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  1. #21
    Community Member barecm's Avatar
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    I agree that the DT armor is a good way for the casual player to get some decent armor. That being said, they need to implement something that works for the not so casual player to get what they want, not a lottery system. Personally, I have burned at least 70-80 Eldritch looking for the +5 resists and have yet to get it. That was just on one toon. I got so exhausted from that I have not even started on some of my other toons. So, I just settled on something that is acceptable. I kind of gave up since I got bored and there are less groups running those quests now.

    Which leads me to another point, since there is only a few 'good' combinations out there, once you find something you like, you are more likely to just stick with what you have. Therefore, less people are likely to run those quests after finding an acceptable combination which leads to less people doing SoS runs which means less pug opportunities, which defeats the idea of a good way for casual players to get good armor.

  2. #22
    Community Member BlackSteel's Avatar
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    Dec 2006
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    unbinding the runes, and making them tradable/sellable would suck w/o a way to identify them.

    Seller has a stack of 12 runes, puts one in the altar and finds out that stack is Lionheart, puts the next 10 individually listed on the AH, keeping one in their backpack.

    Buyer looks on AH and sees a huge collection of random runes with no idea which is what.

    Making them identifiable, or identifiable AND trade-able would unbreak the crafting.
    Shadowsteel [TR train wreck]

  3. #23
    Community Member BLITHELY's Avatar
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    Default Not likely 2 happen

    Quote Originally Posted by BlackSteel View Post
    unbinding the runes, and making them tradable/sellable would suck w/o a way to identify them.

    Seller has a stack of 12 runes, puts one in the altar and finds out that stack is Lionheart, puts the next 10 individually listed on the AH, keeping one in their backpack.

    Buyer looks on AH and sees a huge collection of random runes with no idea which is what.

    Making them identifiable, or identifiable AND trade-able would unbreak the crafting.
    I have seen the indentify idea alot here is the reason they proly wont do it. Where do u make it identifiable? In the chest not going 2 happen since it makes the armour a gimme basically. At the machine well y bother u have the rune it either does wht u want or does not. Remeber Turbine's original vision was u would have 2 sets or armour 1 u could live with an another so u can eventually get it perfect. Will not comment on that vision since it would get me kicked from posting.

    The second will never happen.

    Please, this thread is getting a bit sidetracked, comment on my proposed fix on whether it would make u more likely 2 run the refuge 2 get armour or less.

  4. #24
    Community Member BLITHELY's Avatar
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    Default Casual gamer

    Curious y everyone thinks a casual gamer is not as demanding of there equipment as everyone else. In fact I would bet they r more. If I could only play on weekends or for less than 10 hours a week I **** well want my couple of toons kitted out. Additionally there is easier, very solid armour, available. Armour from the Hound. Heavy armour even mithril at lvl 14+ is readily available on the AH at reasonable prices.

    Look at the refuge lfms vs. everything else. A casual gamer is not likely 2 get a grp and even if they managed 2 get flagged then there is getting into a SOS grp. Seriously without some help its well nigh impossible for a casual person 2 get armour much less get what they want.

  5. #25
    Community Member BLITHELY's Avatar
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    Default Bump

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