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Thread: Spellsword

  1. #1
    Community Member jboyd158's Avatar
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    Default Spellsword

    Ok, I'm a complete newb, but I want to know which of these builds looks better. I'm basically trying for an elven dual rapier wielding wizzy, and this is what I came up with.
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Elf Male
    (2 Fighter \ 2 Rogue \ 12 Wizard) 
    Hit Points: 84
    Spell Points: 737 
    BAB: 9\9\14
    Fortitude: 6
    Reflex: 14
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            16                    18
    Constitution          8                     8
    Intelligence         18                    24
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                     8
    Bluff                 0                     0
    Concentration         1                    13
    Diplomacy             4                     4
    Disable Device        8                    26
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  7                     8
    Intimidate            0                     0
    Jump                  4                     5
    Listen                3                     5
    Move Silently         7                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                4                     7
    Search                8                    31
    Spot                  3                     5
    Swim                  0                     0
    Tumble                7                     8
    Use Magic Device      4                    19
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 3 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Mage Armor
    Spell (1): Nightshield
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Shield
    Spell (1): Burning Hands
    Spell (1): Magic Missle
    Spell (1): Sleep
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    
    
    Level 5 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Fox's Cunning
    
    
    Level 6 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Defense
    Spell (2): Cat's Grace
    Spell (2): Scorching Ray
    
    
    Level 7 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Eschew Materials
    Spell (3): Haste
    Spell (3): Displacement
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Hold Person
    Spell (3): Lightning Bolt
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (4): Wall of Fire
    Spell (4): Stoneskin
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Fireball
    Spell (4): Force Missles
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Ball Lightning
    Spell (5): Hold Monster
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Concentration (+5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Insightful Reflexes
    Feat: (Automatic) Evasion
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Teleport
    Spell (2): False Life
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Tenser's Transformation
    Spell (6): Mass Fox's Cunning
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (6): Chain Lightning
    Spell (5): Cone of Cold
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Dexterity I
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Elven Perception III
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    -or-
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Elf Male
    (2 Fighter \ 14 Wizard) 
    Hit Points: 80
    Spell Points: 841 
    BAB: 9\9\14
    Fortitude: 6
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    18
    Constitution          8                     8
    Intelligence         18                    24
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                     6
    Bluff                -1                    -1
    Concentration         3                    18
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate           -1                    -1
    Jump                  3                    20
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                     7
    Search                4                     9
    Spot                 -1                     1
    Swim                  3                    20
    Tumble                5                     9
    Use Magic Device      1                     8
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Swim (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Spell (1): Nightshield
    Spell (1): Protection From Evil
    Spell (1): Shield
    Spell (1): Burning Hands
    Spell (1): Magic Missle
    Spell (1): Niac's Cold Ray
    Spell (1): Feather Fall
    Spell (1): Expeditious Retreat
    
    
    Level 2 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Swim (+2)
    Feat: (Fighter Bonus) Weapon Finesse
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Swim (+0.5)
    Feat: (Selected) Dodge
    Spell (1): Detect Secret Doors
    Spell (1): Grease
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1.5)
    Spell (2): Blur
    Spell (2): Fox's Cunning
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1.5)
    Spell (2): Cat's Grace
    Spell (2): Scorching Ray
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1.5)
    Feat: (Selected) Combat Casting
    Feat: (Wizard Bonus) Empower Spell
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Fireball
    Spell (3): Lightning Bolt
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Wall of Fire
    Spell (4): Stoneskin
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobile Spellcasting
    Spell (4): Force Missles
    Spell (4): Fire Shield
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Ball Lightning
    Spell (5): Cone of Cold
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (5): Hold Monster
    Spell (5): Teleport
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Spell (6): Mass Cat's Grace
    Spell (6): Mass Fox's Cunning
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): Tenser's Transformation
    Spell (6): Chain Lightning
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Delayed Blast Fireball
    Spell (7): Mass Hold Person
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (7): Finger of Death
    Spell (7): Greater Teleport
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Damage I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Empowering III
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Energy II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Energy II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    So... which would you guys say is better?

  2. #2
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    Default

    I think your HP and saves are a little low for endgame.

  3. #3
    Community Member jboyd158's Avatar
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    Default So...

    What would you suggest to get higher saves? Maybe make this guys a Pally/Sorc?

  4. #4
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    Default

    If you are new to the game, you might want to copy another build that is similar and already tested by others. If you haven't already unlocked the Drow race, you might want to do that with another character and that would give you time to test stuff out and see what you want your toon to be able to do.

