Either would make sense. Or both.
I'm actually proposing, or perhaps re-proposing because I forget who's idea it is, that is be a combination of both:
Favor and Quest.
Reasons:
a)This way we leave 1750 Favor as is so it doesn't bother those who already achieved it.
b)Do not turn off new players who don't like having to reroll the 28 into a 32 and re-level him.
c)Does not force anyone to convert 28 Pointers if they are perfectly happy not having those 4 Extra Points because "they are just fine, thank you very much".
The only innate "unfairness" as I see would be to those who already deleted 28 Pointers without this option being available.
Perhaps some compensation could be created for those players, should they be upset enough.
Naturally, since I propose the above, I am not opposed
![Wink](/forums/images/smilies/wink.png)
.
And I have already "lost" my "old gang".
As far as coding:
It could be as simple as a new Quest.
Yes it would be known as the "Transform 28 to 32 Quest" LOL
But it could be a regular quest as well, stand-alone, with normal rewards, favor, etc, and perhaps an alternative goal for those who have no interest in the "Transform" aspect.
The quest would not be unlocked by achieving the Favor, only the ability to convert a Specific 28 into a 32 would be unlocked by the Favor.
Such a Quest would need a mechanism to identify any 28 Pointer and, if such was present, to allow the Option to Convert 28 to 32 to be selected by that specific character as an End Reward.
That's all I mean.
New codes would be needed to flag a Quest to Recognize 1750 Favor and 28 Point Build as a character entered.
And of course all the code to actually undergo the conversion.