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  1. #1
    Community Member Seamonkeysix's Avatar
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    Default GS off-hander suggestion

    I posted this in the "Combat" forums. Seems that isn't a really popular thread! Thought I would post to my fellow Sarlonans to get some advice.

    No doubt this subject has been discussed before, but I am not finding the thread...

    I am getting ready to build an off-hand GS weapon for my elven paladin. He does have TWF, but not OTWF. He has the longsword enhancements for an elf, and carries a Min II LS (with the tiny little force critical enhancement ) for his primary weapon for DPS (yes...I know khopesh is better, but I couldn't burn another feat and the elven enhancements make the LS not terrible.)

    Looking forward to Mod 9 (no laughing, chuckling or fingerpointing at my optimism, please ), it looks like evil outsiders are going to continue to be the main focus of combat. I plan to take Knight of the Chalice III with my pally, and I am trying to figure out what the best weapon to beat down devils will be for me.

    I was going to make a triple positive LS. My initial thoughts were that my LS enhancements made this the best option. I have the slashing weapon specialization feats, and the improved crit range. Lately, I have been toying with the idea of going with a kukri or scimitar for the 15-20 crit range. I was thinking kukri because it is a light weapon, but the lower DPS might make it a bad choice. I am also second guessing the triple positive and thinking that the transmuting effect of the Min II might be superior, especially on a weapon with only X2 crits (although, on paper, the crits for the good bursts look attractive!).

    So...the question buried in my lengthy babble is this: What would you craft for a DPS weapon, looking forward to the next Mod as a slasher and off-hander, and why?

    Help a brotha out before he blows all his larges!
    Last edited by Seamonkeysix; 05-19-2009 at 01:27 PM.
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  2. #2
    Community Member Thelmallen's Avatar
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    If you're 14th or higher paladin, the holy sword will be a better all-around weapon for you and much cheaper to make than a posIII. If you're looking for a versatile off-hander, the radiance II is nice as it blinds. You can't go wrong making another mineral II, either. On my tempest paladin, I have a posIII (I won't get high enough to make a holy sword), a lightning strike (which I wish I hand't made) and a mineral II (AC +4) and I swap these three around based on the need. If you're worried about the to-hit loss you'll take w/o OTWF, you could always make a kukri but with the elven longsword enhancements, I don't think that it will be a big deal.

    So, long-winded way to say I'd think about making a second mineral II or a radiance (although the lower crit range on the longsword would make me wonder if you shouldn't make a kukri or scimitar).
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  3. #3
    Community Member gfunk's Avatar
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    I would forget about longswords (unless you need the attack bonus to hit things consistantly). Even with the elven enhancements they are poorer then even scimitars. Khopesh is the best you can do for dps, but I'm assuming you don't have room for the feat.

    Your next best choice is rapiers (elf racial enhancements work with these as well as longswords). Basically if you have a high damage modifier (+40ish) and are an elven palidan, here is a list of popular weapons from best to worst.

    #1 greensteel khopesh
    #2 greensteel rapier
    #3 greensteel bastard sword/ dwarven axe (of course, these are much poorer in non-greensteel so they aren't a good choice to specialize in as they will make inferior "holy swords")
    #4 greensteel heavy pick or scimitar
    #5 greensteel light pick or kukri
    #6 greensteel longsword
    #7 greensteel shortsword
    (this list changes for other classes due to improvements to crit multiplier/range)

    Longsword is pretty substandard dps, and should only be used if you are having trouble acquiring better weapons like scimtars, rapiers, or khopeshes. Obviously, if you find a totally awesome sword like a holy burst longsword of greater construct bane or a holy burst silver longsword of greater evil outsider bane you might rather use that then a poorer version of the other weapons.

    In terms of whether you should have a light weapon for your offhand, I personally like to see about +30 unbuffed to hit in either hand. So, if you need a light weapon to get you closer to that then go for it. Otherwise, just keep a larger weapon in your offhand.

    Personally, I think it is likely that duel rapiers are best for you.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  4. #4
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    Quote Originally Posted by gfunk View Post
    #1 greensteel khopesh
    #2 greensteel rapier
    #3 greensteel bastard sword/ dwarven axe (of course, these are much poorer in non-greensteel so they aren't a good choice to specialize in as they will make inferior "holy swords")
    #4 greensteel heavy pick or scimitar
    #5 greensteel light pick or kukri
    No, scimitars and kukris are superior to a bastard sword or dwarf axe (as wielded by a non-dwarf).

