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  1. #1

    Default Improvements to the LFM panel

    The DDO LFM are nearly perfect. I think that every MMO should just copy how DDO did it. It's that good. I think it was key to the success of DDO's forced grouping. However, it is not perfect and there are a few changes I would like to see being done.

    The only changes I would make are:
    • Add a playstyle category when creating groups (zerg, exploration, sneaking, etc.)
    • Add a roleplay option (checking yes would change the color of the LFM, for example)
    • Add a permadeath option (checking yes would change the color of the LFM, for example)
    • The ability to select (None) for in the quest category so we don't have to say Not doing the quest displayed
    • Add wilderness explorer area to the list (Cerulean Hills, Ataraxia's Haven, etc.)

    The first two can be added in the comment section, but by making of those a supported feature it would prevent counter-nature grouping (players wanting to go slow playing with zergers, non-RP and RP playing together, etc.) and allow such playstyles to develop.

    As to why add the last two, the reason is quite obvious, I think.
    Last edited by Borror0; 05-23-2009 at 06:15 PM.
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  2. #2
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    I think it would also be nice to add a "role" rather than just class selection to what you are looking for...

    example roles:

    dps
    tank
    healer
    trapsmith

    Or maybe even go with adding the PrEs to the list of choices...it is usually pretty clear which role someone fulfils by which pre they chose...

  3. #3

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    Quote Originally Posted by kinar View Post
    Or maybe even go with adding the PrEs to the list of choices...it is usually pretty clear which role someone fulfils by which pre they chose...
    I think that is just too complicated/too much information.

    If you need a healer, then simply add it in the comment section: "Need 6 DPS, 1 bard and 2 healer"
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  4. #4
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    Quote Originally Posted by Borror0 View Post
    The only changes I would make are
    I think an important (but subtle) change would be to add direct support for non-full groups, and to make that the default (or otherwise encouraged) mode.

    That's to solve the problem experienced by new players who find themselves in a dilemma: either they're all alone and can't tell what to do, or they're grouped with 5 other people and can hardly tell what's going on.

    New players often go through four phases of unhappiness:
    1. Mandatory solo. This ends after completing a quest chain.
    2. Bewildered solo. The handholding is over, they can't quite tell which quest should be next, and when they get enter one they often get overwhelmed.
    3. Hapless recruit. They've joined a level-appropriate group, but are startled to find that it's full of rerollees whom they are incompetent to assist. Depending on the whim of the other members, they might or might not help them make it inside to earn XP, but that's still not very fun or educational.
    4. Overloaded leader. The player starts his own LFM, but it quickly winds up packed with 5 other people and suddenly his needs a minority and gameplay proceeds as in step #3. Only an unusually strong-willed player can prevent that.

    How the change would help is it would make it easier for the newbie leader to stop the group at 1-2 other members, preventing him from being so marginalized in his own team. (Someone might claim that the freeform text field is sufficient. It's not)

    An additional change to help solve that same problem would be a "soft LFG" option. That would function as a text field (and possibly also a list of quests) that a character could leave up over a long time, without going all the way into full-on "Gold Dot" LFG mode. It would keep going when grouped, and possibly even when logged into a different character. Examples of soft LFG messages might be "Shroud or SOS" (for a level 16 sorc) or "I love to teach newbs" (for a level 2 cleric).

    Other specific new features:
    3. An easy (one-button) way to set multiple characters LFG at once, to demonstrate that you're willing to use any of them. (This should include making it easy to publicize the raid timers and SOS flagging of each character)
    4. The ability to interact with the LFG system from the character selection screen.

  5. #5

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    Add halfling sacrifice to the class list.
    My Videos Shadow Mage (ok, it's a build now)
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  6. #6

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    Quote Originally Posted by Angelus_dead View Post
    I think an important (but subtle) change would be to add direct support for non-full groups, and to make that the default (or otherwise encouraged) mode.
    I thought about that one as well but didn't much of a need for it, but you make a good case in favor of it.
    Quote Originally Posted by Angelus_dead View Post
    An additional change to help solve that same problem would be a "soft LFG" option. That would function as a text field (and possibly also a list of quests) that a character could leave up over a long time, without going all the way into full-on "Gold Dot" LFG mode. It would keep going when grouped, and possibly even when logged into a different character. Examples of soft LFG messages might be "Shroud or SOS" (for a level 16 sorc) or "I love to teach newbs" (for a level 2 cleric).
    I really like that. It would help in making the would LFG feature more visible, as well.

    I would also add that the "Gold Dot" should be invisible to the player of the character, it annoys me to play with a gold dot over my head.
    Quote Originally Posted by Angelus_dead View Post
    3. An easy (one-button) way to set multiple characters LFG at once, to demonstrate that you're willing to use any of them. (This should include making it easy to publicize the raid timers and SOS flagging of each character)
    4. The ability to interact with the LFG system from the character selection screen.
    I really like both of them.
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  7. #7
    Community Member Sirea's Avatar
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    Quote Originally Posted by Borror0 View Post
    [*]The ability to select (None) for in the quest category so we don't have to say Not doing the quest displayed
    Umm...I didn't think having to select a quest was mandatory for posting an LFM, I leave/see it blank all the time.
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  8. #8
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    Quote Originally Posted by Sirea View Post
    Umm...I didn't think having to select a quest was mandatory for posting an LFM, I leave/see it blank all the time.
    But once you've got a quest in there, getting rid of it...

