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Thread: Race for Wiz

  1. #1
    Community Member Vinven's Avatar
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    Default Race for Wiz

    I tried making an Elf Wizard before, but they seem very fragile and have no means of healing themselves. I would like to play one though.

    How do you non-WF wizards survive in missions and whatnot?

  2. #2
    Community Member Monkey_Archer's Avatar
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    Low levels: mage armor + shield spell.....
    Mid levels: running, jumping, CC spells (solid fog/web, etc..) and shield blocking
    High levels: UMD


    I prefer human btw... easier to get a decent amout of hp and the free feat is great.

  3. #3

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    Quote Originally Posted by Vinven View Post
    I tried making an Elf Wizard before, but they seem very fragile and have no means of healing themselves. I would like to play one though.

    How do you non-WF wizards survive in missions and whatnot?
    Everyone should level a non-wf caster. It teaches surrival skills that help with all toons.
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  4. #4
    Community Member bandyman1's Avatar
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    Max Int. Rest in Con.

    I'm not sure how you're coming up with them being fragile. My drow ( same Con penalty as an elf ) wizard has 321 HPs at level 16. If that seems frail on a caster, you're doing something very wrong.

    Aquiring the UMD for CSW wands insn't hard at all. Using heal scrolls will require a little more grinding and pre-planning.
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  5. #5
    Community Member toughguyjoe's Avatar
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    My non WF caster is a drow. I was into it because of the Maximum INT, which is messed up by being Lawful Good, but thats another story. However yes high CON makes it so that you can be more survivable. Casters really don't have much going on for them with other stats, a STR item makes you decent for carrying your gear, Dex is pretty much moot, Wisdom isn't bad but usually you'll be able to buff yourself against Will saves, like GH's immunity to fear.

    I agree though with whoever said people whould play non WF casters. the fragility of them at their mid levels does make you learn to play an evasive game, and not everyone has done that.
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  6. #6
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by bandyman1 View Post
    Max Int. Rest in Con.

    I'm not sure how you're coming up with them being fragile. My drow ( same Con penalty as an elf ) wizard has 321 HPs at level 16. If that seems frail on a caster, you're doing something very wrong.

    Aquiring the UMD for CSW wands insn't hard at all. Using heal scrolls will require a little more grinding and pre-planning.
    20 shroud completions is a long time to wait to break 300

  7. #7
    Community Member FreudoBaggins's Avatar
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    humans can also get 20 second +5 skill boosts (also can be +5 to saves, AC, armor, attack) from enhancements, which are great for UMD, haggle (use it every time you sell), jump ...

    rogues and rangers get this as a class enhancement, but humans are the only race to get it.
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  8. #8
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    20 shroud completions is a long time to wait to break 300
    Ture, but seriously;

    Once you get 250+ on a caster, you aren't getting one-shoted, unless you're a complete moron.

    276 ( 292 Raged ) = No GS item required .
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  9. #9
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by bandyman1 View Post
    Ture, but seriously;

    Once you get 250+ on a caster, you aren't getting one-shoted, unless you're a complete moron.

    276 ( 292 Raged ) = No GS item required .
    I agree.. as long as you can get 250 you should be fine.

    A human though, could either break 300 no shroud item....
    or even better... hit 276 with 16 starting charisma for UMD + human skill boost

  10. #10
    Community Member irivan's Avatar
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    Default Unorthadox drow wizard

    I play a very sucessful Wizard...

    My biuld

    fill inthe blank feets and skills with your hearts desire, personally i chose, oddball stuff like jump... fun for mario action, swim love making it through cricuble with my wizard! and lapping fools in the shroud lake, and hide silent wizies are the skill point kings next to the rougue the only difference is you can spare them on what most consider junk save concentration, umd and haggle if you follow my biuld!