    Keep in mind that the Paladin abilities for Exalted Smite and Divine Sacrifice depend on your having a large crit range.

  5. #5
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    No, scimitars and kukris are superior to a bastard sword or dwarf axe (as wielded by a non-dwarf).
    Sorry to hijack the thread, but I've been meaning to ask for a while:

    For my STR 32 dwarven kensai III fighter/18 is it better for me to use a GS d-axe and take all the d-axe feats or better for me to use a GS-khopesh. I use stunning blow quite a lot and have a bloodstone, if that makes a difference.

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  6. #6
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    Quote Originally Posted by willphase View Post
    Sorry to hijack the thread, but I've been meaning to ask for a while:
    For my STR 32 dwarven kensai III fighter/18 is it better for me to use a GS d-axe and take all the d-axe feats or better for me to use a GS-khopesh. I use stunning blow quite a lot and have a bloodstone, if that makes a difference.
    It depends on what kind of mob you want to fight. If the mob has either fortification or AC, then the axe wins. So if you think Arraetrikos and Suulomades are a good indication of what important mobs will be like in the future, go with axe.

    PS. Stunning Blow favors axe, and Bloodstone favors khopesh.

  7. #7
    Community Member gfunk's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    No, scimitars and kukris are superior to a bastard sword or dwarf axe (as wielded by a non-dwarf).

    Keep in mind that the Paladin abilities for Exalted Smite and Divine Sacrifice depend on your having a large crit range.
    Well, if he was making min II's here are some numbers for dps oriented paladins.

    damage/ round
    w/o smite .. 1 1smite/round
    984.8.......1250.9.......Knight of the Chalice with scimitar vs no fortification
    979.0.......1196.1.......Knight of the Chalice with bastard swords vs no fortification
    830.0.......1015.0.......Knight of the Chalice with scmitar vs 50% fort +acid resistance
    840.3.......1047.4.......Knight of the Chalice with bastard swords vs 50% fort +acid resistance

    The bastard sword is slightly worse in the non-fortification scenario but is slightly better at 50% fort. Of course, the bastard sword improves in a relative sense as fortification goes up. Certainly, there are many other situation to consider. I try to consider a wide range of opponents when I make my remarks regarding dps. Many of those have fort: elemental, undead, construct. Many of the non- fortified mobs don't require alot of dps to kill: trogs, gnolls (an important exception would be giants). Also, if i remove madstone and other buffs, the bastard sword improves even more in a relative sense.


    Knight of the Chalice with scimitar vs no fortification
    main / offhand
    5.0 / 5.0 .. weapon
    7.0 / 7.0 .. inspire courage
    5.0 / 5.0 .. power attack
    6.0 / 6.0 .. paladin divine might III
    3.0 / 3.0 .. divine favor (spell)
    .......... .. 30 unbuffed str (16 bse, 5lvlup, 6 item, 3tome)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    13.0 / 6.0 .. 36 str (total)
    39.0 / 32.0 .. total damage modifier
    43.5 / 36.5 .. avg regular damage (GS scimitar)
    99.0 / 85.0 .. avg crit damage (+6dmg to crits w/bloodstone)
    28.3 / 23.7 .. weighted reg damage (*13/20)
    29.7 / 25.5 .. weighted crit damage (*6/20)
    58.0 / 49.2 .. Average unhasted damage per swing
    23.3 / 23.3 .. Average evil outsider damage (7d6)
    7.6 / 7.6 .. tharnes (8*19/20)
    88.9 / 80.1 .. sub total

    6.7 / 6.7 .. 2d6 holy tier I (7*19/20)
    3.3 / 3.3 .. 1d6 acid tier II (3.5*19/20)
    1.7 / 1.7 .. 1d10 acid on crit tier II (11*6/20)
    2.4 / 2.4 .. 1d4 slicing duel shard (2.5*19/20)
    14.0 14.0 .. total weapon effects
    102.9 94.1 .. base + sneak attack + weapon effects

