Originally Posted by
rustbucky
It DID start that way, there was a time before auction house, mail system. Cant remember if wands were for sale, they may well not have been early on. I'm sure they had potion sales, but they were expensive.
The only way to twink then was to hand the item to a buddy, then have them hand it back to your other character.
A lot of people practice self-limitation: (not the same thing as self-mutilation) permadeath, no-twinks, gimps, all sorts of restrictions you place on your character or guild to add challenge into a game. Refusing to use any "high magic" items.. (like weapons with elemental damage proc's) can be another one.
I've heard of a guild that has characters that don't spend ANY Action points on enhancements. No AP's at all.
Starting characters at a higher level would mean that the veterans would never see the newbies, never have the chance to teach them anything. Of course those that DO want to do that still could under their own steam, and those just wanting another toon to be up at the end game as soon as possible will do that also.
I dont see a problem with letting people with high favor skip the early stuff.
There is already a skip tutorial in there, why not a skip the harbour as well?
You have gained enough experience to advance to level 6
In an ideal gameworld, they'd be new quests at all levels , all the time so there may well be a reason to go have a look back.