  9. #9

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    Quote Originally Posted by Sirea View Post
    Umm...I didn't think having to select a quest was mandatory for posting an LFM, I leave/see it blank all the time.
    It's not, but if you have a quest selected you can't remove it.

    That's why you sometimes see LFM saying things like "Shroud, need a healer (not doing the Reaver that the LFM says)"
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  10. #10
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    ^It's in the panel. Clear Quest Selection. That blanks it out. I use it all the time.

    Nearly all of your suggestions can be said in the dialog box. I see no reason to add such a feature. Although I do like the wilderness area idea.

    One bug, though, is after using a hireling, I'll form a group. From then on, it only shows me, no matter how many people I have joined.
    Last edited by Furysetzer; 05-23-2009 at 09:37 PM.

  11. #11

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    Quote Originally Posted by Furysetzer View Post
    ^It's in the panel. Clear Quest Selection. That blanks it out. I use it all the time.
    When was that added?
    Quote Originally Posted by Furysetzer View Post
    Nearly all of your suggestions can be said in the dialog box. I see no reason to add such a feature. *
    Like I said in the OP, while it can be said in the comment section, putting those option there would make it more wide spread and allow better grouping. Too often I join a group just to realize the group intends to go slower than I want to go. Likewise, many join groups to realize that the players go too fast for them.
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  12. #12
    Community Member VKhaun's Avatar
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    I've never seen enough group LFM's to justify dev time towards helping sort them further.
    Is my server (Thelanis) low population? What server is more popular?

  13. #13

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    Quote Originally Posted by VKhaun View Post
    I've never seen enough group LFM's to justify dev time towards helping sort them further.
    Is my server (Thelanis) low population? What server is more popular?
    The last time I really played, two months ago, there was 10+ LFMs on Thelanis. I have no idea how low the population is now, but if the population is low it is because of the delay of Module 9 and not because LFMs are not used.
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  14. #14
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    I'd like to see the quest list in the LFM panel sorted a bit better.

    it's really very difficult to hunt through the list for the exact quest you want to do.

    When you choose "story quests" then it should list the quests in quest position/level min.

    So you might see:

    WW1: Clan Gnashtooth: lv2
    WW2: Clan Gnashtooth: lv2
    WW3: Clan Tunnelworm: lv3
    WW4: Clan Tunnelworm; lv3
    TNG; First Strike: lv2
    TNG2: Rescue prisoners lv3
    TNG3: War Plans lv3
    TNG4: Whisperdoom lv4
    TNG5: Deadly Package lv5
    TNG6: Doom of the Witchdoctor lv6
    TNG7: Final lv7
    STK1: Kobold Blockcade lv3
    STK2: Caverns of Shaagh lv4
    STk3: Seal of Shan-ko-tor lv5

    etc

  15. #15
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    Quote Originally Posted by Furysetzer View Post
    ^It's in the panel. Clear Quest Selection. That blanks it out. I use it all the time.
    ****, he beat me to it.

    I'll vouch for this, I use it all the time as well.

  16. #16

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    Quote Originally Posted by Strakeln View Post
    ****, he beat me to it.

    I'll vouch for this, I use it all the time as well.
    I don't debate that, but do you have any idea of when it was added? My bet would be module 8, but maybe I am blinder than I think I am.
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  17. #17
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    Quote Originally Posted by Borror0 View Post
    I don't debate that, but do you have any idea of when it was added? My bet would be module 8, but maybe I am blinder than I think I am.
    Mod 6

  18. #18

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    Quote Originally Posted by Phax View Post
    Mod 6
    LOL, wow. I'll have to log on and check how obvious it is, as I still saw LFMs like that not too long ago.
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  19. #19

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    I like the LFM panel...

    If we have Phax's attention I'd rather see some more thoughts on a making party information more easily available. Specifically once the LFM closes I lose an easy to check race/classes/level guide to my party - I just have majority class icons, individual inspection or sorting through the who panel to get this information. Also... wasn't there going to be a means for clerics to see party member debuff status coming at some point? Who has negs/diseases/etc?

    Maybe some UI checkbox for Detailed Party Info. Maybe take the current party/health/sp/ki draggable bars... give it a little more room... show race, classes and levels... and spare some room for mini icons indicating debuffs.

    The debuff use is obvious. The race is for those of us healing wfg'ed vs fleshy or preparing spell loadout. The classes is so you know which bard might have ac song with 15 levels, or which character might have rogue skills with a splash or which characters might have evasion... etc.

    And no... you don't really need this at L1-5... but at higher levels in quick forming PUG raids... awesome. Also... if players have 0 completions once they enter a quest - feel free to add a NOOB icon on their debuff list. I don't care if it's their alt and they've run the quest 1000 times.

    Done.
    Last edited by Gratch; 05-27-2009 at 05:47 PM.
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  20. #20
    Community Member BLAKROC's Avatar
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    Quote Originally Posted by Borror0 View Post
    I think that is just too complicated/too much information.

    If you need a healer, then simply add it in the comment section: "Need 6 DPS, 1 bard and 2 healer"
    same can be said for your first three choices as well
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