    5.0 / 5.0 .. # of attacks per round
    514.3 / 470.5 .. total avg damage per round
    984.8 .. total main + off hand (vs evil outsiders, not including smites)
    Smiting
    100.5 / 93.5 .. avg reg smite damage (GS Khopesh)
    426.0 / 398.0 .. avg crit smite damage (+6dmg to crits w/bloodstone)
    65.3 / 60.8 .. weighted reg smite damage (*13/20)
    127.8 / 119.4 .. weighted crit smite damage (*6/20)
    193.1 180.2 .. avg smite/hand
    -58.0 -49.2 minus non-smiting damage
    266.1 .. average extra smite damage
    1250.9 .. incl above + 1 smite/round

    Knight of the Chalice with bastard swords vs no fortification
    main / offhand
    5.0 / 5.0 .. weapon
    7.0 / 7.0 .. inspire courage
    5.0 / 5.0 .. power attack
    6.0 / 6.0 .. paladin divine might III
    3.0 / 3.0 .. divine favor (spell)
    .......... .. 30 unbuffed str (16 bse, 5lvlup, 6 item, 3tome)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    13.0 / 6.0 .. 36 str (total)
    39.0 / 32.0 .. total damage modifier
    48.0 / 41.0 .. avg regular damage (GS bastard sword)
    108.0 / 94.0 .. avg crit damage (+6dmg to crits w/bloodstone)
    36.0 / 30.8 .. weighted reg damage (*15/20)
    21.6 / 18.8 .. weighted crit damage (*4/20)
    57.6 / 49.6 .. Average unhasted damage per swing
    23.3 / 23.3 .. Average evil outsider damage (7d6)
    7.6 / 7.6 .. tharnes (8*19/20)
    88.5 / 80.4 .. sub total

    6.7 / 6.7 .. 2d6 holy tier I (7*19/20)
    3.3 / 3.3 .. 1d6 acid tier II (3.5*19/20)
    1.1 / 1.1 .. 1d10 acid on crit tier II (11*4/20)
    2.4 / 2.4 .. 1d4 slicing duel shard (2.5*19/20)
    13.5 13.5 .. total weapon effects
    101.9 93.9 .. base + sneak attack + weapon effects

    5.0 / 5.0 .. # of attacks per round
    509.6 / 469.4 .. total avg damage per round
    979.0 .. total main + off hand (vs evil outsiders, not including smites)
    Smiting
    105.0 / 98.0 .. avg reg smite damage (GS bastard sword)
    444.0 / 416.0 .. avg crit smite damage (+6dmg to crits w/bloodstone)
    78.8 / 73.5 .. weighted reg smite damage (*15/20)
    88.8 / 83.2 .. weighted crit smite damage (*4/20)
    167.6 156.7 .. avg smite/hand
    -57.6 -49.6 minus non-smiting damage
    217.1 .. average extra smite damage
    1196.1 .. incl above + 1 smite/round


    Knight of the Chalice with scimitars vs 50% fort + acid resistance
    main / offhand
    5.0 / 5.0 .. weapon
    7.0 / 7.0 .. inspire courage
    5.0 / 5.0 .. power attack
    6.0 / 6.0 .. paladin divine might III
    3.0 / 3.0 .. divine favor (spell)
    .......... .. 30 unbuffed str (16 bse, 5lvlup, 6 item, 3tome)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    13.0 / 6.0 .. 36 str (total)
    39.0 / 32.0 .. total damage modifier
    44.5 / 37.5 .. avg regular damage (GS scimitar)
    101.0 / 87.0 .. avg crit damage (+6dmg to crits w/bloodstone)
    35.6 / 30.0 .. weighted reg damage (*16/20)
    15.2 / 13.1 .. weighted crit damage (*3/20)
    50.8 / 43.1 .. Average unhasted damage per swing
    23.3 / 23.3 .. Average evil outsider damage (7d6)
    3.8 / 3.8 .. tharnes (8*19/20)/2
    77.8 / 70.1 .. sub total

    6.7 / 6.7 .. 2d6 holy tier I (7*19/20)
    0.0 / 0.0 .. 1d6 acid tier II (3.5*19/20)
    0.0 / 0.0 .. 1d10 acid on crit tier II (11*6/20)
    2.4 / 2.4 .. 1d4 slicing duel shard (2.5*19/20)
    9.0 9.0 .. total weapon effects
    86.9 79.2 .. base + sneak attack + weapon effects