  5. #5
    Community Member jboyd158's Avatar
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    Default Here we go...

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    The Arcane Crusader
    Level 16 Lawful Good Human Male
    (4 Paladin \ 2 Monk \ 10 Sorcerer) 
    Hit Points: 163
    Spell Points: 856 
    BAB: 10\10\15\20
    Fortitude: 18
    Reflex: 20
    Will: 27
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            16                    18
    Constitution          8                     8
    Intelligence          8                     8
    Wisdom               10                    12
    Charisma             18                    24
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     4
    Bluff                 4                     7
    Concentration         3                    22
    Diplomacy             4                     7
    Disable Device       n/a                   n/a
    Haggle                4                     7
    Heal                  0                     1
    Hide                  3                     4
    Intimidate            4                     7
    Jump                 -1                    -1
    Listen                0                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     1
    Swim                 -1                    -1
    Tumble                n/a                   9
    Use Magic Device      6                    16
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Dodge
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    
    Level 4 (Monk)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Tumble (+3)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Magical Training
    Spell (1): Nightshield
    Spell (1): Shield
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (1): Expeditious Retreat
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Feather Fall
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Eagle's Spendor
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (2): Cat's Grace
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Displacement
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 12 (Paladin)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Haste
    Spell (2): Invisibility
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Fire Shield
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (4): Stoneskin
    Spell (3): Heroism
    Spell (2): Owl's Wisdom
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Protection From Elements
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Adaptability Wisdom II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Disciple of Breezes
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    What do you think now?

  6. #6

    Default

    A front line tank with 8 con...

    At end game, the pure casters are going to make you look squishy.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  7. #7
    Community Member jboyd158's Avatar
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    Default

    Quote Originally Posted by Ghoste View Post
    A front line tank with 8 con...

    At end game, the pure casters are going to make you look squishy.
    I'm not making a tank, I just am trying for a combat caster, and hopefully AC + Displacement will be enough. If not, that is what Lay on Hands is for.

    I have a feeling with end game gear (Icy Raiment and such) could total somewhere around 40-50 AC. That and displacement give the the feeling I shouldn't die too fast.
    Last edited by jboyd158; 05-06-2009 at 11:11 PM.

  8. #8
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    What do I think?

    1) The feeding frenzy is about to start.

    2) I really think looking at somebody else's build will help to get you off to a good start in DDO. Granted everyone wants to create their own uber toon, copying a build and unlocking Drow ASAP will give you more options.

    163 HP for a TWF melee character at endgame even with displacement probably means insta-kill. If you are counting on AC, you probably need it to be over 60 from what I have gathered from other posts.

  9. #9
    Community Member jboyd158's Avatar
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    Default To all who have posted...

    Thanks for the input MISchef and Ghoste. I'm gonna take a few days to look into this and figure something out. Peace be to you both. (Now if only they added the Ascetic Mage feat...)

  10. #10

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    Quote Originally Posted by jboyd158 View Post
    I'm not making a tank, I just am trying for a combat caster, and hopefully AC + Displacement will be enough. If not, that is what Lay on Hands is for.

    I have a feeling with end game gear (Icy Raiment and such) could total somewhere around 40-50 AC. That and displacement give the the feeling I shouldn't die too fast.
    End game? Keep in mind that end game gear can take a while to accumulate. Plus at end game 40-50 ac will mean nothing. And by tank, I should have said melee. I know you're not planning on trying to absorb as much agro as you can, but 8 con is still gonna get you killed a lot. And yes, displacement will help. Being a dex build will help you avoid a lot of agro too. No matter how you spin it though, 8 con is unwise.
    Last edited by Ghoste; 05-06-2009 at 11:38 PM.
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    Community Member oberon131313's Avatar
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    I have a warforged "spellsword." I consider it my main character, as it is by far the most fun for me to play. I started with a lower than normal int, planning that I would use my spells for buffs and damage, and less for debuffs and CC and such like that. My build is frighteningly close to the Arcane Psycho build, though I didn't know it at all at the time that I made the toon.

    With full raid buffs I should be able to hit 65AC (working on this now), and I'm currently sitting at over 310 HPs (without a shroud HP item, and I'll actually get more with the Minos change). If you play it more like you would play a spellsword and less like a wizard, it works really really well (save those times that you actually need the CC and such).

