EDIT: The idea has changed quite heavily since the original creation of this thread, from mostly giving away the 32/drow builds, and allowing ability score and skill respecs, to something else.
Though I still would like to champion ability/skill respecs, it's pointless to continue against the tide and create further wars between people with 2 different opinions as to if respecs should or shouldn't be done.
To that end, however, one point has stuck out, which I would like this thread to move in that direction. Namely, the ability to spend the 4 points from unlocking 32 point builds into your 28 point characters.
The proposal instead will change to this. Once someone unlocks 32 point builds, they should be allowed one of 2 or 3 options (whichever is easiest to code with the least difficulty, preferably).
Option one: The ability to spend the 4 points into the build, as if they had 4 more points to spend. An ability would cost exactly as much as it would as if you were just spending it into the ability at creation. If it requires 1, it only costs 1. If 2, 2. If 3, 3. If it's maxed, it cannot be raised. Int would NOT be allowed to be changed, more on this later.
Option two: The ability to respec your character's abilities as a one-time only respec so that you can shuffle the extra 4 points into the build. The reason for allowing a full rebuild is this. In some cases. your points can be spread really generally, in such a fashion that working 4 points into a build is not as simple as raising some dump stats from 8 to 10 (or the like). For characters with such builds, for instance monks, or clerics (not just those, just an example), they can potentially benefit from shuffling all abilities around to fit them in properly. Again, int wouldn't be allowed, more on this later.
Option three: This would be the same as option two, but it'd allow int (or option one, but again, int is allowed.
The Conundrum of Intelligence: The problem with int is that it directly affects skill points. Even a shift of 1 point may require a skill respec to prevent it from being overpowered (or underpowered, pending which direction you go). To this end, skills would have to be respecced, period, if int is touched.
My favored way to deal with skill respecs is, since they (should) know what class you are at what level, and tracking where your int is (should) be simple (depending on how it's coded. It could also be a nightmare, especially depending on tomes), that they should simply let you relevel your character's skills, 1 by 1, as if you were releveling, but with the abilities/class selection already chosen.
That is my favored way to deal with it, at least. With tomes, I'd say if you have an int tome, it should be made retroactive under such a respec system, but that's another debate I don't feel should be brought up at this time. Why am I bringing it up anyways? Good question.
Regardless, this is how the thread has shifted, so please comment mostly on the ability to upgrade from 28 to 32 point builds on the character that unlocks it.
That said, also, related to respeccing. I did have another idea for those curious on page 18 of this thread. It will not be moved to the original post for reasons stated, but if you wish to know what was said, it's there to look up.
Thank's for the lively debate so far, as well.
Enjoy,
~Onyx