    5.0 / 5.0 .. # of attacks per round
    434.3 / 395.8 .. total avg damage per round
    830.0 .. total main + off hand (vs evil outsiders, not including smites)
    Smiting
    100.5 / 93.5 .. avg reg smite damage (GS scimitar)
    426.0 / 398.0 .. avg crit smite damage (+6dmg to crits w/bloodstone)
    80.4 / 74.8 .. weighted reg smite damage (*16/20)
    63.9 / 59.7 .. weighted crit smite damage (*3/20)
    144.3 134.5 .. avg smite/hand
    -50.8 -43.1 .. minus non-smiting damage
    185.0 .. average extra smite damage
    1015.0 .. incl above + 1 smite/round

    Knight of the Chalice with bastard swords vs 50% fort + acid resistance
    main / offhand
    5.0 / 5.0 .. weapon
    7.0 / 7.0 .. inspire courage
    5.0 / 5.0 .. power attack
    6.0 / 6.0 .. paladin divine might III
    3.0 / 3.0 .. divine favor (spell)
    .......... .. 30 unbuffed str (16 bse, 5lvlup, 6 item, 3tome)
    ........... .. 2 str (rage)
    ........... .. 2 str (madstone 1)
    ........... .. 2 str (madstone 2)
    13.0 / 6.0 .. 36 str (total)
    39.0 / 32.0 .. total damage modifier
    48.0 / 41.0 .. avg regular damage (GS bastard sword)
    108.0 / 94.0 .. avg crit damage (+6dmg to crits w/bloodstone)
    40.8 / 34.9 .. weighted reg damage (*17/20)
    10.8 / 9.4 .. weighted crit damage (*2/20)
    51.6 / 44.3 .. Average unhasted damage per swing
    23.3 / 23.3 .. Average evil outsider damage (7d6)
    3.8 / 3.8 .. tharnes (8*19/20)/2
    78.7 / 71.3 .. sub total

    6.7 / 6.7 .. 2d6 holy tier I (7*19/20)
    0.0 / 0.0 .. 1d6 acid tier II (3.5*19/20)
    0.0 / 0.0 .. 1d10 acid on crit tier II (11*4/20)
    2.4 / 2.4 .. 1d4 slicing duel shard (2.5*19/20)
    9.0 9.0 .. total weapon effects
    87.7 80.4 .. base + sneak attack + weapon effects

    5.0 / 5.0 .. # of attacks per round
    438.5 / 401.8 .. total avg damage per round
    840.3 .. total main + off hand (vs evil outsiders, not including smites)
    Smiting
    105.0 / 98.0 .. avg reg smite damage (GS bastard sword)
    444.0 / 416.0 .. avg crit smite damage (+6dmg to crits w/bloodstone)
    89.3 / 83.3 .. weighted reg smite damage (*17/20)
    88.8 / 41.6 .. weighted crit smite damage (*2/20)
    178.1 124.9 .. avg smite/hand
    -51.6 -44.3 .. minus non-smiting damage
    207.1 .. average extra smite damage
    1047.4 .. incl above + 1 smite/round
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  8. #8
    Community Member Seamonkeysix's Avatar
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    Quote Originally Posted by gfunk View Post
    I would forget about longswords (unless you need the attack bonus to hit things consistantly). Even with the elven enhancements they are poorer then even scimitars. Khopesh is the best you can do for dps, but I'm assuming you don't have room for the feat.

    Your next best choice is rapiers (elf racial enhancements work with these as well as longswords). Basically if you have a high damage modifier (+40ish) and are an elven palidan, here is a list of popular weapons from best to worst.

    #1 greensteel khopesh
    #2 greensteel rapier
    #3 greensteel bastard sword/ dwarven axe (of course, these are much poorer in non-greensteel so they aren't a good choice to specialize in as they will make inferior "holy swords")
    #4 greensteel heavy pick or scimitar
    #5 greensteel light pick or kukri
    #6 greensteel longsword
    #7 greensteel shortsword
    (this list changes for other classes due to improvements to crit multiplier/range)

    Longsword is pretty substandard dps, and should only be used if you are having trouble acquiring better weapons like scimtars, rapiers, or khopeshes. Obviously, if you find a totally awesome sword like a holy burst longsword of greater construct bane or a holy burst silver longsword of greater evil outsider bane you might rather use that then a poorer version of the other weapons.

