Quote Originally Posted by Borror0 View Post
It's about making the game challenging, not slower. Different things.

Being able to progress faster is fine, but being unchallenged is not (as it means you are utterly bored).

I like it better when you put casual player instead of new player. It made the point more absurd.
My opinion is only absurd to the extent that it opposes yours.

Changing the game to challenge veteran players in low level quests is meaningless and trivial activity from the standpoint of game health. Furthermore, such changes would also negatively impact new players regardless of what handouts you give them.