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  1. #1
    Community Member Sequell's Avatar
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    Default This is what happens when there isn't a new Mod!

    I am bored at work and was reading this post...I think what I came up with here would be entertaining at least lol! I'll do the breakdowns and see what happens.

    In theory this build should be able to do a little of everything and be extremely survivable while being alot of fun to play. It can self-haste, drop a max/emp/extended firewall for decent numbers all the while standing there TWF'ing whatever mobs it's after, and then heal itself back up afterwards with a respectable number of hitpoints.

    Side note I payed no attention to the level progression. There is an optimal way to level I am sure. I just didn't take the time because I wanted to look at the end status of the build.

    HP:
    215 Base
    045 Con item
    045 Shroud
    030 GFL item
    018 Rage
    018 Minos Helm (changes to 20 after Mod 9 if I remember correctly)
    010 Argo Favor
    ----
    381

    AC:
    10 Base
    05 Protection Item
    08 Dex Bonus
    07 Wis Bonus
    07 Armor Bracers
    04 Dodge Icy Rainments
    04 Shield Spell (14 minutes self cast)
    03 Barkskin Pot
    02 Recitation (Self Cast)
    01 Haste (Self Cast)
    01 Dodge Eldritch Ritual
    ----
    52 self-buffed TWF'ing with no AC raid gear (not to badfor a mutt)

    Saves:

    Fort
    12 Base
    05 Resistance Item
    03 Con item
    ----
    20 With no buffs at all

    Reflex
    12 Base
    05 Resistance Item
    03 Dex item
    ----
    20 With no buffs

    Will
    17 Base
    05 Resistance Item
    03 Wis Item
    ----
    25 With no buffs


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page

    Level 16 Lawful Good Dwarf Male
    (2 Monk \ 7 Cleric \ 7 Wizard)
    Hit Points: 215
    Spell Points: 717
    BAB: 9\9\14
    Fortitude: 12
    Reflex: 12
    Will: 17

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)
    Strength 10 14
    Dexterity 15 20
    Constitution 12 14
    Intelligence 14 16
    Wisdom 16 18
    Charisma 6 6

    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1


    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 5 23.5
    Bluff -2 -2
    Concentration 5 22
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal 3 4
    Hide 3 5
    Intimidate 0 7.5
    Jump 1 2
    Listen 3 4
    Move Silently 3 5
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 2 3
    Search 2 5
    Spot 3 4
    Swim 1 2
    Tumble n/a n/a
    Use Magic Device 0 7.5

    Level 1 (Cleric)
    Feat: (Selected) Two Weapon Fighting


    Level 2 (Cleric)


    Level 3 (Cleric)
    Feat: (Selected) Weapon Finesse


    Level 4 (Cleric)


    Level 5 (Cleric)


    Level 6 (Cleric)
    Feat: (Selected) Extend Spell


    Level 7 (Cleric)


    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness


    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack


    Level 10 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell


    Level 11 (Wizard)


    Level 12 (Wizard)
    Feat: (Selected) Oversized Two Weapon Fighting


    Level 13 (Wizard)


    Level 14 (Wizard)
    Feat: (Wizard Bonus) Empower Spell


    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons


    Level 16 (Wizard)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Faith III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    --------------------------------------------------------------------------------

  2. #2
    Community Member Comfortably's Avatar
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    Looks like a GIMP to me
    Jeets said he wouldn't tell Turbine. ;(

  3. #3
    Community Member Sequell's Avatar
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    Quote Originally Posted by Comfortably View Post
    Looks like a GIMP to me
    I actually think it would be fun...

    Divine Power + Master's Touch + Haste + Stoneskin + Rage + Blur + Firewalls = all self sufficient fun!

    Hell, maybe I am just crazy...End-game has nothing left in reality though.

  4. #4
    Community Member Slink's Avatar
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    Mediocre saves at best.
    High HP considering class.
    TWF feats so you can miss more often with a BAB best of 9..
    Maximize, extend and empower just to make sure the 700 sp pool is gone even faster.

    And then comes the fun part, you waste two valuable non-min level requirement +2 tomes on it.

    Sounds fun

    S.

  5. #5
    Community Member Beefcakes's Avatar
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    Quote Originally Posted by Slink View Post
    Mediocre saves at best.
    High HP considering class.
    TWF feats so you can miss more often with a BAB best of 9..
    Maximize, extend and empower just to make sure the 700 sp pool is gone even faster.

    And then comes the fun part, you waste two valuable non-min level requirement +2 tomes on it.