    In terms of whether you should have a light weapon for your offhand, I personally like to see about +30 unbuffed to hit in either hand. So, if you need a light weapon to get you closer to that then go for it. Otherwise, just keep a larger weapon in your offhand.

    Personally, I think it is likely that duel rapiers are best for you.
    I have low 30s to hit with both hands unbuffed, and around 40 to hit with both when buffed.

    I could go rapiers, but I have built up quite a array of slashing weapons (not to mention my Min II LS). I would have to respec to piercing weapons to really get the effect from rapiers, and that would be rather expensive. (Although I am building a capstone pally that will be dual rapier wielding). So the bottom line is that I am staying with slashers.

    So...given that I need a slashing weapon, what do you guys think? I know this is a tough one and it lends toward some subjectivity, but... I am also curious as to what everyone thinks about Min II vs. Pos III vs. Radiance, and so on. (I am looking for DPS, so I don't think Radiance will be a choice...)

    I could take khopesh as a feat, but I would have to sacrifice. I would have to drop ITWF (which brings up it's own DPS issue) or I could drop a toughness feat, and lose some HP. I sit at 413 standing HP and a 50 AC (sword and board). TWF, I drop to 41 AC unbuffed. I have UMD, so I could pick up shield wands to get me back to 45 AC unbuffed, but that seems like a chore. Again, I know it is a matter of personal preference, but I think 400 is the minimum level of HP to consider yourself a tank/melee and I hate to drop below that level. The evasion is great for fireballs and all that, but you lose HP pretty quick at a 50 or so AC (buffed) when you are getting hit by bosses. I think I would do a lot of dying if I sacrifice too many hitpoints. (Maybe I am just being paranoid).

    If the khopesh will be substantially superior to a scimitar or kukri, despite crit range, I could always consider that option.

    That's why I am asking the pros!
    Last edited by Seamonkeysix; 05-19-2009 at 04:26 PM.
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  9. #9
    Community Member gfunk's Avatar
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    Quote Originally Posted by Seamonkeysix View Post
    I have low 30s to hit with both hands unbuffed, and around 40 to hit with both when buffed.

    I could go rapiers, but I have built up quite a array of slashing weapons (not to mention my Min II LS). I would have to respec to piercing weapons to really get the effect from rapiers, and that would be rather expensive. (Although I am building a capstone pally that will be dual rapier wielding). So the bottom line is that I am staying with slashers.

    So...given that I need a slashing weapon, what do you guys think? I know this is a tough one and it lends toward some subjectivity, but... I am also curious as to what everyone thinks about Min II vs. Pos III vs. Radiance, and so on. (I am looking for DPS, so I don't think Radiance will be a choice...)
    well, if you are stuck on slashing then I would pick scimitar. I wouldnt drop ITWF for khopesh. In fact, I would do anything I could to pick up GTWF as well, possibly dumping toughness.

    in terms of the popular weapons:

    mineral II: great for alot of classes, but paladins have the holy sword spell which can by-pass material dr's. With the nerf to mineral II's in mod 9, they will no longer be a universal weapon for beating things like dr/slash, pierce or bludgeon which mostly nullifies their benefit to the Paladin class.

    Radience II: is a good defensive weapon (for the blinding effect). It works best with high crit range weapons (like rapiers, kukris, and scimitars) because the blinding effect works on a crit (unlike other GS weapon effects that often have a non weapon associated % chance). In my opinion this is more of a rogue weapon because sneak attack is granted on all blinded foes.

    Lightning II: Is a fun weapon, however the lightning strikes (at ~2%) are very sporadic and unreliable in short battles. It works well in raids on normal setting however it is a very poor weapon on hard and elite (shroud and vod). The rumor that I have heard for mod 10 is that the boss will be a dracholich which should be immune to lightning.

    Triple Pos: Great steady dps when transmuting isn't required, esp considering the few number of larges it takes to build one. It's also a great portal beating weapon. I think it might be a great weapon for mod 9, as I heard something about an "army of shadows" so maybe triple pos + spectral gloves would be the best combo. I like triple pos on some builds for the ability to put 30% healing amp on tier III (all the elemental effects are dominant over positive so the only duel shard you can have healing amp on is concordant opposition).
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  10. #10
    Hero QuantumFX's Avatar
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    OP: First, more detail is better. Your last post seemed to read like this: “I want to make a greensteel offhand weapon. What should I make?” This thread makes it sound like “I want more DPS. Can you help?”

