Page 1 of 2 12 LastLast
Results 1 to 20 of 25
  1. #1
    Community Member BLITHELY's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default Fix for Draconic Armour Crafting

    I think everyone would agree mod 8's crafting addition was an epic failure. My suggestion more or less retains the current system but eliminates most of the randomness.

    1. Change runes from nameless types 2 colors. Give each rune type 8 colors. My suggestion would be red, white, blue, black, platinum, gold, silver, copper; ie Dragon colors.

    2. By combining these runes in the device u get an effect that is consistent. Could either be 4 runes and the armour or 5 runes combined make a rune of "*******" which then is combined with armour.

    3. Increase the exchange rate for stones for runes by an appropriate multiplier 2-4x current exchange rate.

    4. Maintain bind on acquire for the runes and stones.


    I believe the community at large would welcome such a system. It would allow more casual players 2 actually have a prayer of attaining the armour they desire. Make the power gamers happy because they can grind with more of a purpose. Maintains more or less idea behind system and enhances it. Should be relatively easy 2 code.

    Idk seems like a good idea 2 me. Tell me what u think?

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    394

    Default

    I'm strongly against bind on acquire for any of those rune types.

    The rest...I'm ambivalent. Random crafting sucks, sure, but there are so many other things about the DDO crafting as it stands that bother me that I've stopped even considering it for the time being.
    Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
    Update: EU+Store = close enough. Thank you.

  3. #3
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    That looks complicated to me...

    I would suggest:
    • Get rid of flagging. People run the other quests for their respective runes
    • Remove a few of the more worthless runes (lionheart, etc.)
    • Add a "20th end-reward list" by allowing one to buy a partial list of runes (named) for 1000 draconic runes (20 runs x 50 runes)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4
    Community Member Sirea's Avatar
    Join Date
    Apr 2008
    Posts
    0

    Default

    Quote Originally Posted by Thrudh View Post
    That looks complicated to me...

    I would suggest:
    • Get rid of flagging. People run the other quests for their respective runes
    • Remove a few of the more worthless runes (lionheart, etc.)
    • Add a "20th end-reward list" by allowing one to buy a partial list of runes (named) for 1000 draconic runes (20 runs x 50 runes)

    Add to this: Get rid of redundant effects, like 20% and 25% striding, and IFL and GFL.
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  5. #5
    Community Member barecm's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Sirea View Post
    Add to this: Get rid of redundant effects, like 20% and 25% striding, and IFL and GFL.
    GFL can be useful, the rest I agree with.

  6. #6
    Community Member BLITHELY's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default Complicated?

    Quote Originally Posted by Thrudh View Post
    That looks complicated to me...

    I would suggest:
    • Get rid of flagging. People run the other quests for their respective runes
    • Remove a few of the more worthless runes (lionheart, etc.)
    • Add a "20th end-reward list" by allowing one to buy a partial list of runes (named) for 1000 draconic runes (20 runs x 50 runes)
    How is it any more complicated than the shroud crafting? It eliminates randomness.

    I do not disagree getting rid of some repetitive powers on same tier would be a good idea. As for other poster with issues on the bind on acquire this no different than it is right now; still can trade inside the chest. Turbine did this i am sure 2 help limit plat farming in this zone but hey if they wish 2 change it so they can be farmed or bind 2 account i am all for that. This system more or less maintains the system they have already established in the shroud and applies it 2 refuge crafting. It even gives them opportunities 2 add additional powers. Most importantly when ur runnning these quests repeatedly u will actually be getting somewhere instead praying the loot generator finally gave u what u wanted.

    The issue is not flagging its reflagging but then again they did not put a timer on the raid so this is a minor inconvenience at most. After u have run the raid for the 20th or more time and still not gotten yr 3rd tier item thats wht drives people away. At least with a combination crafting system ur at least making progress towards a goal not a roll of the dice. As with the shroud a recipe index would be quickly compiled and players would know wht they need. Much faster than the shroud's because of the lack of timer.

  7. #7

    Default

    I like the mod 8 crafting. It's easy and simple.

    Not like anything besides the soverign takes time.

