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  1. #1
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    Default Known Issues not Yet Listed as Known

    Current UnKnown Issues (9-4-2008)

    These are the issues I've noticed that have not been put in the known issues list but should - anyone have more suggestions, see things they think should be removed, please feel free to give your input!

    UI:

    Added: Collectible, Ingredient and Gem bags disappear when you try to scroll down using the slider bar on the right side of the window. Using the up and down arrows to scroll is a workaround to keep the window from suddenly disappearing.

    Skills, Feats, & Abilities
    AC does not always properly display in the box on the character sheet. Bonuses to AC may not be properly added, even though they appear in the detailed breakdown of the AC (mouse-over). I assume this is a display bug only?

    Ranged attacks are often not completing properly. The attack animation occurs but no projectile is fired. This is elaborated on below and had been the subject of numerous previous threads, e.g. http://forums.ddo.com/showthread.php?t=153274

    Added: When activating a feat or enhancement (e.g. rage, manyshot, attack boost, haste boost, etc.) there are occasions when the cooldown timer is involked, a charge is used if the ability uses charges, and the ability itself is not activated.

    Enhancements

    Added: A certain few feats (and enhancements?) e.g. Power Attack, automatically turn off every time a character is logged off. Most other feats and enhancments remain in the state the user left them in - Power Attack and any other toggled feats/enhancements should be changed to match the others for consistency.


    Crafting


    Quests

    [COLOR="Cyan"]Added: Prey the Hunter is having serious issues with walls not breaking as intended. Sometimes they break easily, other times they don't break for extended periods and there is no clear mechanism to break the walls/floors when they bug.

    Added: In part II of the shroud, the named devil and named orthon have a tendancy to teleport outside the walls of the maze and "disappear". Workaround: The devil or orthon is likely just on the other side of the wall, you ca nfind them using tab to target them, and place a blade barrier as close to them as possible. If they are hit by the blade barrier through the wall they will teleport back within reach. Fighting these particular mobs a good distance from any outside walls usually prevents them from teleporting out of bounds, but limits your options on where and how to deal with the mobs.

    Recalling from a Meridia quest to the Vale, and Recalling again lands your toon in the The Twelve rather than Meridia. Yes you can walk out the front door to the quest and then recall from there to get to Meridia, but this is a work-around.

    Recalling from the Shroud raid lands you in the WAVECREST and your character WILL GET STUCK ON KORTHOS, rather than returning you to Meridia. This had been listed, at least on my list for months, nothing was done about it, and with Mod8 it was made worse as you now get stuck on Korthos!!!

    The Black Abbot Raid Not a bug, I just left that from the copy paste I took form the actual known issues list because it was hard for me to delete it.

    Spells
    Teleport and Greater teleport only cover Pre-Mod5 teleport locations. For instance, players currently have to bind in Meridia and /death when joining a shroud raid, or else drop group, run to Meridia and then rejoin.
    Addressed! From Tolero, Stormreach Chronicle, September 23: The scholars of Stormreach are completing their research in order to add Meridia as a destination for Teleport and Greater Teleport Thanks for fixing one of these!

    AoE buff spells (e.g. Haste) often do not cast even when there is no combat and no obstruction to the casting. Certain AoE buff spells (Good Hope) will randomly affect some group members in the cast range and not others. Revised - I think this is a combination of multiple items including the known terraine (water) issue and the issue that seems to occasionally affect clickies, spells, skills, etc. where animation is involked but spell/ability is not.

    Added: Targeting AoE spells: Frequently when casting AoE spells (e.g. cloudkill, web, solid fog, firewall, Otto's dancing sphere, etc.) without a target selected the caster gets the message "Target is out of range" even when pointing at the ground 5 feet in front of them. Generally you can get around this by moving around pointing near where you want your spell targeted while spamming the spell until you get teh casting animation to initiate. This issue has existed for years but seems to be becoming more widespread.

    Shopping
    Added: Named gems are no longer sellable even though they have a base value - this bug resulted from the "sell gems" fix that came in a patch just after Mod8 was released.

    Pawnbrokers reset inventory when the instance they are in resets (5 minutes). If someone is not leaving a toon logged in sitting in the pawn shop expect little to no available inventory due to the low traffic in these areas. Not a bug it's working as intended - this is just feedback that it does not work out well for players unless someone volunteers a toon to remain logged in to that instance, which has been a common player work-around for years.

    Other

    Added: Some public instances are not loading properly. Most commonly the new Reaver's Refuge area will load with no interior walls, ramps, columns, curtains or other world objects with the exception of NPC's. NPC's will appear to floating on nothing and making your way around the invisible walls and up the invisible ramps can be a challenge. Leaving the area and coming back in seems to fix the problem, relogging does not seem to.