    We can only assume that you’re level 16. By the description you’ve given so far you indicated that you have the TWF, iTWF, GTWF, IC: Slashing, and Toughness feats. What feat do you have that's missing from this list? Also, what feat were you planning on taking at character level 18? And do you have any splash levels in fighter or monk?

    If you’re staying pure you could fill the remaining feats with oTWF and Power Attack
    If you have splash levels you could also fit in extend spell and IC: Piercing.

    Personally, I think you should go with rapiers and never look back. Rapiers stack the benefits of scimitars and longswords for an elf. You can keep all the enhancements and have a bonus to hit with all the “big 5” weapons.

    Since you’re interested in slashing I would suggest switching over to scimitars. For any of the Paladin PrE's you’re going to need a Faith II enhancement. Elves have access to a faith line that gives them a +1 to hit with scimitars. Currently you would be -3/-3 to hit with dual scimitars or -2/-1 for a Scimitar/Kukri combo. You could also save 12 AP's by dropping the elf melee weapon enhancements.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
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  11. #11
    Community Member Seamonkeysix's Avatar
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    Quote Originally Posted by QuantumFX View Post
    OP: First, more detail is better. Your last post seemed to read like this: “I want to make a greensteel offhand weapon. What should I make?” This thread makes it sound like “I want more DPS. Can you help?”

    We can only assume that you’re level 16. By the description you’ve given so far you indicated that you have the TWF, iTWF, GTWF, IC: Slashing, and Toughness feats. What feat do you have that's missing from this list? Also, what feat were you planning on taking at character level 18? And do you have any splash levels in fighter or monk?

    If you’re staying pure you could fill the remaining feats with oTWF and Power Attack
    If you have splash levels you could also fit in extend spell and IC: Piercing.

    Personally, I think you should go with rapiers and never look back. Rapiers stack the benefits of scimitars and longswords for an elf. You can keep all the enhancements and have a bonus to hit with all the “big 5” weapons.

    Since you’re interested in slashing I would suggest switching over to scimitars. For any of the Paladin PrE's you’re going to need a Faith II enhancement. Elves have access to a faith line that gives them a +1 to hit with scimitars. Currently you would be -3/-3 to hit with dual scimitars or -2/-1 for a Scimitar/Kukri combo. You could also save 12 AP's by dropping the elf melee weapon enhancements.
    Never trust your sig to say it all!

    I have a 14/2 Pally/Rogue. His stats look like this with items:

    Str 26
    Dex 24
    Con 20
    Int 13
    Wis 22
    Char 26

    I have TWF, ITWF not GTWF. I have toughness, Improved crit slash, Weapon focus slash.

    I took the elven longsword line. I could respec, of course, but I already (for better or worse) have a Min II longsword and would hate to throw that in the trash if I don't need to.

    I plan to go 18/2 and take Knight of the Chalice III. I don't know what feat I will take next. This is a good time to plan it. I am looking to be an asset to the party with whatever weapon set I am using, without becoming a total pain in the azz for the cleric who is healing me.

    I currently have 413 HP. I have 470 SP.

    I could go on about how I am a pisces and like long walks on the beach.

    I am kicking around the idea of just using the holy sword spell and sticking with that and not crafting at all. The more folks I chat with in-game, it seems like it may be a viable option.

    I don't find myself on the bad side of most parties and I usually do my share of the killing. Like everyone, though, I think there is room for improvement. Gear is often the best place to start, and I am focusing on that.
    Last edited by Seamonkeysix; 05-20-2009 at 12:32 AM.
    “No Battle Plan Survives Contact With the Enemy”

  12. #12
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Seamonkeysix View Post
    Never trust your sig to say it all!
    I have the forum header and signature images blocked on my browser at work. (Which is where I do most of my forum posting from.)

    Quote Originally Posted by Seamonkeysix View Post
    I have TWF, ITWF not GTWF. I have toughness, Improved crit slash, Weapon focus slash.
    So you don’t have Greater TWF yet? If you don’t that means that you have another feat. If you need an easy way to get a list of your selected feats just go talk to Fred. The window on the left will show you which feats you have that can be switched out.