    I mean eldritch you can get what about 8 runes an hr? So even if it took you 40 runes you would have it in under 5 hrs of quest time. Think you will get 5 large scales in 5 hrs in the shroud?

    Tempest, you only get about 4-5 an hr but there are less choices

    Soverign you only get 2 an hr, I suppose if your group is very gifted maybe 3 but then you don't want them all to be a gimmie.

    So for soverign for me
    Cleric #1-1st try
    Cleric #2-37th try
    Fighter-17th
    Sorc-1st try
    Wizard-5th and still looking
    Ranger 6th
    Rogue 8th
    Barb 2nd

    That is far far far far far far better than hunting scales in the shroud.

    Edit :Yes you have to wait after ransack before comming back for more runes but most have more than 1 character to play so not really an issue. Also shroud has a timer where the runes just have ransack
    Last edited by FluffyCalico; 05-05-2009 at 01:40 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  8. #8
    Community Member Milamber69's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Post

    Quote Originally Posted by FluffyCalico View Post
    I like the mod 8 crafting. It's easy and simple.

    Not like anything besides the soverign takes time.

    I mean eldritch you can get what about 8 runes an hr? So even if it took you 40 runes you would have it in under 5 hrs of quest time. Think you will get 5 large scales in 5 hrs in the shroud?

    Tempest, you only get about 5 an hr but there are less choices

    Soverign you only get 2 an hr, I suppose if your group is very gifted maybe 3 but then you don't want them all to be a gimmie.

    So for soverign for me
    Cleric #1-1st try
    Cleric #2-37th try
    Fighter-17th
    Sorc-first
    Wizard-5th and still looking
    Ranger 6th
    Rogue 8th
    Barb 2nd

    That is far far far far far far better than hunting scales in the shroud.

    Edit :Yes you have to wait after ransack before comming back for more runes but most have more than 1 character to play so not really an issue. Also shroud has a timer where the runes just have ransack
    Where are you getting these times from? I know people who have ransacked both kobold and monastery countless times, looking for Resistance +5. Chances are, you may never get the rune you are after, its all random.
    Quote Originally Posted by Arkat View Post
    Hi Welcome was first used in the DDO Forums on June 13th, 2009 in the Argonnessen forums by Milamber69.
    Milamberr ~ Tempes ~ Coldrage ~ Temphealz ~ Temptunez ~ Tempstar

  9. #9

    Default

    Quote Originally Posted by FluffyCalico View Post
    I like the mod 8 crafting. It's easy and simple.

    Not like anything besides the soverign takes time.

    I mean eldritch you can get what about 8 runes an hr? So even if it took you 40 runes you would have it in under 5 hrs. Think you will get 5 large scales in 5 hrs in the shroud?

    Tempest, you only get about 5 an hr but there are less choices

    Soverign you only get 2 an hr, I suppose if your group is very gifted maybe 3 but then you don't want them all to be a gimmie.

    So for soverign for me
    Cleric #1-1st try
    Cleric #2-37th try
    Fighter-17th
    Sorc-first
    Wizard-5th and still looking
    Ranger 6th
    Rogue 8th
    Barb 2nd

    That is far far far far far far better than hunting scales in the shroud.

    Edit :Yes you have to wait after ransack before comming back for more runes but most have more than 1 character to play so not really an issue
    You only have one character that took more than 20 runs. You are far far far far far far more fortunate than myself. I concede your luck to be greater than mine.

    ****, I wasted a lot of time learning the mechanics of the game when all I really needed was some luck.

    Balls.

  10. #10

    Default

    Quote Originally Posted by Milamber69 View Post
    Where are you getting these times from? I know people who have ransacked both kobold and monastery countless times, looking for Resistance +5. Chances are, you may never get the rune you are after, its all random.
    And how long does it take to run monestary? yep less than 15 min. How many runes do you get yep 2. 1 hr/15min=4 4x2=8 runes in an hr.

    Everyone of my characters that wants +5 resistance has aquired it except for 1. If you go spend 1 hr per toon 2 times a week in monestary you will have your rune much quicker than you will pull everything from scratch for min 2 in the shroud.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  11. #11

    Default

    Quote Originally Posted by Ollathir View Post
    You only have one character that took more than 20 runs. You are far far far far far far more fortunate than myself. I concede your luck to be greater than mine.

