Ok, I'm a complete newb, but I want to know which of these builds looks better. I'm basically trying for an elven dual rapier wielding wizzy, and this is what I came up with.
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 True Neutral Elf Male
(2 Fighter \ 2 Rogue \ 12 Wizard)
Hit Points: 84
Spell Points: 737
BAB: 9\9\14
Fortitude: 6
Reflex: 14
Will: 7
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 16 18
Constitution 8 8
Intelligence 18 24
Wisdom 8 8
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 8
Bluff 0 0
Concentration 1 13
Diplomacy 4 4
Disable Device 8 26
Haggle 0 0
Heal -1 -1
Hide 7 8
Intimidate 0 0
Jump 4 5
Listen 3 5
Move Silently 7 8
Open Lock n/a n/a
Perform n/a n/a
Repair 4 7
Search 8 31
Spot 3 5
Swim 0 0
Tumble 7 8
Use Magic Device 4 19
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Mage Armor
Spell (1): Nightshield
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Shield
Spell (1): Burning Hands
Spell (1): Magic Missle
Spell (1): Sleep
Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Expeditious Retreat
Spell (1): Jump
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Fox's Cunning
Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Defense
Spell (2): Cat's Grace
Spell (2): Scorching Ray
Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Eschew Materials
Spell (3): Haste
Spell (3): Displacement
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Hold Person
Spell (3): Lightning Bolt
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Spell (4): Wall of Fire
Spell (4): Stoneskin
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Fireball
Spell (4): Force Missles
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (5): Ball Lightning
Spell (5): Hold Monster
Level 12 (Rogue)
Ability Raise: INT
Skill: Concentration (+5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Feat: (Automatic) Evasion
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Teleport
Spell (2): False Life
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (6): Tenser's Transformation
Spell (6): Mass Fox's Cunning
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (6): Chain Lightning
Spell (5): Cone of Cold
Level 16 (Fighter)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
-or-
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 True Neutral Elf Male
(2 Fighter \ 14 Wizard)
Hit Points: 80
Spell Points: 841
BAB: 9\9\14
Fortitude: 6
Reflex: 8
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 18
Constitution 8 8
Intelligence 18 24
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 6
Bluff -1 -1
Concentration 3 18
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 4
Intimidate -1 -1
Jump 3 20
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 4 7
Search 4 9
Spot -1 1
Swim 3 20
Tumble 5 9
Use Magic Device 1 8
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Swim (+2)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Nightshield
Spell (1): Protection From Evil
Spell (1): Shield
Spell (1): Burning Hands
Spell (1): Magic Missle
Spell (1): Niac's Cold Ray
Spell (1): Feather Fall
Spell (1): Expeditious Retreat
Level 2 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Swim (+2)
Feat: (Fighter Bonus) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Swim (+0.5)
Feat: (Selected) Dodge
Spell (1): Detect Secret Doors
Spell (1): Grease
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1.5)
Spell (2): Blur
Spell (2): Fox's Cunning
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1.5)
Spell (2): Cat's Grace
Spell (2): Scorching Ray
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1.5)
Feat: (Selected) Combat Casting
Feat: (Wizard Bonus) Empower Spell
Spell (3): Displacement
Spell (3): Haste
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Fireball
Spell (3): Lightning Bolt
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobile Spellcasting
Spell (4): Force Missles
Spell (4): Fire Shield
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Spell (5): Ball Lightning
Spell (5): Cone of Cold
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Hold Monster
Spell (5): Teleport
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Piercing Weapons
Spell (6): Mass Cat's Grace
Spell (6): Mass Fox's Cunning
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Tenser's Transformation
Spell (6): Chain Lightning
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Mass Hold Person
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (7): Finger of Death
Spell (7): Greater Teleport
Level 16 (Fighter)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Damage I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Empowering III
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Energy II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Lineage of Deadly Energy II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
So... which would you guys say is better?