so i want to make a sorcerer with evasion that can melee a little.
i am thinking of going 18/2 sorc/rogue. this way i lose only 2 DC on spells which is not huge if i carry enervation/energy drain and i gain evasion which is really nice on a caster.
i currently have a 14/2 sorc/rog, but she and she does melee a little, but she can't really that much. she usually throws stoneskin/cold shield/displacement and haste along with diving power clickies and does ok with wounding puncturing weapons.
i want to make one that can actually melee without divine power, like two weapon.
i currently have a 12/4 sorc/rogue that i want to reroll with weapon finesse and two weapon fighting and she does fine and melee, but i find taking 4 level in another class was at least 2 too many. so she's the one i want to reroll.
basically, i'm trying to get her combat skills on a 14/2 sorc/rog so several questions immediately come into play.
if i take rogue at 1st level i gain a huge number of bonus skill points which are cool and at higher levels (i know this from my other sorc/rog 14/2) allow me to stealth in areas like the subterranean, open locks and with stacking nough buffs, disable traps 95% time in vision of destruction on elite.
the 14/2 is really cool in that she can essentially do quite a bit a normal rogue can do, i don't expect my rogue skills to even be anywhere close to a real rogue, but she gets by. her disable is in the high 40s. on this toon i really don't care about disable device honestly. i would like her to be able to stealth and maybe open a few locks and call it a day and of course melee and have evasion.
the 12/4 actually surprisingly can carry her weight in groups, but the problem is the -4DCs from other class levels.
so i am wondering if there are any builds out there that people may have that are cool. i want to make a drow 14/2 sorc/rog
feats are what i am concerned about most. if i take rogue at level 1 i cannot choose a sorc feat and if i choose sorcerer at level 1 i lose a ton of skill points.
i want to have heighten, maximize, extend, empower, spell penetration and greater spell penetration. if i fight i think i want weapon finesse and two weapon fighting.
feat options rogue level 1 first
1st: weapon finesse
3rd: two weapon fighting
6th: maximize
9th: heighten
12th: spell penetration
15th: greater spell penetration
18th: extend
feat options taking sorcerer level 1 first
1st: maximize
3rd: extend
6th: heighten
9th: spell penetration
12th: greater spell penetration
15th: two weapon fighting
18th: weapon finesse
it really comes down to if i want to wait for extend until level 18 or if i want to wait to be able to fight until level 18.
anyone have any ideas or builds out there?