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  1. #1
    Community Member natakeu's Avatar
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    Default Mineral II Question

    Under the model of Holy Acid Burst Acid Blast about how much does the devil's DR take away? In the Fiendish Codex #2 it lists them as having a base DR to Acid/Cold of 10 and completely immune to Fire. What I am curious on is this the case here in ddo or is the DR higher? Is there any damage at all getting through from the Acid Burst Acid Blast model? I have been told that Acid Blast is worthless and I should go with the +2 insight to con on the third tier, so hence my questions. Thanks everyone for listening!

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  2. #2
    Community Member BlackSteel's Avatar
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    that depends, are u making a purely devil beater or an all purpose weapon?

    if its solely for devils then grab insight and a stat
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  3. #3
    Community Member Lewcipher's Avatar
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    It's not the Acid Blast damage you're going for. It's the Transmuting/Keen/slicing + it being holy. Put a bloodstone on go to town! Acid damage is minimal, but you can't get the other 4 solid red numbers without a Mineral II (unless you have a Silver/pure good +5 weapon with another effect (ML 19 RR))

  4. #4

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    Quote Originally Posted by Lewcipher View Post
    It's not the Acid Blast damage you're going for. It's the Transmuting/Keen/slicing + it being holy. Put a bloodstone on go to town! Acid damage is minimal, but you can't get the other 4 solid red numbers without a Mineral II (unless you have a Silver/pure good +5 weapon with another effect (ML 19 RR))
    Silver holyburst is avaible, not too rare and works well as a sub. Granted Min2 is better. But then Min2 is 24 larges and you can trade 1 large for a silver holyburst to hold you over til you have enough for min 2
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  5. #5
    Community Member natakeu's Avatar
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    Quote Originally Posted by BlackSteel View Post
    that depends, are u making a purely devil beater or an all purpose weapon?

    if its solely for devils then grab insight and a stat
    Its Purely a Boss Beater. For trash devils themselves I am making a L2 version.

    Also, Lewcipher, you didnt answer my question in the way I was looking for entierly, but you have told me that the acid damage itself is minimal; meaning some damage does infact get through. What I am looking for is really about how much of that damage is lost and how much is still getting through.

    I am making weapons for a TWF style character and AC is unimportant to the character that I have in mind. If I have the +2 con on one weapon there is no point to haveing it on the other, thus I needed to figure out would it be worth it to go with acid blast or not.
    Last edited by natakeu; 05-18-2009 at 01:44 PM. Reason: Edited for clairity of what I am asking.

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  6. #6
    Community Member natakeu's Avatar
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    Quote Originally Posted by natakeu View Post
    Its Purely a Boss Beater. For trash devils themselves I am making a L2 version.

    Also, Lewcipher, you didnt answer my question in the way I was looking for entierly, but you have told me that the acid damage itself is minimal; meaning some damage does infact get through. What I am looking for is really about how much of that damage is lost and how much is still getting through.

    I am making weapons for a TWF style character and AC is unimportant to the character that I have in mind. If I have the +2 con on one weapon there is no point to haveing it on the other, thus I needed to figure out would it be worth it to go with acid blast or not.
    Edited and looking for more responses. Anyone?

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  7. #7

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    Quote Originally Posted by natakeu View Post
    If I have the +2 con on one weapon there is no point to haveing it on the other, thus I needed to figure out would it be worth it to go with acid blast or not.
    Considering you don't plan on using it for trash mob, that it very unlikely. The question is: what else do you plan to put on?

    Your choices are:
    • Acid Blast (which won't deal much, if any, damage vs bosses)
    • Exceptional Wisdom +2
    • +4 AC (Insight Bonus)
    • 15% Acid Absorption

    All of these are pretty underwhelming, no matter how you look at it.

    But, will you really have two Lightning II?
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  8. #8
    Community Member Shade's Avatar
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    The energy resistance (it's not called DR for acid/fire/etc) is 100% accurate. Turbine uses the proper normal values for normal difficulty.

    So yea 10 points for normal.
    Hard/Elite I believe scales quite high tho, up to ~50 for elite.

    So with a x3 crit weapon, acid burst/blast can do some damage, just not much.

    Regardless.. There is no reason not to get it.. Because there are infact allot more monsters in the game with bypasable DR then Devils, and some will be in mod9, many of which acid works fine on.

  9. #9
    Community Member Shade's Avatar
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    Quote Originally Posted by Borror0 View Post
    [*]Acid Blast (which won't deal much, if any, damage vs bosses)
    Pretty vague and inaccurate statement.

    I'd say over 90% of "bosses" ..ie red/purple named in the game are not resistant to acid at all.

    Devils are really the exception, not the rule.

  10. #10

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    Quote Originally Posted by Shade View Post
    Devils are really the exception, not the rule.
    If you bothered to understand the context, you'd understand we are talking about bosses that Lightning II is not the best option.

    The OP has Lightning II and Mineral II. Why would he use Mineral II on a boss without Silver DR?
    Quote Originally Posted by Shade View Post
    Devils are really the exception, not the rule.
    Welcome to post-Module 6, Shade. Devils are the rule, not the exception.
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  11. #11
    Community Member natakeu's Avatar
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    Quote Originally Posted by Borror0 View Post
    Considering you don't plan on using it for trash mob, that it very unlikely. The question is: what else do you plan to put on?

