Halfling 12/8 Ranger/Wizard
STR 14 (+ 2 Rams Might + 6 item + 2 tome + 2 rage) = 26
DEX 18 (+ 5 level ups + 5 Enhancements + 6 item + 2 tome) = 36
CON 14 (+ 6 item + 2 tome) = 22
INT 12 (+ 2 tome) = 14
WIS 8 (+ 6 item) = 14
CHA 8
3 favored enemies
- Evil Outsider
- Elementals
- Giants/Undead/Constructs (depending on what quest chains you're doing)
Feats
12 levels of ranger gets you all the good ranger feats
- Bow Strength
- Rapid Shot
- Many Shot
- Diehard
- TWF
- ITWF
- GTWF
- Precise Shot
- Improved Precise Shot
- Evasion
8 levels of wizard gets you 2 free meta-magic feats
- Extend
- Maximize
Level feats
- 1 Least Dragonmark of Healing
- 3 Weapon Finesse
- 6 Lesser Dragonmark of Healing
- 9 Improved Crit: Pierce
- 12 Greater Dragonmark of Healing
- 15 Toughness
- 18 Empower Healing
Spells
Ranger Spells:
- Resist Energy
- Prot Energy
- Ram's Might
- Barkskin
- Other junk
Wizard Spells:
- Jump
- Exp Retreat
- Shield
- Scorching Ray
- Invisibility
- Blur
- Displacement
- Haste
- Rage
- Firewall
- Solid Fog
- Fire Shield
Synergies
This is a balanced build...
You get all the good ranger free feats and 3 favored enemies, plus Halfling Guile, so you're decent at combat (not as good as a pure tempest strength build of course)
You can also cast your own firewall which can do some pretty decent damage with Maximize, Superior Potency IV, and 30% Wizard enhancements.
Self-cast haste, rage, and displacement are huge... Yes, in a good group those will get cast on you anyway, but spells get dispelled, or the group can separate, or you can die... Being able to self-buff is very useful.
Solid Fog, Fire Shield, Jump, Exp Retreat all extremely useful...
The healing dragonmarks are quite powerful... With this build, they particularly shine... Rangers get Devotion enhancements. Maximize and Empower Healing feats both affect dragonmarks.
Without Empower Healing this build gets
9 30 point CLW
7 120 point CSW (nice!)
5 240 point Heals
With Empower Healing, those numbers will only go higher...
Dragonmarks do not require concentration checks and always go off even in the middle of combat (excepting lag of course)
Hit points are 370 or so at 16th level with GFL and Shroud HP item.
Spell points are 771 at 16th level with a Shroud SP item
AC is decent if you want to grind for the items (Shield spell plus high Dex plus Icy Raiments gets you in the low 50s), but not really needed with self-cast displacement and self-healing.
Very soloable. Very self-sufficient. You've got the resists and the protects and Fire Shield and evasion with a high Reflex save. You've got displacement and blur and haste and Shield for defense. You've got over 2000 hps of healing power if something actually hurts you.
You can scroll
- Greater Heroism
- True Seeing
- Teleport
- Greater Teleport
- etc.
The main thing going for this build is that it is FUN...