    Added: Leaving a tavern or shop inside House D to enter the main area of House D will debuff you. You'll lose any buffs you have on in my testing (including the time pendant buff). I tested it on multiple characters and had a couple other people test it as well. (*I have not had time to test this myself but it seems like a very straightforward bug that can be easily tested so I'm trusting the poster and listing this unless some controversy arises)

    Added: Multi class monks with spell points from their other class(s) have two small yellow bars for KI and SP - these should be blue and yellow.
    --------------------------------------------------------------------------------

    I can go back and update with additions and revisions, that's what I have so far that I have defiantely observed and which is not currently on the Known Issue List. Probably WAI, not a bug, just an Issue players deal with every day. This comment was originally meant to correct the pawnbroker listing, I put it in the wrong place, leading to more posts about the pawnbroker WAI - it has been labelled as such above.

    Any revisions made in Cyan. Changed because Red was too rough on the eyes!

    Items I find directly addressed by developers (and hence definately Known issues being fixed) I will add comments in yellow to indicate that they are no longer "unofficial" known issues.
    Last edited by Issip; 12-07-2008 at 11:43 AM.

  2. #2

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    Quote Originally Posted by Issip View Post
    Ranged attacks are often not completing properly. The attack animation occurs but no projectile is fired.
    I'll expand this.

    repeaters only: With auto fire (or hold the fire button) you lose 1 to 2 shots per 3 shots. Haste can make lose an entier 3 shots.

    all ranged: When shooting targets that stand still, due to the queing (I'm guessing it is the cueing) should you tab away from your current target, or your current target dies and you select another you will lose an average of 1 shot (worse case I have seen is 2 shots) before your hits start to register on the new selected target. Shots still seem lost completely from the game at times as I have tried this with barrels against a wall. I would expect to see 2 arrows in the wall, with a 3rd at the 2nd barrel. Only 2 arrows were against the wall. I was moving to change angle so that arrows would not be on top of each other, and tested with with long bow using lvl 16 pure ranger elf with improved precise shot on.

    Please note, I did say standing targets. Why? standing targets do not move out of the line of fire of the arrow, but moving targets that should have been hit are also not registering. This was also tested by running backwards shooting the many mobs that were chasing me so they should not be erratically going left and right by leaps and bounds.

  3. #3
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    Quote Originally Posted by Issip View Post
    Recalling from a Meridia quest to the Vale, and Recalling again lands your toon in the Twelve rather than Meridia. Yes you can walk out the front door to the quest and then recall from there to get to Meridia, but this is a work-around.
    Fixed.

    Also, recalling from the Shroud puts your character in the Wavecrest tavern instead of Meridia.

  4. #4
    Community Member Pyromaniac's Avatar
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    -My Monk/Cleric's mana bar is yellow
    -There's a bug with the AH where something that has been bid on can be relisted, ignoring the fact its been bid on. This one's been around for at least 4 months+
    -Lag issues from teleporting mobs
    -Excessive Bard Cloak drop rate

  5. #5
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    Quote Originally Posted by Issip View Post
    Current UnKnown Issues (8-28-2008)

    These are the issues I've noticed that have not been put in the known issues list but should - anyone have more suggestions, see things they think should be removed, please feel free to give your input!


    Spells
    Teleport and Greater teleport only cover Pre-Mod5 teleport locations. For instance, players currently have to bind in Meridia and /death when joining a shroud raid, or else drop group, run to Meridia and then rejoin.
    NOT a Bug or Issue. THisis simply the way the mechanic works. Yes, More Teleport locations are needed, but this is inno way a "Bug"

    AoE buff spells (e.g. Haste) often do not cast even when there is no combat and no obstruction to the casting. Certain AoE buff spells (Good Hope) will randomly affect some group members in the cast range and not others.
    I've never seen this. The only spell that does do this that I've seen is Rage... and thats By Design. SRD:Targets: One willing living creature per three levels, no two of which may be more than 30 ft. apart. Haste and Good Hope are One Character Per Level.... Cast Haste as a L10 Wizard in Tempest Spine and you'll see that Only 10 People get it. Again.. By Design.

    Skills, Feats, & Abilities
    AC does not always properly display in the box on the character sheet. Bonuses to AC may not be properly added, even though they appear in the detailed breakdown of the AC (mouse-over). I assume this is a display bug only?

    Ranged attacks are often not completing properly. The attack animation occurs but no projectile is fired.