    My build is 15wiz/1ftr.
    starting stats:
    str 17
    dex 12
    con 18
    int 13
    wis 6
    cha 6

    Level ups went into strength. Enhancements went to int and con and toughness.
    My feats are:

    Wiz feats:
    extend spell
    empower Spell
    Maximize Spell
    Quicken Spell

    Fighter feat: CE

    Mith body (until i get the 7 finger gloves, then addy body)
    Toughness
    Exotic Weapon: Khopesh
    Mental Toughness
    Improved Mental Toughness
    Improved Crit: slashing

    Just gotta make sure you damage spells at higher levels are the ones with no save (firewall, polar ray, etc)
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  12. #12
    Community Member die's Avatar
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    sorry a neg.. con is just asking for trouble.. displacment or not what about true seeing which most high lv toons have .. well any way i love building toons also but a 8 con way too low you will get raped by a kobold let alone a gnoll~.. good luck and happy hunting
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  13. #13
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Ghoste View Post
    A front line tank with 8 con...

    At end game, the pure casters are going to make you look squishy.
    Having tanked Harry with my 14/2 sorc/pally, who started with 6 con, I can attest to the fact that hitpoints aren't actually quite as important as people tend to think. That being said, if you do have so few hitpoints, it is critical that you manage your position and aggro effectively to avoid monsters' attacks (i.e. you need to jump around a lot in order to stay in melee for any great length), and have some good AC to boot. With low 50s AC and displacement, I find that trash mobs aren't an issue, but I need to be extra careful and have raid buffs to melee the big bosses without being a mana sponge.

    Before you get too confident about 8 con being fine, however, I will tell you that, were I to reroll my battlesorc, I would increase his con to 12ish. (My stats were 17/15/6/10/8/18 as a drow, reroll stats off the top of my head would be more like 16/12/12/10/8/18.) Having low amounts of hitpoints, simply put, is a pain in the butt. It is almost always worthwhile to spend 4-6 points into con.

    Also: for any sort of melee/caster, you have to realize that healers don't like to heal you. It is invariably a good idea to have a way to heal yourself effectively. For this reason, I would highly suggest that melee/casters be either warforged wizard (14/2 wiz/rog can work well, I'm sure you can find some references to that sort of build) for self-repairs or be pally/sorc with high UMD for heal scrolls.

    Hope this helped. All of this is, of course, merely my own opinion from my own experiences. If you'd like any other tips on building/playing a melee/caster, feel free to PM me.

    Best of luck,
    GK
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  14. #14
    Community Member Noctus's Avatar
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    Some general tips for Spellsword creation:

    - Invest at least 6 Buildpoints into CON, so you get it to 14 pre-race. Also take the Thoughness feat and the corresponding racial enhancements. Your HP are on the lower end by the nature of your classes, so beter work on the single most important weak point this kind of build has. Low HP.

    - There are 2 ways in which to build a Spellsword. On is as a Caster who also melees; capable of efficient Crowd Control. The other as a Melee who also has a nice arsenal of Spells at his disposal; not capable of efficient Crowd Control.
    Trying to accomplish both at the same time will leave you stranded between the stools, not capable of doing either. A Spellsword is a versatility-build by nature, but you have to decide in which aspect you want to be capable, good melee fighting or being able to drop spells which rely on DCs.

    - The Warforged race is naturally geared to this kind of build. It has many great synergies, most important being Selfhealing through repairspells.

    - Forget about AC on this kind of builds. So not worth investing. A good defence is the Evasion ability. As well as Displacement and Stoneskin. But you still need the HP to take some heat. There are monsters who hit for 40-50 a swing, so DR 10 isnt as good as it is at level ~9. As well as many who see through Displacement.

    - A spellcasting melee Fighter has proven to very good as a Warforged 2 Monk / 2 Paladin / 12 Sorcerer. Using spells to support his melee capabilities and to buff the group, as well as Selfhealing and dropping occasionally non-save spells. Wielding a big 2-handed weapon. While being nearly indestructible as long as he has spellpoints left:
    Strength 16 (all level ups here)
    Dexterity 8
    Constitution 16
    Intelligence 10
    Wisdom 6
    Charisma 14

    - A Wizard who can participate in melee, while retaining most spellcasting power. Warforged Wizard 14 / Rogue 2. Using Master´s Touch to become proficient in 2-handed Weapons to whack crowd controlled monsters, as well as to kill weaker monsters without having to resort to spells.
    Strength 14
    Dexterity 8
    Constitution 16
    Intelligence 18 (all level ups here)
    Wisdom 6
    Charisma 6
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