Ok, I'm a complete newb, but I want to know which of these builds looks better. I'm basically trying for an elven dual rapier wielding wizzy, and this is what I came up with.
-or-Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 True Neutral Elf Male (2 Fighter \ 2 Rogue \ 12 Wizard) Hit Points: 84 Spell Points: 737 BAB: 9\9\14 Fortitude: 6 Reflex: 14 Will: 7 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 10 10 Dexterity 16 18 Constitution 8 8 Intelligence 18 24 Wisdom 8 8 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 8 Bluff 0 0 Concentration 1 13 Diplomacy 4 4 Disable Device 8 26 Haggle 0 0 Heal -1 -1 Hide 7 8 Intimidate 0 0 Jump 4 5 Listen 3 5 Move Silently 7 8 Open Lock n/a n/a Perform n/a n/a Repair 4 7 Search 8 31 Spot 3 5 Swim 0 0 Tumble 7 8 Use Magic Device 4 19 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Listen (+4) Skill: Move Silently (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Feat: (Automatic) Attack Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Feat: (Automatic) Trip Level 2 (Fighter) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Two Weapon Fighting Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Level 3 (Wizard) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Weapon Finesse Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Spell (1): Mage Armor Spell (1): Nightshield Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Shield Spell (1): Burning Hands Spell (1): Magic Missle Spell (1): Sleep Level 4 (Wizard) Ability Raise: INT Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (1): Expeditious Retreat Spell (1): Jump Level 5 (Wizard) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (2): Blur Spell (2): Fox's Cunning Level 6 (Wizard) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Two Weapon Defense Spell (2): Cat's Grace Spell (2): Scorching Ray Level 7 (Wizard) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Eschew Materials Spell (3): Haste Spell (3): Displacement Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (3): Hold Person Spell (3): Lightning Bolt Level 9 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Piercing Weapons Spell (4): Wall of Fire Spell (4): Stoneskin Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (3): Fireball Spell (4): Force Missles Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (5): Ball Lightning Spell (5): Hold Monster Level 12 (Rogue) Ability Raise: INT Skill: Concentration (+5) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Insightful Reflexes Feat: (Automatic) Evasion Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Maximize Spell Spell (5): Teleport Spell (2): False Life Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (6): Tenser's Transformation Spell (6): Mass Fox's Cunning Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Piercing Weapons Spell (6): Chain Lightning Spell (5): Cone of Cold Level 16 (Fighter) Ability Raise: DEX Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Rogue Haste Boost I Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Arcanum I Enhancement: Elven Arcanum II Enhancement: Elven Arcanum III Enhancement: Elven Dexterity I Enhancement: Elf Melee Attack I Enhancement: Elf Melee Attack II Enhancement: Elf Melee Damage I Enhancement: Elf Melee Damage II Enhancement: Elven Perception I Enhancement: Elven Perception II Enhancement: Elven Perception III Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Improved Maximizing III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III
So... which would you guys say is better?Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 True Neutral Elf Male (2 Fighter \ 14 Wizard) Hit Points: 80 Spell Points: 841 BAB: 9\9\14 Fortitude: 6 Reflex: 8 Will: 8 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 12 12 Dexterity 16 18 Constitution 8 8 Intelligence 18 24 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 5 6 Bluff -1 -1 Concentration 3 18 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 3 4 Intimidate -1 -1 Jump 3 20 Listen -1 1 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair 4 7 Search 4 9 Spot -1 1 Swim 3 20 Tumble 5 9 Use Magic Device 1 8 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+2) Skill: Swim (+2) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Spell (1): Nightshield Spell (1): Protection From Evil Spell (1): Shield Spell (1): Burning Hands Spell (1): Magic Missle Spell (1): Niac's Cold Ray Spell (1): Feather Fall Spell (1): Expeditious Retreat Level 2 (Fighter) Skill: Concentration (+1) Skill: Jump (+2) Skill: Swim (+2) Feat: (Fighter Bonus) Weapon Finesse Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 3 (Wizard) Skill: Concentration (+1) Skill: Jump (+2) Skill: Swim (+0.5) Feat: (Selected) Dodge Spell (1): Detect Secret Doors Spell (1): Grease Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1.5) Spell (2): Blur Spell (2): Fox's Cunning Level 5 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1.5) Spell (2): Cat's Grace Spell (2): Scorching Ray Level 6 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1.5) Feat: (Selected) Combat Casting Feat: (Wizard Bonus) Empower Spell Spell (3): Displacement Spell (3): Haste Level 7 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (3): Fireball Spell (3): Lightning Bolt Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Spell (4): Wall of Fire Spell (4): Stoneskin Level 9 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobile Spellcasting Spell (4): Force Missles Spell (4): Fire Shield Level 10 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Spell (5): Ball Lightning Spell (5): Cone of Cold Level 11 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Maximize Spell Spell (5): Hold Monster Spell (5): Teleport Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Piercing Weapons Spell (6): Mass Cat's Grace Spell (6): Mass Fox's Cunning Level 13 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Tenser's Transformation Spell (6): Chain Lightning Level 14 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Delayed Blast Fireball Spell (7): Mass Hold Person Level 15 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Piercing Weapons Spell (7): Finger of Death Spell (7): Greater Teleport Level 16 (Fighter) Ability Raise: DEX Skill: Concentration (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Haste Boost I Enhancement: Elven Dexterity I Enhancement: Elf Melee Attack I Enhancement: Elf Melee Damage I Enhancement: Wizard Improved Empowering I Enhancement: Wizard Improved Empowering II Enhancement: Wizard Improved Empowering III Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Improved Maximizing III Enhancement: Wizard Lineage of Energy I Enhancement: Wizard Lineage of Energy II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Energy I Enhancement: Wizard Lineage of Deadly Energy II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Energy Manipulation II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III