    Enhancements


    Crafting


    Quests

    Recalling from a Meridia quest to the Vale, and Recalling again lands your toon in the harbor rather than Meridia. Yes you can walk out the front door to the quest and then recall from there to get to Meridia, but this is a work-around.
    I usually end up at the Meridia entrace from the Twelve area..... I only end up in the wavecrest if I recall rom the Shroud.

    The Black Abbot Raid

    Shopping
    Pawnbrokers reset inventory when the instance they are in resets (5 minutes). If someone is not leaving a toon logged in sitting in the pawn shop expect little to no available inventory due to the low traffic in these areas.
    Again. Not a Bug. By Design. The Instance Resets. If ya want this changed, that sone thing.. But it certainly doesnt belong on a known Issue list because its Not an Issue per-se'

    Other


    --------------------------------------------------------------------------------

    I can go back and update with additions and revisions, that's what I have so far that I have defiantely observed and which is not currently on the Known Issue List.
    Most of these arent on the list because they should NOT be.
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  6. #6
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    Quote Originally Posted by Pyromaniac View Post
    -My Monk/Cleric's mana bar is yellow
    -There's a bug with the AH where something that has been bid on can be relisted, ignoring the fact its been bid on. This one's been around for at least 4 months+ an Item can be cancelled/Relisted anytime in the first hour of Listing regardless of Bid Status
    -Lag issues from teleporting mobs
    -Excessive Bard Cloak drop rate
    AH may not be a Bug.... Unless You've tracked Items for an hour+ and Verified that the exact same item was listed this is rather hard to prove.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
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  7. #7
    Community Member Turial's Avatar
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    Quote Originally Posted by Impaqt View Post
    AH may not be a Bug.... Unless You've tracked Items for an hour+ and Verified that the exact same item was listed this is rather hard to prove.
    Or if you have actually put the same item up for bid twice.
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  8. #8
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    Quote Originally Posted by Impaqt View Post
    Most of these arent on the list because they should NOT be.
    Most? You adressed less than half, and most of those are still bugs - the one that may not be is the pawnbroker issue - fine working as intended. The rest of your comments don't support your statement. Most of the things listed above SHOULD be listed as known issues. I can reproduce the AoE buff issue with considerable frequency so I'm no impressed by the fact you have not noticed it. I appreciate your flamage though, someone had to.

  9. #9
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    Cone of Cold does not receive the Sorc faster casting bonus!

  10. #10
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    Quote Originally Posted by Issip View Post
    I can reproduce the AoE buff issue with considerable frequency so I'm no impressed by the fact you have not noticed it. I appreciate your flamage though, someone had to.
    I'd be curious under exactly what conditions you can reproduce this, since I've never encountered it either.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

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    Quote Originally Posted by Freeman View Post
    I'd be curious under exactly what conditions you can reproduce this, since I've never encountered it either.
    Level 14 bard. Most often occurs when casting haste when starting to run (haste and go!) - cast animation occurs, haste misses entire party, bard with self targetted included, spell points consumed (I think I've seen this happen with spell points not consumed, but have confirmed incidences with spell points being consumed). No arcane failure involved, I have also seen this on my 16 sorc, can't remember if my 16 wiz has seen it or not.

    Same level 14 bard gets random effect from good hope. Casting may affect entire group, may hit some percentage of the group, and has a very good chance to not even hit the bard who has self targetted. Multiple casts usually get the other group memebers, but if everyone stands perfectly still the same party members will keep getting the buff and the ones who were missed will be missed again. If the party moves around a little different people can pick up the buff when it is recasted, so I suspect terrain affects, however this happens all the time in different quests on different terrains.

  12. #12
    Community Member Karters's Avatar
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    i have seen the haste not working but taking spell points many a many times. standing in some water, ex part 2 of stk at the locked gate have seen/done that 2 many times to count, and in some quests sometimes have to cast it 2 or 3 times for it to go off (dont know if that 1 takes sp tho but the water 1 def does) u see the circle of the spell but thats it

  13. #13
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    Quote Originally Posted by Issip View Post
    Level 14 bard. Most often occurs when casting haste when starting to run (haste and go!) - cast animation occurs, haste misses entire party, bard with self targetted included, spell points consumed (I think I've seen this happen with spell points not consumed, but have confirmed incidences with spell points being consumed). No arcane failure involved, I have also seen this on my 16 sorc, can't remember if my 16 wiz has seen it or not.
    That sounds more like a client/server lag issue. I've only seen incidents like this when lag was involved. I would cast a spell(The actual spell didn't matter), and my character would do the casting animation. The timer would activate, and the spellpoints may or may not have been consumed, but there would be no actual effect. I've also seen this with Lay On Hands on my paladin. In one case, I burned through four LoHs without getting a single HP. However, I've only seen this happen during combat situations when lag spikes were fairly common, such as in the Shroud.