    Your choices are:
    • Acid Blast (which won't deal much, if any, damage vs bosses)
    • Exceptional Wisdom +2
    • +4 AC (Insight Bonus)
    • 15% Acid Absorption

    All of these are pretty underwhelming, no matter how you look at it.

    But, will you really have two Lightning II?
    To answer you best I will have to start with your last question first. I have two characters that I am looking to do lightning II with. One is a Barbarian which choices for him tend to be a no brainer since I play him as THF and thought of the Lightning II avenue as an option to use with mod 9's applications to glancing blow effects. Not to mention haveing a "Fun" weapon for a change.

    For my other character he is a TWF Fighter and I have seriously considered dual Lightning II for him as a way to gain a slight larger damage possibility and use as an all purpose devil beater. I have Dual Mineral II weapons in the works currently as boss/anything with damage reduction beaters. Which is why my questions came to be.

    My fighter was built with the idea in mind at the time high AC wasnt my biggest strong suit some dump con into him and str. Splash enough dex (with tomes) to qualify for the TWF line and call it a day. The wisdom and absorbtion to acid do very little for him. If your telling me that it wont deal much damage, then some is better than none on bonus damage vs the primary weapon damage. That would seem you have answered my question to its entierty.

    Axer's comments on devils are the exception, only has assisted in sealing things a little more.

    My decisions on weapon choices was to give a variety for multiple situations I as a player can encounter, but I will take other suggestions if any.

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  12. #12
    Community Member Shade's Avatar
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    Quote Originally Posted by Borror0 View Post
    Welcome to post-Module 6, Shade. Devils are the rule, not the exception.
    I've been back longer then you think, maybe I should be welcoming you, because you clearly have no clue about the new content.

    Post module 6 bosses:
    Mod 7 (Some devils but actually mostly daemons and abberations):
    Hound - Not a devil, Daemon.
    Sulo - Devil

    Mod 8 (Zero Devils):
    Prey on the Hunter:
    Rokslide - Giant, acid works
    Kalajarr - Giant again, acid works

    Monastary of the Scorpian:
    Main boss: Drow Scorpion: Acid works
    Other red named: Drow monks/sorcs: Acid works
    Enter The Kobold:
    Boss Kobold: Acid works
    Boss Efreeti: Acid works
    Many many named fire elemetals: Acid works

    Stealer of Souls:
    4 Named Giants: Acid works
    Sorjek: Acid works, and mineral is awesome as it counts for blunt even if your weapon spec is slash or pierce.

    Sorry but your "welcome to post mod6" insults are just insulting your own intelligence . I've named off all 12+ red/purple named and 1 of 12 are devils resistant to acid.

  13. #13

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    Quote Originally Posted by Shade View Post
    Hound - Not a devil, Daemon.
    LOL! Does not help your point since they got acid reduction.
    Quote Originally Posted by Shade View Post
    Mod 8 (Zero Devils):
    Prey on the Hunter:
    Rokslide - Giant, acid works
    Kalajarr - Giant again, acid works

    Monastary of the Scorpian:
    Main boss: Drow Scorpion: Acid works
    Other red named: Drow monks/sorcs: Acid works
    Enter The Kobold:
    Boss Kobold: Acid works
    Boss Efreeti: Acid works
    Many many named fire elemetals: Acid works

    Stealer of Souls:
    4 Named Giants: Acid works
    Since the post assumed Lightning II weapons, moot.
    Quote Originally Posted by Shade View Post
    Sorjek: Acid works, and mineral is awesome as it counts for blunt even if your weapon spec is slash or pierce.
    Not in Module 9.
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  14. #14

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    Quote Originally Posted by natakeu View Post
    I have Dual Mineral II weapons in the works currently as boss/anything with damage reduction beaters.
    If you plan to use it as an all purpose weapon, acid blast is a good choice. If you plan on not using it as an all purpose weapon, looking for something else could become interesting. The problem is that "something else" is all pretty unattractive.

    I would pick acid blast simply because the other alternative are not better and it will be better if they release a mob with hard to beat DR and no acid reduction.
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  15. #15
    Community Member natakeu's Avatar
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    Quote Originally Posted by Borror0 View Post
    If you plan to use it as an all purpose weapon, acid blast is a good choice. If you plan on not using it as an all purpose weapon, looking for something else could become interesting. The problem is that "something else" is all pretty unattractive.

    I would pick acid blast simply because the other alternative are not better and it will be better if they release a mob with hard to beat DR and no acid reduction.
    My thoughts exactly. Thank you very much for helping me mull this over.

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  16. #16
    Community Member Shade's Avatar
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    Quote Originally Posted by Borror0 View Post
    Since the post assumed Lightning II weapons, moot.
    You get proved utterly wrong and this nonsense is your response? What... Pretty sure the thread title says mineral II, not lightning.

    re: Your pointless hound comment. Xyzzzzzy is not a boss you worry about what weapons your using on her so pretty dumb comment there - you don't even really fight her or her babies, infact killing them just leads to a failed raid - so hitting them with an acid weapon to get agro and put them in position is actaully a good thing since there immune to acid (not resistant as you said - immune)
    What you actually fight in the hound raid is render and beholders. Renders have only 10 acid resist so mineral/acid burst/blast works fine vs them, and beholders have none at all so again mineral works awesome.

  17. #17

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    Quote Originally Posted by Shade View Post
    You get proved utterly wrong and this nonsense is your response? What... Pretty sure the thread title says mineral II, not lightning.
    LOL, not going to explain how disconnected that reply is.
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