    If you took Weapon Focus after you took TWF then you could respec for oTWF. In your case oTWF is much better than Weapon Focus.

    ex. With your current setup you are -1/-1 to hit while dual weilding longswords. (-4/-4 for TWF, +1 to both for WF, +2 to both for racial) With oTWF you would be 0/0. (-2/-2 for TWF, +2 to both for racial)

    Quote Originally Posted by Seamonkeysix View Post
    I took the elven longsword line. I could respec, of course, but I already (for better or worse) have a Min II longsword and would hate to throw that in the trash if I don't need to.
    One sweet thing about Min II. You don’t need Improved Crit for it. If you were to respec into rapiers you would still be able to use the elf enhancments for stuff that has DR/Slashing and Vorpal.

    Quote Originally Posted by Seamonkeysix View Post
    I plan to go 18/2 and take Knight of the Chalice III. I don't know what feat I will take next. This is a good time to plan it. I am looking to be an asset to the party with whatever weapon set I am using, without becoming a total pain in the azz for the cleric who is healing me.
    Power Attack.

    Quote Originally Posted by Seamonkeysix View Post
    I am kicking around the idea of just using the holy sword spell and sticking with that and not crafting at all. The more folks I chat with in-game, it seems like it may be a viable option.
    Holy Sword is the bomb! If you want to check out scimitar DPS you can simply load that spell up and see how you like it.
    Last edited by QuantumFX; 05-21-2009 at 12:07 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #13
    Community Member Darth_Sizzle's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    PS. Stunning Blow favors axe, and Bloodstone favors khopesh.
    Really? How and/or why?

  14. #14
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    Quote Originally Posted by Darth Sizzle View Post
    Really? How and/or why?
    Stunning Blow is more damaging with an axe, because an axe crit is bigger than a khopesh crit.
    Bloodstone gives the same amount of extra damage on each 3x crit, and a khopesh has twice as many of those crits.

  15. #15
    Community Member Kronik's Avatar
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    You said off hand right?

    I'd make a green steel short sword pos pos pos, with Heightened Awareness 4 (AC+4).

    Thats just me though, and you asked.

    EDIT:

    I think mod 9 has some lawful good monsters (Hound Archon). therefor:

    I'd now consider making a green steel short sword Neg Neg Neg, with Heightened Awareness 4 (AC+4).
    Last edited by Kronik; 05-29-2009 at 07:20 PM.
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  16. #16
    Hero QuantumFX's Avatar
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    OK, hopefully you didn't make any major changes in the last month! The scimitar is now your friend!

    Quote Originally Posted by DDO:EU Release Notes
    http://compendium.ddo.com/wiki/Relea...e_Enhancements
    # Valenar Elf Melee Damage I

    * Prerequisites: Level 1 Elf, Weapon Proficiency: Falchion or Scimitar, Follower of the Undying Court, or Favored by the Undying Court; Must not have Aerenal Elf Melee Damage enhancements
    * Cost: 2 Action Points
    * Benefit: Hailing from Valenar, you prefer curved blades to the straight weapons of the Aerenal elves. You gain an additional +1 bonus to damage rolls when using a scimitar or falchion.

    # Valenar Elf Melee Damage II

    * Prerequisites: Level 7 Elf, Valenar Elf Melee Damage I, 20 Action Points spent
    * Cost: 4 Action Points
    * Benefit: Hailing from Valenar, you prefer curved blades to the straight weapons of the Aerenal elves. You gain an additional +1 bonus to damage rolls when using a scimitar or falchion, bringing the total bonus to +2.

    # Valenar Elf Melee Attack I

    * Prerequisites: Level 4 Elf, Weapon Proficiency: Falchion or Scimitar, Follower of the Undying Court, or Favored by the Undying Court; Must not have Aerenal Elf Melee Attack enhancements
    * Cost: 2 Action Points
    * Benefit: Hailing from Valenar, you prefer curved blades to the straight weapons of the Aerenal elves. You gain an additional +1 bonus to attack rolls when using a scimitar or falchion.

    # Valenar Elf Melee Attack II

    * Prerequisites: Level 10 Elf, Valenar Elf Melee Attack I, 32 Action Points spent
    * Cost: 4 Action Points
    * Benefit: Hailing from Valenar, you prefer curved blades to the straight weapons of the Aerenal elves. You gain an additional +1 bonus to attack rolls when using a scimitar or falchion, bringing the total bonus to +2.
    Last edited by QuantumFX; 06-25-2009 at 11:31 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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