    Quote Originally Posted by Issip View Post
    Same level 14 bard gets random effect from good hope. Casting may affect entire group, may hit some percentage of the group, and has a very good chance to not even hit the bard who has self targetted. Multiple casts usually get the other group memebers, but if everyone stands perfectly still the same party members will keep getting the buff and the ones who were missed will be missed again. If the party moves around a little different people can pick up the buff when it is recasted, so I suspect terrain affects, however this happens all the time in different quests on different terrains.
    Did you actually examine the people to see if they got the spell? If someone has both Greater Heroism and Inspire Courage up, they won't get the Good Hope icon over their heads, since they aren't receiving any benefit from the spell currently. It will ding once Inspire Courage goes away though. Other than that, I haven't had any problems with Good Hope.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  14. #14
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    Quote Originally Posted by Karters View Post
    i have seen the haste not working but taking spell points many a many times. standing in some water, ex part 2 of stk at the locked gate have seen/done that 2 many times to count, and in some quests sometimes have to cast it 2 or 3 times for it to go off (dont know if that 1 takes sp tho but the water 1 def does) u see the circle of the spell but thats it
    Never try to cast Haste in water. The problem isn't that it doesn't go off. The problem is usually that it ends up going off somewhere else, for some reason. I remember one spot where you could see the Haste animation off in the distance, even though I didn't have anyone targeted, so it should have been centered on me. Not every water place is like this, but there are enough to make it irritating.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  15. #15
    Community Member Phineasj's Avatar
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    another one that really burns me up, and i don't know if it is a known issue or not, is when one of my barbarians rage. I will get the animation ( the sound and all), and the timer goes off, but no rage. Which is a real pain in the rear, as the cooldown timer is a long one

  16. #16
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    Quote Originally Posted by Freeman View Post
    That sounds more like a client/server lag issue. I've only seen incidents like this when lag was involved. I would cast a spell(The actual spell didn't matter), and my character would do the casting animation. The timer would activate, and the spellpoints may or may not have been consumed, but there would be no actual effect. I've also seen this with Lay On Hands on my paladin. In one case, I burned through four LoHs without getting a single HP. However, I've only seen this happen during combat situations when lag spikes were fairly common, such as in the Shroud.



    Did you actually examine the people to see if they got the spell? If someone has both Greater Heroism and Inspire Courage up, they won't get the Good Hope icon over their heads, since they aren't receiving any benefit from the spell currently. It will ding once Inspire Courage goes away though. Other than that, I haven't had any problems with Good Hope.
    I believe he's talking about when the spell effect goes off, surrounding the caster and nearby party members, but some or all of them don't actually get the spell in the row of current effects affecting them. I've seen it happen with annoying regularity lately.

    Oh, and that LoH thing...it's probably the same as all the other Heal Lag issues...for some reason healing spells seem to get at least double lag over everything else, and the everything else is really horrible these days. I've been having 2 second delays on a heck of a lot of offensive spells lately, so when I'm in the casting animation for spell #2 the graphics of spell #1 finally start firing...and by the time I'm casting spell #3 the damage finally affects the monster (if it's still alive, still in effective fire arc, still in range etc.)

    It's gotten to the point where my sorcs haven't done much playing lately. My paladin's gotten quite a bit of extra work as a result, as has a book which I'd been meaning to read for a while now...

  17. #17
    Community Member parvo's Avatar
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    Add:
    The enemy caster AI sucks.

    As far as some AOE spells go, I know that some can only affect as many characters as the caster has levels.
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    D'oh. that's what I get for not ready the whole thread. Freeman already replied to it.
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  19. #19

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    Quote Originally Posted by Phineasj View Post
    another one that really burns me up, and i don't know if it is a known issue or not, is when one of my barbarians rage. I will get the animation ( the sound and all), and the timer goes off, but no rage. Which is a real pain in the rear, as the cooldown timer is a long one

    Yes, and I've seen that for Power Attack and Combat Expertise as well as Rage. Totally messes up your timing.
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  20. #20
    Founder Bradik_Losdar's Avatar
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    Geriatrus inside the gate to the Twelve still doesn't offer a Teleport to Meridia option for folks who have been there already (ala Tangleroot system).

    Still can't rearrange the order character names appear on the login screen.

    Collectable bags and Ingredient bags are still the same color (red). Would be nice if they were yellow or green or purple or....

    Multi class monks with spell points from their other class(s) have two small yellow bars for KI and SP - these should be blue and yellow.

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