Results 1 to 3 of 3
  1. #1
    Community Member jettmorrison's Avatar
    Join Date
    Apr 2007
    Posts
    55

    Default Sorcerer for DUO questing

    Hello-
    I am attempting to build a basic 28 pt. Human Sorc for DUO play. My companion is building a Drow TWF BattleCleric (dex based, weapon finesse etc.). We are not power-gamers and would consider ourselves slow dungeon crawlers that are heavily reliant on tactics, strategy, and group synergy. We plan to run content that is at our level and lower. That also means we are not planning to use Tomes, uber gear, etc. This is for fun and for experience sake, however, I need a bit of advice. Thank you for taking the time to read this dissertation.

    AREAS OF CONCERN/QUESTION:
    1. STATS- I min/maxed this build. Is that the right course to take? Did I overeach for CON sake? I don't really have a reference about CON vs. DEX for a Sorc. Am I just killing some other ability that I don't know about by min/max'ing this guy? I could, go CON 14, INT 14, and get more skill points. However, I'm losing roughly 20 HP end game. What should I do??? HELP!!!!
    2. FEATS- Regarding HP again, I took Toughness at 1. I feel that HPs are going to be crucial. Would pulling back my CON a bit and puting more into DEX help out my AC enough to even make it worth it? Or should I, as planned, go all CON/CHA?
    3. MULTI-CLASS/SKILL POINTS- I took Bard at 1; we decided that healing wand capability is absolutely essential for my Sorc. I could just as easily have taken Cleric, Ranger etc. IMO, having the "Oh S__T" ability of Fascinate, even though it won't hit alot, might be nice. Can someone look at my perform skill and see if it's anywhere close to enough. I also chose Bard because philosophically, I like the innate synergy of Sorc/Bard. BUT...what does this mean for UMD? Should I still invest in UMD? What should I be looking to reach end game UMD? Can I spare some skill points for perform/concentration/jump blah blah? Can someone please look at my skills and tell me if I'm even in the correct ballpark.
    4. GENERAL- We decided that Warforged don't fit our playstyle. So that's not really the advice I'm looking for.
    5. GENERAL- We also decided to forgo any Rogue skills. We'll just lose out on some content/chests, and will run past traps. (This will be hard but we feel we need to invest as much as possible in our main classes.)
    6. GENERAL- We are both limited to 28 pt. builds.
    7. SPELLS- I believe I took a standard spell selection. Can someone review it for me?
    8. ENHANCEMENTS- Wanted to invest in FIRE/COLD mainly. The rest, I'm not sure about. (I also had to spend a few enhancement points just to spend them.)
    ================================================== ===========================

    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page

    Lanador
    Level 16 Neutral Good Human Male
    (15 Sorcerer / 1 Bard)
    Hit Points: 172
    Spell Points: 1647

    BAB: 7/7/12
    Fortitude: 8
    Reflex: 6
    Will: 19

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)
    Strength 8 8
    Dexterity 8 8
    Constitution 16 16
    Intelligence 10 10
    Wisdom 8 8
    Charisma 18 26

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 16) (Level 16)
    Balance -1 -1 -1
    Bluff 4 8 8
    Concentration 7 9 9
    Diplomacy 8 13 14
    Disable Device n/a n/a n/a
    Haggle 4 8 8
    Heal 0 0 0
    Hide -1 -1 -1
    Intimidate 4 8 8
    Jump 3 11 11
    Listen 0 0 0
    Move Silently 0 0 0
    Open Lock n/a n/a n/a
    Perform 8 12 13
    Repair 0 0 0
    Search 0 0 0
    Spot 1 1 1
    Swim -1 -1 -1
    Tumble n/a n/a n/a
    Use Magic Device 8 24.5 24.5

    Level 1 (Bard)
    Feat: (Selected) Empower Spell
    Feat: (Human Bonus) Toughness
    Spell (1): Hypnotism
    Enhancement: Bard Extra Song I
    Enhancement: Bard Perform I
    Enhancement: Bard Energy of the Music I

    Level 2 (Sorcerer)
    Spell (1): Charm Person
    Spell (1): Niac's Cold Ray
    Enhancement: Bard Diplomacy I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I

    Level 3 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (1): Burning Hands
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Charisma I

    Level 4 (Sorcerer)
    Spell (1): Jump
    Enhancement: Sorcerer Lineage of Elements I

    Level 5 (Sorcerer)
    Spell (2): Web
    Enhancement: Sorcerer Elemental Manipulation II

    Level 6 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (2): Scorching Ray
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Ennergy of the Dragonblooded II

    Level 7 (Sorcerer)
    Spell (3): Haste
    Enhancement: Sorcerer Charisma II

    Level 8 (Sorcerer)
    Spell (2): Blur
    Spell (3): Fireball
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Elemental Manipulation III

    Level 9 (Sorcerer)
    Spell (4): Wall of Fire

    Level 10 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Displacement
    Spell (4): Phantasmal Killer
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Spell Penetration II

    Level 11 (Sorcerer)
    Spell (5): Hold Monster
    Enhancement: Human Improved Recovery II

    Level 12 (Sorcerer)
    Feat: (Selected) Greater Spell Penetration
    Spell (3): Protection From Energy
    Spell (4): Dimension Door
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Charisma III

    Level 13 (Sorcerer)
    Spell (6): Flesh to Stone
    Enhancement: Sorcerer Energy of the Dragonblooded III

    Level 14 (Sorcerer)
    Spell (4): Enervation
    Spell (5): Break Enchantment
    Spell (6): Greater Heroism

    Level 15 (Sorcerer)
    Feat: (Selected) Force of Personality
    Spell (7): Finger of Death
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Energy of the Dragonblooded IV

    Level 16 (Sorcerer)
    Spell (5): Protection From Elements
    Spell (6): Disintegrate
    Spell (7): Waves of Exhaustion
    Enhancement: Sorcerer Lineage of Elements III
    Last edited by jettmorrison; 05-24-2009 at 03:01 PM.

  2. #2
    Community Member jettmorrison's Avatar
    Join Date
    Apr 2007
    Posts
    55

    Default For sake of comparison

    If I were to change my initial abilities (less min/maxed, higher INT etc.). I would end up with something along the lines of these skill, saving throws. It's obviously quite an improvement, however, the HPs are reduced by 16.


    BAB: 7/7/12
    Fortitude: 7
    Reflex: 6
    Will: 19

    Starting Ending Feat/Enhancement
    Base Stats Base Stats Modified Stats
    Abilities (Level 1) (Level 16) (Level 16)
    Strength 8 8 8
    Dexterity 8 8 8
    Constitution 14 14 14
    Intelligence 14 14 14
    Wisdom 8 8 8
    Charisma 18 22 26

    Tomes Used
    +4 Tome of Constitution used at level 20

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 16) (Level 16)
    Balance 3 3 3
    Bluff 4 8 8
    Concentration 6 13 13
    Diplomacy 8 13 14
    Disable Device n/a n/a n/a
    Haggle 4 8 8
    Heal 1 1 1
    Hide -1 -1 -1
    Intimidate 4 8 8
    Jump 3 15 15
    Listen 2 2 2
    Move Silently 0 0 0
    Open Lock n/a n/a n/a
    Perform 8 16 17
    Repair 2 2 2
    Search 2 2 2
    Spot 1 1 1
    Swim -1 -1 -1
    Tumble n/a n/a n/a
    Use Magic Device 8 29 29

  3. #3

    Default

    I'm no expert on the numbers, but I believe you'd end up with a lot more spell points if you take the first level as sorc instead of bard. Of course the trade off to that you get more skill points at first level if you go with bard.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload