I am bored at work and was reading this post...I think what I came up with here would be entertaining at least lol! I'll do the breakdowns and see what happens.
In theory this build should be able to do a little of everything and be extremely survivable while being alot of fun to play. It can self-haste, drop a max/emp/extended firewall for decent numbers all the while standing there TWF'ing whatever mobs it's after, and then heal itself back up afterwards with a respectable number of hitpoints.
Side note I payed no attention to the level progression. There is an optimal way to level I am sure. I just didn't take the time because I wanted to look at the end status of the build.
HP:
215 Base
045 Con item
045 Shroud
030 GFL item
018 Rage
018 Minos Helm (changes to 20 after Mod 9 if I remember correctly)
010 Argo Favor
----
381
AC:
10 Base
05 Protection Item
08 Dex Bonus
07 Wis Bonus
07 Armor Bracers
04 Dodge Icy Rainments
04 Shield Spell (14 minutes self cast)
03 Barkskin Pot
02 Recitation (Self Cast)
01 Haste (Self Cast)
01 Dodge Eldritch Ritual
----
52 self-buffed TWF'ing with no AC raid gear (not to badfor a mutt)
Saves:
Fort
12 Base
05 Resistance Item
03 Con item
----
20 With no buffs at all
Reflex
12 Base
05 Resistance Item
03 Dex item
----
20 With no buffs
Will
17 Base
05 Resistance Item
03 Wis Item
----
25 With no buffs
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Dwarf Male
(2 Monk \ 7 Cleric \ 7 Wizard)
Hit Points: 215
Spell Points: 717
BAB: 9\9\14
Fortitude: 12
Reflex: 12
Will: 17
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 14
Dexterity 15 20
Constitution 12 14
Intelligence 14 16
Wisdom 16 18
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 23.5
Bluff -2 -2
Concentration 5 22
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 4
Hide 3 5
Intimidate 0 7.5
Jump 1 2
Listen 3 4
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 2 5
Spot 3 4
Swim 1 2
Tumble n/a n/a
Use Magic Device 0 7.5
Level 1 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Weapon Finesse
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Level 7 (Cleric)
Level 8 (Monk)
Feat: (Monk Bonus) Toughness
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Level 13 (Wizard)
Level 14 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Wizard)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Faith III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Wizard Improved Maximizing I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
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