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  1. #1
    Community Member WaltzInBlack's Avatar
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    Default Sorcerer Utility

    I give you Nailz....

    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    Nailzz 
    Level 16 Lawful Good Warforged Male
    (2 Paladin \ 2 Rogue \ 12 Sorcerer) 
    Hit Points: 166
    Spell Points: 985 
    BAB: 9\9\14
    Fortitude: 17
    Reflex: 14
    Will: 14
    
                      Starting          
    Abilities        Base Stats         
    (32 Point)       (Level 1)          
    Strength             16             
    Dexterity             8             
    Constitution         14             
    Intelligence         10             
    Wisdom                6             
    Charisma             16             
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    Level 2 (Paladin)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    Level 3 (Paladin)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    Level 4 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (1): Hypnotism
    Spell (1): Niac's Cold Ray
    
    Level 5 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (1): Charm Person
    
    Level 6 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    Spell (1): Expeditious Retreat
    
    Level 7 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Web
    
    Level 8 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Knock
    
    Level 9 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    Spell (3): Haste
    
    Level 10 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Scorching Ray
    Spell (3): Suggestion
    
    Level 11 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (4): Wall of Fire
    
    Level 12 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    Spell (4): Phantasmal Killer
    Spell (3): Heroism
    Spell (2): Resist Energy
    
    Level 13 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (5): Cloudkill
    
    Level 14 (Rogue)
    Skill: Disable Device (+6)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    Level 15 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 16 (Sorcerer)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (6): Greater Heroism

  2. #2

    Default

    I seem to be missing something. It's late please tell me what its good at besides self healing?
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
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  3. #3
    Founder Oreg's Avatar
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    Default

    I'm all for interesting builds but a wizard would be better for utility, especially with the rogue levels. Although I'd probably go just 2 rog and the rest wiz. I don't see the value in the 2 pally levels.

    Unless in the hands of a skilled player, a sorc, IMO, should be pure. Having said that I have seen some really good sorc multi melee but they are few and far between.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  4. #4
    Community Member Noctus's Avatar
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    Default

    If you want an Eldritch Knight:
    -2 CHA --> +2 CON / +4 INT
    -2 Rogue --> +2 Monk


    If you want to play a though Arcane with Evasion:
    14 Wizard / 2 Rogue with Insightful Rerflexes.


    edit:
    corrected feat mix-up.
    Last edited by Noctus; 05-16-2009 at 02:01 PM.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  5. #5
    Community Member Thriand's Avatar
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    Default

    Quote Originally Posted by Noctus View Post
    If you want an Eldritch Knight:
    -2 CHA --> +2 CON / +4 INT
    -2 Rogue --> +2 Monk


    If you want to play a though Arcane with Evasion:
    14 Wizard / 2 Rogue with Force of Personality.
    you mean insightful reflexes right?
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  6. #6
    Community Member WaltzInBlack's Avatar
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    Default

    I seem to be missing something. It's late please tell me what its good at besides self healing?

    good Saves,
    wand whipping heal/reconstruction scroll whirling back up healer
    high end UMD - all divine scrolls
    16 levels of sorc at end game
    normal/hard difficulty trap monkey
    self hasted, diplaced, shielded fire wall monkey
    more hp than a pure sorc
    full buffs = swinging min2 or rad2 scimitar or weak /enfeeb= effective mellee
    Evasion
    and as you said self healing, with nice LOH
    on most quests at normal/hard all i would need is 5 dps and we roll - UTILITY

    If you want an Eldritch Knight: no thanks

    I don't see the value in the 2 pally levels: SAVES = last one standing, still fighting the eye tyrant surrounded by stones, including the wiz/rogues . 2 LOH with high CHR = nice. Martial weaps, shield. The pali levels is the Nail in Nailzz!

    I understand the utility of the wiz rogue and it there for all to see. I believe that a 16 sorc has enough spells to function in 95% of content and combined with the pally levels toughens the character up significantly.

    But thanks for the push back

  7. #7
    Community Member Lymnus's Avatar
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    Default

    Because you'll have trouble doing damage and getting argo to actually make your defensive abilities worthwhile, consider intimidate.

  8. #8
    Community Member Lymnus's Avatar
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    Maybe consider dropping heighten for extend. Your DCs will never be incredibly high. You don't have any SR feats, which makes your already low spell penn check worse. Focus on spells without a DC (think firewall, et cetera), and extend would let you retain your low duration buffs for longer.

    If you really want intimidate, consider dropping STR down a point or two, and investing up to 10 (12 with tome) intelligence. You'd be focusing on getting a +3 STR tome, but with a few shroud runs, that wouldn't be too awfully hard.

  9. #9
    Community Member WaltzInBlack's Avatar
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    Default

    I agree, Extend over Heighten, ftw - thx. I am fairly sure about not going after intim tho.

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