    Sounds fun

    S.
    Go away Troll!!! You know I will roll this, rename it Lenerd and be way uber, and you will be jealous again.

  6. #6
    Community Member Sequell's Avatar
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    Quote Originally Posted by Slink View Post
    Mediocre saves at best.
    High HP considering class.
    TWF feats so you can miss more often with a BAB best of 9..Maximize, extend and empower just to make sure the 700 sp pool is gone even faster.

    And then comes the fun part, you waste two valuable non-min level requirement +2 tomes on it.

    Sounds fun

    S.
    Apparently you either know very little about the game or you are just being an ass on purpose. I could care less what you think either way really. But alas I will defend the build versus your statements no matter how ignorant they may be.

    You say mediocre saves...they are actually pretty good considering they can all come in the 25 area with some self-buffs with the Will save reaching around 30ish with some buffs.

    So I can miss with a BAB of 9...you must be an idiot...or maybe you have never played any class other than a bland full BAB melee. Lets look at the solution.

    Master's Touch = All Martial Weapon Prof's
    Divine Favor = You think this helps my BAB?
    Divine Power = You think that helps my BAB? (You can answer these I hope)
    Weapon Finesse = +8 Dex bonus added to attack
    Dwarf Attack Enh = +2 while I keep some Axes in hand
    Greater Hero = +4

    This is just real quick off the top...You see it is quite east to reach high attack numbers even with a low BAB so your argument is pittiful.

    700sp I agree isn't much for a pure caster...but you forget that is with no items at all...it can reach 1000 easily and this isn't a party healing/buffing build anyway. If you waste 1000 between shrines on self-buffs then you don't need to play this game.

    And as far as +2 tomes go...I have given more tomes away to guildies the last year than I want to think of. There are plenty of my guildies that have 2-5 of each tome. So while you think tomes are valuable to others they are not. Things are only worth what people will give you for them.
    Last edited by Sequell; 05-13-2009 at 11:30 AM.

  7. #7
    Community Member Uproar's Avatar
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    Why empower and maximize on this build? Wouldn't quicken be worth more then having both of those?
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
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  8. #8
    Community Member Sequell's Avatar
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    Quote Originally Posted by Uproar View Post
    Why empower and maximize on this build? Wouldn't quicken be worth more then having both of those?
    quicken...probably so...i was just filling in the metamagic slots

  9. #9
    Community Member Dark-Star's Avatar
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    I have one of these penciled out.

    Ideally you want WF, and end up with 11 wizard for quickened reconstructs, also allows Bladesworn.

    The seven levels of cleric are somewhat hard to justify, but it's a royal pain to constantly click DP items. Extended DP is 1:12 at level 7, so slightly better.

    Stat wise I'd go str and use wis and int as dump stats, just the minimum to cast.

    Twelve total feats, you could even go rogue instead of monk and be fine.

    Very self reliant and survivable character, especially if you gear it with a torc + con op items end game.
    Last edited by Dark-Star; 05-13-2009 at 01:58 PM.
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  10. #10
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Dark-Star View Post
    I have one of these penciled out.

    Ideally you want WF, and end up with 11 wizard for quickened reconstructs, also allows Bladesworn.

    The seven levels of cleric are somewhat hard to justify, but it's a royal pain to constantly click DP items. Extended DP is 1:12 at level 7, so slightly better.

    Stat wise I'd go str and use wis and int as dump stats, just the minimum to cast.

    Twelve total feats, you could even go rogue instead of monk and be fine.

    Very self reliant and survivable character, especially if you gear it with a torc + con op items end game.
    Wow cleen you are bored. I would make a non warforged though and go 11 cleric 7 wizard 2 rogue or monk. The reason is level 11 cleric gets you bb and level 7 wizard gets you displacement and firewall so you really get the best of both worlds especially since you can cast heal on yourself with the level 11 cleric. This might be a fun dwarf or drow or something..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member Sequell's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Wow cleen you are bored. I would make a non warforged though and go 11 cleric 7 wizard 2 rogue or monk. The reason is level 11 cleric gets you bb and level 7 wizard gets you displacement and firewall so you really get the best of both worlds especially since you can cast heal on yourself with the level 11 cleric. This might be a fun dwarf or drow or something..
    I think the Dwarf is the best way to go. If I went WF for reconstruct then there is no reason at all to take Cleric levels.

    Dwarf gets me some spell resistance, self healing from Cleric levels and all the benifits of Wizard spells. I am going to look at a Drow version and see how it looks.
    Last edited by Sequell; 05-14-2009 at 01:29 PM.

  12. #12
    Community Member hu-flung-pu's Avatar
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    I'm tellin' ya, 6 rogue/ 6 fighter/8 wizard is where it's at! +2 to STR, INT and DEX enhancements one level of assassin one level of kensai and one level of what ever wizard PrE is suitable and you'll rock out with your rooster out!

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