    Race Drow (+dex, int, cha, -2 con) lvl 16

    str 8 (2 tome, 6 item) 16 - rage spell 18
    con 10 (2 tome, 6 item) 18 - rage spell 20
    dex 10(2 tome, 6 item) 18
    int 20(4 level bump, 3 tome, 6 item, wiz 3 enh) 36
    wis 8 (2 tome, 6 item) 16
    cha 14(2 tome, 6 item) 22

    hp 140 (base plus con), (draconic vitality 10, shourd hit point item 70, Greater false life item 30) = 250, Greater false life spell (yes it stacks) 26, rage 16, greater heroism 16 = 308 < - self buffed

    max ranks in concentration (can be 46 self buffed), UMD and haggle (can be 43 self buffed)

    Bard helper add 2 to skills

    UMD = 33 self buffed (heal scroll will work on a roll of 7 or better)

    ranks 8
    Charisma 6
    seven fingured gloves 5 (falls in Titan)
    Shroud cha skill item 5
    feat umd focus 3
    head of good forturne 2
    greater heroism 4

    Spell poinst with shroud item, skyver, metnal focus's and wiz energy = 1785


    Meta magics extend, hieghten, maximize, empower, enlarge..

    some tips

    A wizard should always be buffed to the teeth...stone skin, GH, blur, displacement, resists (fire acid cold mostly) ele prots, fire shield, haste, rage, jump, and tumble at all times.

    lastly no matter how tough your wizard is, how much SP, it is all useless if you are not a thinking player

    Debuff monsters before going in fo the kill, stay at range, use angles and corners, dart in and out from obstacles

    and when in the open stay on the move...learn how to fight moving make sure to draw mobs back to melees and block in narrow spaces with a firewall up.

    A good wizard in a party can most mission seem like a cake walk witht heir miriad of buffs, debuffs, and focued attacks

    Choose your spots, wizard mana needs to count, dont just unload on the big monsters, take the time to debuff them first (doesnt draw aggro!)

    Dont waste mana, let the melees eat your light work, dont PK and fod every thing cuz you want to boost your ego

    in raids, debuff the big monster, step back, and use your UMD to heal the fighters and clerics, it will shock them that you can, when the boss is waning move in with all of your left over SP and smash him.

    use your head and you will be fine, like all characters, its how you play, not what the character is, and not all players are equal.. Oh and low levels will suck big time!

    Good luck.

  11. #11
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    I agree.. as long as you can get 250 you should be fine.

    A human though, could either break 300 no shroud item....
    or even better... hit 276 with 16 starting charisma for UMD + human skill boost
    But, I'm not saying elf/drow is a superior choice .


    But the OP wants to play one.

    He merely pointed out that he thinks of them as fragile.

    And I pointed out that; That's just not the case.
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  12. #12
    Community Member bandyman1's Avatar
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    Quote Originally Posted by irivan View Post
    hp 140 (base plus con), (draconic vitality 10, shourd hit point item 70, Greater false life item 30) = 250, Greater false life spell (yes it stacks) 26, rage 16, greater heroism 16 = 308 < - self buffed
    How are you coming up with 70 HP from a GS item?
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  13. #13
    Community Member Noctus's Avatar
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    For me the immunities and the selfhealing you get from being Warforged more than make up for the 1 lower DC, compared to Drow Wizards.


    Both can reach the "unsquishy" territory if build and equipped correctly.
    - Max INT, rest in CON.
    - Take "Insightfull Reflexes" and "Thoughness"
    - Get yourself the best COn and False Live items you can get.
    - Keep Displacement and Stoneskin up all the time.
    - Buff yourself with the Jump-Spell and learn to jump and evade. You deserve to be killed if you just stand there and let the monsters whack you.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  14. #14
    Community Member Vengenance's Avatar
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    Halfling Wizzard w/Dragonmarks

    You'll have good self healing and can spot group heal.
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    Main: Wizards and Healers
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  15. #15
    Community Member oberon131313's Avatar
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    Quote Originally Posted by Vengenance View Post
    Halfling Wizzard w/Dragonmarks

    You'll have good self healing and can spot group heal.
    heh, was just about to post this.
    The free metamagic feats pretty much make this worth it.
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  16. #16
    Community Member Noctus's Avatar
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    Quote Originally Posted by Vengenance View Post
    Halfling Wizzard w/Dragonmarks

    You'll have good self healing and can spot group heal.

    Hah, forgot those.

    These are also a very cool way of building your Wizard.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

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