From another thread:
This got me thinking that this would be a perfect way to help power gamers and such with the lull between content updates. Put in a few quests at various lvl ranges were the quest does not end and is impossible to beat.
It would give us a way to compete with one another but in a way that is more productive to the game because instead of seeing how quickly we can get through the quests we are trying to see how long we can last. Gives us a good reason to work on our tactics (no real point in using tactics if we are able to just plow through the content). Could make for some interesting Dev competitions. Where they set one up that strips all gear when you enter, loot a basic set that is in a starting chest (this way there is no difference between the haves and have nots and goes by skill alone) then who ever (which ever group) is able to last the longest wins.
One quest set up could be like we are sacrificing ourselves in the quest to buy time for guards to seal a door from an invasion but in the process there is no way we can get through the door once it is sealed so we try and take out as many as we can in the process. Or there is like a time loop where we fight our way through a map only for us to go through a portal and we end up where we started + or - what resources we used through that point and we go again. I am sure there are more scenerios that can be thought up.
Possible rewards other than bragging could be a very unique and cool looking armor and helm (even if it is worthless and just for show) can be given if you are able to make it to a certain time as like a status reward. The farther you get in the fight the lower part of the loot tables drop and give you more of a chance for an uber item.
When everyone in the quest finally dies and it ends a window can pop up with stats such as how long each member lasted, the number of kills and have it calculate a score.
Milolyen