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  1. #1
    Community Member tag3rd's Avatar
    Join Date
    Mar 2009
    Posts
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    Default 28pt Tempset Evasion fighter

    This is my first try at making a build so i wanted some others opinion before i actually folled this guy note that his is unequiped and I would also like to know what i should equip this guy with

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (8 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 208
    Spell Points: 25 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 15
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             16                 21                   23
    Dexterity            16                 17                   20
    Constitution         14                 16                   17
    Intelligence          8                  8                    8
    Wisdom               10                 10                   10
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Constitution used at level 12
    +1 Tome of Strength used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               5                  8.5                  8.5
    Bluff                -1                 -1                   -1
    Concentration         2                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  2                  7                    7
    Hide                  3                  5                    5
    Intimidate           -1                 -1                   -1
    Jump                  7                 25                   25
    Listen                2                  2                    2
    Move Silently         3                  5                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                 11                   11
    Swim                  3                  6                    6
    Tumble                5                 16.5                 16.5
    Use Magic Device      1                 13.5                 13.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Human Bonus) Mobility
    Enhancement: Ranger Sprint Boost I
    
    
    Level 2 (Ranger)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Ranger)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Desert Lore I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Energy Resistence Boost II
    Enhancement: Ranger Sprint Boost II
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Human Adaptability Constitution I
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    
    
    Level 7 (Rogue)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+3)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+3)
    
    
    Level 9 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Desert Lore II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility II
    
    
    Level 10 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Human Versatility III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Defense
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Dexterity II
    
    
    Level 14 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Human Versatility IV
    
    
    Level 15 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Strength II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Khopesh Specialization I


    I was also wondering if for greensteels if i should go dual min II, lightning strike and min II or a combo with radiance
    Last edited by tag3rd; 05-22-2009 at 08:47 PM.

  2. #2
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Power Critical = useless feat. dont take it.

    Dont split your level up raises around. Your overall attribute distribtuion efficiency will be lowered by that. Focus all your attribute raises in your best attribute.

    Swim = useless Skill.

    Concentration = useless skill for your build.

    UMD = very good skill you should max out.


    - 4 WIS --> +1 DEX / +2 INT if you want to wait for GTWF a little bit,a s you will need a +2 tome.
    OR
    - 4 WIS --> +2 DEX. thats the save bet, as you can easily affort a +1 DEX tome by level 15. So you dont have to waste level ups into DEX.

    To cast spells just don a WIS item and you will be fine.



    Rest of the build looks okay.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

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