+3 Str sapping weighted %5 with crit force
+5 Shock burst of bonebreaking
+3 Ghost touch of disruption
+5 Icy burst of deception
+4 Smiting
Akron- Mentock- Tierant - Xzun - Mother - Mightor - Beatrick - Punjab - Zurge - Sizter
It's time for this again:
true chaos of everbright.
S E N T I N E L S
**Belwaar** | Waarfists | *Waartitan* | Waarmage | *Waarsavant* | *Waarchanter* | Waarknuckle | Waarforged | Waarfavored | *Torgaar* | *Waarmedic* | Neissa | Khurg | Jaxsen | *Kelindros*
This was a problem with weapons a year or 2 ago. Some of the randomly generated effects were not showing up on the weapon for one reason or another. They never fully explained it but I wonder if the random loot generator was making things like puncturing blunt weapons but removing the puncturing when it found the weapon type was not compatible, or bone braking piercers, etc. They fixed it a couple of months later but it looks like the same bug showed up when they added handwraps to the game. There is no way to find out what effect could have been on the weapon or to try and recover whatever effect it was. When they get around to fixing it, the fix will not be retroactive either. Your level 16 +4 handwraps are just worth more to a broker, nothing you can do will recover whatever the effect it could have had.
If you look closely at the hardness and durability, you should see a difference, and thats why those items have a bigger ml requirement.
for most items, its not a very welcome addition, and really just ruins the item, but for some, it's ok.
It's like a built in adamantine ritual, but it bumps the level req.
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
Actually the higher hardness and durability is a feature of all items with higher minimum levels. As the + on an item goes up the durability and hardness also go up. All of my min level 14 handwraps are Durability 120 hardness 11 and all my min level 16 handwraps are durability 130 hardness 12. As I said its normally a matter of a weapon effect not showing up the way its supposed to for some reason. I actually saw a pair of +2 handwraps min level 10 on the broker last night. Since a min level of 10 means the weapon should have a total + of 6, this means that a +4 effect or some combo of lesser effects were missing from the item.
Looking at the broker right now there is a pair of +5 Shock handwraps on the broker with a ML of 12. The effects are +6 but the ML leads to a total of +7 so there is a +1 suffix ability like pure good missing from these handwraps. This does not really happen with other weapons anymore but if you look at the ML of handwraps and the total + of the effects on the wraps you will find that its not uncommon for there to be a + or more missing.
Its also possible that the items like these +2 handwraps were supposed to have focus effects on them but those are not working correctly with them.