    ****, I wasted a lot of time learning the mechanics of the game when all I really needed was some luck.

    Balls.
    And you want it to be like the shroud to get rid of luck? LAMO

    I have some characters that pull scales left and right. I also have one with over 20 runs that has NEVER pulled a scale not 1. The runes are no more luck oreiented than the shroud. The only difference is you can't buy someone elses luck, you have to get it yourself.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  12. #12
    Community Member Milamber69's Avatar
    Join Date
    Mar 2007
    Posts
    0

    Post

    Quote Originally Posted by FluffyCalico View Post
    And how long does it take to run monestary? yep less than 15 min. How many runes do you get yep 2. 1 hr/15min=4 4x2=8 runes in an hr.

    Everyone of my characters that wants +5 resistance has aquired it except for 1. If you go spend 1 hr per toon 2 times a week in monestary you will have your rune much quicker than you will pull everything from scratch for min 2 in the shroud.
    You're missing the point, yeh there are 8 runes in an hour....thats great. Still doesnt mean you will get what you want in 8 runes or 100 runes
    Quote Originally Posted by Arkat View Post
    Hi Welcome was first used in the DDO Forums on June 13th, 2009 in the Argonnessen forums by Milamber69.
    Milamberr ~ Tempes ~ Coldrage ~ Temphealz ~ Temptunez ~ Tempstar

  13. #13

    Default

    Quote Originally Posted by Milamber69 View Post
    You're missing the point, yeh there are 8 runes in an hour....thats great. Still doesnt mean you will get what you want in 8 runes or 100 runes
    Same goes for every single piece of raid loot in the game. I have alot that didn't see **** for there 20th/40th runs on a raid. There are people out there with over 100 reavers and still no boots. It happens. The whole game works that way.

    Do the hound 20 times and don't get the shield in your list. How much closer are you to getting it now?

    Open the bloodstone chest 800 times and don't get one, how much closer to getting one are you?
    Last edited by FluffyCalico; 05-05-2009 at 02:24 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  14. #14

    Default

    Quote Originally Posted by FluffyCalico View Post
    And you want it to be like the shroud to get rid of luck? LAMO

    I have some characters that pull scales left and right. I also have one with over 20 runs that has NEVER pulled a scale not 1. The runes are no more luck oreiented than the shroud. The only difference is you can't buy someone elses luck, you have to get it yourself.
    You had to bring up Shroud. LOL.

    I keep a Shroud journal. Made it for 2 reasons, knowing who's off timer, and keeping track of Larges.
    Since beggining of Feb. I've done the Shroud 47 times. bout 3 times a week. I've pulled 66 ingredients,

    8 of those were Scales.

    LOL, even though I already conceded your luck as superior, thanks for further validating my beleif in Luck over mechanics and rubbing my nose in the dirt. Here, let me roll around on the ground so you can kick me a few times for good measure.

  15. #15

    Default

    Quote Originally Posted by Ollathir View Post
    You had to bring up Shroud. LOL.

    I keep a Shroud journal. Made it for 2 reasons, knowing who's off timer, and keeping track of Larges.
    Since beggining of Feb. I've done the Shroud 47 times. bout 3 times a week. I've pulled 66 ingredients,

    8 of those were Scales.

    LOL, even though I already conceded your luck as superior, thanks for further validating my beleif in Luck over mechanics and rubbing my nose in the dirt. Here, let me roll around on the ground so you can kick me a few times for good measure.
    If it helps only 2 characters I have can pull scales.

    Also, you should only have about 11 scales so with 8 you aren't too far off.

    Make more toons some will pull them and some won't. Trust me, my fighter thinks that place is an indian burrial ground. He pulls a friggin large arrowhead almost every run.
    Last edited by FluffyCalico; 05-05-2009 at 02:34 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  16. #16

    Default

    Quote Originally Posted by FluffyCalico View Post
    If it helps the only 2 characters I have that can pull scales more than 1 in a blue moon are my 2nd cleric and my wizard. My fighter pulls arrowheads at least 50% of time. he has found so many arrowheads I am starting to think its an indian burrial ground.
    I consider myself more of a "Bone" yard dog and "Shrapnel" king.

