Originally Posted by
jakeelala
Despite common forum practice, I do not believe Rogues have any business calculating their damage numbers vs. any class that does not significantly require Sneak Attack for their damage out put as well.
Sneak Attack is a Variable, when we calcualte DPS, it's based on constants, and averages. Sneack Attack cannot in any way be reduced to a constant, nor an average. It is ENTIRELY dependant on play-style and party composition. And they aren't discrete, party compisition can alter play style, but play styledoesn't nesc. alter party composition, which is already chaotic and random.
Only sneak attack vs. sneak attack builds should be pitted, and maximum damage assuming 100% and 0% sneak attack should be calculated. If you prefer to create some sort of weighted averages between 0% and 100% SA damage as information points that seems acceptable, and you can compare the various builds that way, I suppose. I don't think it really gets you anywhere though. I think playing a rogue and maximizing SA damage is an art, and any attempt to quantify will be so generalized as to completely trivialize the enormous impact playstyle and tactics for staying un-aggroed have.
It's a fools errand.