Starting to feel that way again...
Meh. I am annoyed, but at this point I am bored with being annoyed and have just gone back to playing.
could really give a dang either way, summertime kids.
Psalm 144:1 Praise be to the Lord my Rock, who trains my hands for war, my fingers for battle
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Community Member
Yeah, starting to feel like mod 5. As in starting to feel the affects of a delay... more and more players starting to cancel subscriptions, less and less people on every night (at least on my server), more and more frustration on the boards. So yeah, starting to feel like mod 5.
I sure hope the content, when released, is not a bad as Mod 5. We surely cannot survive another mass exodus a la mod 5.
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I don't even care anymore.
When I log on and don't even see the most hardcore players in my guild playing anymore, I know something's wrong.
I'll say it again.
You're killing it, Turbine. You're single-handedly killing it.
The Leper Squad - Ghallanda
I agree. When I am saying it is STARTING to feel like mod 5 all over again, I am hoping we can raise awareness to avoid another bomb. Honestly, I am not sure the game will survive if mod 9 is not reasonably successful. That being said, there are a lot of people already gone at least until mod 9 hits... hopefully they will be back. But gamers like to game and it is not a good practice to let your subscribers wander to other games because of whatever reason (we are not being told) the new mod is being delayed.
When I say "reasonably successful", I pretty much mean "not a another mod 5 disaster". So, it doesn't have to be the best mod ever, but something in the realm of mod 7 would be nice.
Last edited by barecm; 05-11-2009 at 09:55 AM.
And why do you think they are making a big deal out of upgrading them for Mod 9? They know that the really hardcore lovers of the game will still stick around and if the Hirelings become viable alternatives to real players then the players who stay will be able to continue paying them their $15 a month. I think it's a losing strategy myself. They should concentrate on making the experience so much fun no one even thinks about cancelling. They'd make more money, be able to hire more programmers and game designers which would let them make the game more fun which would make them more money... and the cycle repeats. But no... makes too much sense for corporate America.
The point of similarity could be that module 5 was 5 months after the previous module, and players had been getting tired of waiting. The poor execution could have been partly due to premature release. If so, the same thing could happen to mod 9, as even more time has passed.
Alternatively, the quality problems might not be due to schedule at all, and instead were just constrained by budget. That is, they had X manhours allocated to work module 5, and once those were used up they had to ship. That theory helps explain why they did so little to fix the obvious problems after release.
But whether the quality failure was caused by schedule or budget, module 9 could suffer it just as mod 5 did.
I don't remember Mod 5. . . Or was that the graveyard one? Cause I liked that one. That one was worth the wait.
So I guess I agree with it starting to feel like Mod 5; I'm still excited. ;P I don't mind the delay. Gives me more time to re-learn how to play Deriaz, since I haven't poked around on him in so long. Definitely looking forward to everything that has been listed so far, and Warforged Juggernaut, if that's still being included. (<3)
The game is still alive and well, as far as I can see (at least on Thelanis), too. Maybe that's a different viewpoint, or just a server less-deserted, but it still seems pretty popular. Tons of LFMs and still bunches of awesome people still around.
-D
Thelanis - Warforged Shield of the <Fellowship of the Golden Night>
/rant on
It's still moving guys! Hit it with another rock!
Tell all your friends what a terrible game this is. Post on all the gaming boards and Facebook how aweful Turbine is. Drive away their investors. Destroy the fanbase. Picket their convention booth.
/rant off
Your slings and arrows certainly are not helping the situation. Just go play WoW some more.
Where is my Iludium Q-36 Explosive Space Modulator?
Mod 5 was the Abott. It was, and still considered to be, a broken raid. The raid was shut down due to an exploit, then not working right, then another exploit, then supposidly made more "doable" and so on and so forth. The quests were ill-recieved since nobody really liked the necropolis series in the first place. In particular, the rat maze was very disliked. At least they later made changes so you don't have to run the entire series if you complete once; but it was not that way when the mod dropped. You had to run all of the previous quests in succession to do the cursed crypt. The pre-raid was exploited to death too... although it took considerably longer to fix that one. Oh yeah, it was delayed about 5 months after they announced it. They even had a forum poll asking if mod 5 was worth the wait. The answer was a resounding "no" if I remember correctly. Then factor in the amount of players they lost...Most folks never came back for more than a month to see what garbage mod 5 was, then left for good.
This game cannot survive another mod 5.
Last edited by barecm; 05-11-2009 at 11:14 AM.
You're not an end game player, so that is sort of normal. Oh, and if you like undeads that helps too.
When Module 5 came out, most of us were bored from Module 4 content. The Module 5 content was thin, the raid was changed to be unplayable a few days after release (the anger built was intense and poorly managed), followed by another nerf at a popular loot run and all of that coupled with the controversial raid loot change and death penalty.
Oh, and there was the pre-raid exploits...
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Oooh, yeah, I remember that now. *Shrugs.* I remember the poll too. I said yes.
The quests were fun. I really liked the rat maze, too, even though it took some friends and me a few hours to do; that quest was really from left-field, and that made me happy. It wasn't "killkillkill" but more of a "time to flex that brain" quest. (Which, from a roleplay sense, was hard for poor Deriaz. The big lug can barely count to 6. ;P) I don't raid much, so I can't comment on the Abbot, but it still sounds like a fun raid even if it's broken.
I don't mind that it was delayed; it was definitely worth it because, even though it may not have been well-received, some of the quests were pretty cool ideas and (to me) an incredible amount of fun. So I'm perfectly fine with the delay to Mod 9; from the release notes I've read (I try not to spoil anything more than that), it sounds like this mod's gonna be a blast. I can't wait for it. *Excited.*
Even if some people didn't like Mod 5, and may not like Mod 9, it doesn't mean the game is done and over with. People leave all the time; and more people come in. I see new people in Korthos all the time. Sure, not all of them stay, but then again, not everyone that already does play DDO stays the whole time either. I think Turbine's doing a pretty good job with DDO -- sure, a few things could be better, but it doesn't feel anywhere as bad as people are making it out to be. For example, it's laggy a bit recently, yes, but just throw in a report and keep playing, since it doesn't make it unplayable.
The game is still fun, and that's the most important thing at the end of the day, in my opinion. And if Mod 9 brings more of it, then I for one am perfectly fine with waiting. (I've still got a lot of alts to work on, anyway. :P Only one capped character, and my next highest is level 9. . . The rest are level 4 or below. I'm kinda slow.)
-D
And yet my opinion still stands just as much as anyone else's; doesn't matter if I'm a complete "noob" or a hardcore end-game player. Mod 5 was still fun for me, and for others out there.
Last edited by Deriaz; 05-11-2009 at 11:23 AM.
Thelanis - Warforged Shield of the <Fellowship of the Golden Night>