  17. #17
    Community Member BLITHELY's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default Yes but

    Quote Originally Posted by FluffyCalico View Post
    I like the mod 8 crafting. It's easy and simple.

    Not like anything besides the soverign takes time.

    I mean eldritch you can get what about 8 runes an hr? So even if it took you 40 runes you would have it in under 5 hrs of quest time. Think you will get 5 large scales in 5 hrs in the shroud?

    Tempest, you only get about 4-5 an hr but there are less choices

    Soverign you only get 2 an hr, I suppose if your group is very gifted maybe 3 but then you don't want them all to be a gimmie.

    So for soverign for me
    Cleric #1-1st try
    Cleric #2-37th try
    Fighter-17th
    Sorc-1st try
    Wizard-5th and still looking
    Ranger 6th
    Rogue 8th
    Barb 2nd

    That is far far far far far far better than hunting scales in the shroud.

    Edit :Yes you have to wait after ransack before comming back for more runes but most have more than 1 character to play so not really an issue. Also shroud has a timer where the runes just have ransack

    Well I will not disagree the way they setup crafting for the shroud was not balanced. If anyone had actually bothered 2 put it in a chart they would have noticed the extreme need for 1 ingredient for the most likely items 2 b crafted. Then again knowing Turbine they did it on purpose. As for the refuge crafting i have yet 2 get a single charcter exactly wht i desire and i have done SOS easily 50 times. Now I grant u the system i proposed would require u 2 possibly run the other quests more 2 get the lesser runes than the current system but then again maybe not random is random; does not matter if u run it once or a thousand times statistically its the same. Now imagine if u r a more casual player you will not even bother with trying 2 get the armour the randomness would be 2 daunting. Additionally how often now do u c lfms for those quests? On Argo it is quite inoften and even if u c 1 it often takes a long time 2 fill. Obviously most people hate the system currently and it needs a change.

  18. #18

    Default

    Quote Originally Posted by BLITHELY View Post
    Now imagine if u r a more casual player you will not even bother with trying 2 get the armour the randomness would be 2 daunting. .
    nah I disagree. Most causual players have either average gear or are looking to consolidate some gear items onto 1 armor. Most of them will find something worth keeping in their first couple runes as there are more than just 1 most of them are willing to accept. Only the hardcore who want 1 specific item per tier are likely to get stung by bad luck. As its one thing to say you did 20 runs and didnt see the 1 specific thing you wanted. It's something else totally to say you did 20 runs and didn't see any of the 4 things you wanted.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  19. #19
    Community Member Bogenbroom's Avatar
    Join Date
    Jun 2006
    Posts
    1,062

    Default

    Quote Originally Posted by FluffyCalico View Post
    nah I disagree. Most causual players have either average gear or are looking to consolidate some gear items onto 1 armor. Most of them will find something worth keeping in their first couple runes as there are more than just 1 most of them are willing to accept. Only the hardcore who want 1 specific item per tier are likely to get stung by bad luck. As its one thing to say you did 20 runs and didnt see the 1 specific thing you wanted. It's something else totally to say you did 20 runs and didn't see any of the 4 things you wanted.
    And that, right there, is why I think the DT armor "crafting" is a win. I have 9 guys in level range to get DT armor. 7 have it and 5 have what I consider decent usable armor. None of them have run any SoS quest more than 3 times.

    I play a lot, but I play like a casual gamer and the DT line is much more friendly to non-grinders. I do see where folks who will grind find it extremely frustrating, though. It should have a giant sign "If you grind this series, your head will explode."
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  20. #20
    Community Member Accelerando's Avatar
    Join Date
    Mar 2008
    Posts
    0

    Default

    /signed

    If I wanted to play slot machines I would go to vegas.
    Cache - Katet
    In the words of the immortal Ryu - "See ya Suckas!"
    Code:
    Welcome back Gunga
    Quote Originally Posted by Fenrisulven6 View Post
    What a word weasel.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload