 is mind boggling. I applaud the developers for putting a level limit on these items. The limit should be the level dungeon where the item is first available as treasure. I suppose it is easy for me to say such things since it will not effect me.

    As one who is new to the game, the price of things is amazing.
    Alice laughed: There's no use trying, one can't believe impossible things.
    I daresay you haven't had much practice, said the Queen. Why, sometimes I've believed as many as six impossible things before breakfast.
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  3. #3
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    Quote Originally Posted by Ann Shadow View Post
    I obviously cannot buy such a thing, but I was wondering, how much do you charge for some thing like that when you place it here, on the boards, vs putting it up for sale on the AH.

    I have been looking at the AH and it seems that the price of things is astronomical.

    5mil for a book like the one you're selling. How did it get like this? is it just from people selling stuff to the vendors for 3 years and the cash just piling up?

    When I made my build, the person who invented it assumed a +2 tome in each stat. In fact, the person stated: "I added the tomes at Level 7 just to see if would gimp the build. It had little effect."

    Amazing. To think that it is understood one would have a +2 tome for EACH stat at level 1 is mind boggling. I applaud the developers for putting a level limit on these items. The limit should be the level dungeon where the item is first available as treasure. I suppose it is easy for me to say such things since it will not effect me.

    As one who is new to the game, the price of things is amazing.
    Prices are driven by two groups (broadly speaking), that operate is something of a symbiosis.

    1. Power gamers. If you play the game 4-8 hours a day for three years you get truck loads of plat. And once you've taken 10 characters to cap you have enough twink gear that you don't need anymore - plat is just for end game outfitting (cheap now, it's all grind) and for buying consumables. You spend less as you play more. You end up with truck loads of plat.

    When you have milions of plat, you use it to twink. Who cares if that ML8 rr halfing paralyser is only good for 5 hours of play? You're playing now and you want it and you blow the plat. So prices inflate.

    2. Plat farmers/plat buyers. This is more insidious. The farmers sell plat to newbies/casual gamers to let them buy things that the power gamers have pulled and put on the AH at inflated prices. I routinely sell nice twinking items on the AH for 100 or 200K plat. The stupidly priced stuff probably goes to someone who buys plat at least half the time.

    This plat then in turn ends up in the hands of power gamers - because it is they who post the most nice gear on the AH. So the money the noobs buy from the farmers makes the power gamers richer. Weird huh?

    I spend about 45 minutes to an hour every single day doing nothing but "admin". That is, managing auctions for profit instead of gaming. The DDO addicts get richer, prices inflate further and the honest casual players fall further behind.

    Welcome to the unseen face of the auction house.

    In simplified terms, DDO has gone like this: power gamers scream for new content -----> no new content, the solution is to introduce grind -----> power gamers grind and in the process pull heaps of phat loot that they post on the AH -----> casual gamers buy plat to get phat loot from the AH -----> inflation -----> power gamers get even more plat from the sales and use it to buy things that reduce grind (ingredients) -----> Turbine changes grind to bind on acquire (Dragon Touched armour) and make it a Lotto system

    In summary, the combination of plat farmers providing a more or less limitless supply of plat and power gamers making out like bandits on the AH has ruined the economy.
    Last edited by Amabel; 05-25-2009 at 09:18 PM.
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  4. #4
    Founder Ladywolf's Avatar
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    Quote Originally Posted by Amabel View Post
    1. Power gamers. If you play the game 4-8 hours a day for three years you get truck loads of plat. .
    Sniff, I played the game for hours a day for three years but I sure dont' have truck loads of plat... I might have combined a total of 200k plat when I'm rich I'm always broke! This might be due to the fact that I can't seem to get more than 3 free spots in my inventory to pick up stuff...
    Last edited by Ladywolf; 05-25-2009 at 09:41 PM.
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  5. #5
    Community Member halls's Avatar
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    Quote Originally Posted by Ladywolf View Post
    Sniff, I played the game for hours a day for three years but I sure dont' have truck loads of plat...
    That's cause you buy everything under the sun Rhyes
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  6. #6
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    Default Good explaination

    Sorry for Hi-jacking the thread.

    I did ask about the price.

    Quote Originally Posted by Amabel View Post
    Prices are driven by two groups (broadly speaking), that operate is something of a symbiosis.

    1. Power gamers. If you play the game 4-8 hours a day for three years you get truck loads of plat. And once you've taken 10 characters to cap you have enough twink gear that you don't need anymore - plat is just for end game outfitting (cheap now, it's all grind) and for buying consumables. You spend less as you play more. You end up with truck loads of plat.

    When you have milions of plat, you use it to twink. Who cares if that ML8 rr halfing paralyser is only good for 5 hours of play? You're playing now and you want it and you blow the plat. So prices inflate.

    2. Plat farmers/plat buyers. This is more insidious. The farmers sell plat to newbies/casual gamers to let them buy things that the power gamers have pulled and put on the AH at inflated prices. I routinely sell nice twinking items on the AH for 100 or 200K plat. The stupidly priced stuff probably goes to someone who buys plat at least half the time.

    This plat then in turn ends up in the hands of power gamers - because it is they who post the most nice gear on the AH. So the money the noobs buy from the farmers makes the power gamers richer. Weird huh?

    I spend about 45 minutes to an hour every single day doing nothing but "admin". That is, managing auctions for profit instead of gaming. The DDO addicts get richer, prices inflate further and the honest casual players fall further behind.

    Welcome to the unseen face of the auction house.

    In simplified terms, DDO has gone like this: power gamers scream for new content -----> no new content, the solution is to introduce grind -----> power gamers grind and in the process pull heaps of phat loot that they post on the AH -----> casual gamers buy plat to get phat loot from the AH -----> inflation -----> power gamers get even more plat from the sales and use it to buy things that reduce grind (ingredients) -----> Turbine changes grind to bind on acquire (Dragon Touched armour) and make it a Lotto system

    In summary, the combination of plat farmers providing a more or less limitless supply of plat and power gamers making out like bandits on the AH has ruined the economy.
    Great explaination.

    Makes sense. I hope this does not result in what Happened in EQ where they had to make the starting mobs tougher because most starting level 1 players where decked out in level 10 equipment.
    Last edited by Ann Shadow; 05-25-2009 at 10:40 PM.
    Alice laughed: There's no use trying, one can't believe impossible things.
    I daresay you haven't had much practice, said the Queen. Why, sometimes I've believed as many as six impossible things before breakfast.
    Alice in Wonderland

  7. #7
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    Quote Originally Posted by Ann Shadow View Post
    Makes sense. I hope this does not result in what Happened in EQ where they had to make the starting mobs tougher because most starting level 1 players where decked out in level 10 equipment.
    It can't really. Minimum level requirements take care of that. And the most powerful lowbie twinking gear is the set and goggles that give you +3 to hit. I'd hazard a guess that most melee's wear those goggles until they pull Tharne's.
    -----------------------------------
    aka Amabel, Milvus, Metella, Gracchus, Pyroclastik, Anil, Cryogenic, Arabell, Sallust, Initium, Concentric, Llebara, Gingerspyce, Putana, Erestem
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  8. #8
    Community Member DasLurch's Avatar
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    Quote Originally Posted by Amabel View Post
    It can't really. Minimum level requirements take care of that. And the most powerful lowbie twinking gear is the set and goggles that give you +3 to hit. I'd hazard a guess that most melee's wear those goggles until they pull Tharne's.
    or trapblasts. they still are nice up through level 9-11.
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