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Thread: Scout

  1. #1
    Community Member jboyd158's Avatar
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    Default Scout

    -The Scout-
    The scout is a master of the arts of skirmishing and guerrilla warfare. This character combines speed and precision to take down his foes.
    Alignment: The scout has no alignment restriction.
    BAB: The scout has the same BAB as a rogue.
    Hit Dice: The scout has a hit dice of d8.
    Proficiencies: The scout starts with proficiency with light armor, simple weapons, hand axes, throwing axes, short swords, and short bow.
    Skills & Skill Points: The scout gets skill points equal to 8+Int modifier, and has a selection consisting of Jump, Swim, Balance, Tumble, Move Silently, Hide, Search, Listen, and Spot.
    Leveling:
    1: Skirmish 1d6; Trapfinding
    2: Battle Fortitude 1
    3: Fast Movement 1; Skirmish 1d6/+1 AC; Trackless Step
    4: Bonus Feat
    5: Evasion; Skirmish 2d6/+1 AC
    6: Flawless Stride
    7: Skirmish 2d6/+2 AC
    8: Camouflage; Bonus Feat
    9: Skirmish 3d6/+2 AC
    10: Blindsense
    11: Battle Fortitude 2; Skirmish 3d6/+3 AC; Fast Movement 2
    12: Bonus Feat
    13: Skirmish 5d6/+3 AC
    14: Hide in Plain Sight
    15: None
    16: Bonus Feat
    17: Skirmish 5d6/+4 AC
    18: Free Movement
    19: Skirmish 5d6/+5 AC
    20: Battle Fortitude 3; Blindsight; Bonus Feat
    Abilities
    Skirmish: While moving, a scout deals additional damage and gains a temporary dodge bonus to AC.
    Battle Fortitude: While wearing light armor, a scout gets +1 to his fortitude and reflex saves. This increases to +2 at level 11 and +3 at level 20.
    Fast Movement: You move 10% faster. This bonus increases to 20% at 11.
    Trackless Step: You gain a +4 competence bonus to Hide and Move Silently.
    Flawless Stride: You get a +10 insight bonus to Balance while moving.
    Free Movement: You are treated as always effected by Freedom of Movement.
    Camouflage: You gain a +10 circumstance bonus to Hide.
    Hide in Plain Sight: You gain 2 "eyes" while sneaking, effectively lowering any circumstance penalties to sneaking.
    Blindsense: Foes with cover are treated as having 25% less cover from your attacks.
    Blindsight: You attacks aren't effected by cover.
    Bonus Feats: Scouts may choose from the following: Acrobatic, Agile, Alertness, Athletic, Combat Expertise, Diehard, Dodge, Great Fortitude, Iron Will, Lightning Reflexes, Mobility, Point Blank Shot,
    Precise Shot, Quick Draw, Rapid Reload, Shot on the Run, Skill Focus, Spring Attack.

    Enhancements
    Scout Haste Boost I-IV
    Scout Sprint Boot I-IV
    Scout Saves Boos I-IV
    Scout Extra Action Boosts I-II
    Scout Saves: Reflex I-IV
    Scout Saves: Fortitude I-IV
    Scout Dexterity I-III
    Scout Balance I-IV
    Scout Hide I-IV
    Scout Move Silently I-IV
    Scout Tumble I-IV
    Scout Jump I-IV
    Scout Swim I-IV
    Scout Mobility I-III
    Scout Skirmishing Damage I-IV
    Scout Skirmishing Precision I-III
    Scout Subtle Skirmisher I-V

    Prestige Enhancements
    Scout Horizon Walker I-III
    Scout Shadowdancer I-III
    Scout Dervish I-III

    More about enhancements on post 2.
    Last edited by jboyd158; 05-03-2009 at 10:59 PM.

  2. #2
    Community Member jboyd158's Avatar
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    Default

    Enhancements
    Scout Sprint Boost I: Activate this ability to receive a 35% bonus to running speed for 20 seconds.
    Scout Sprint Boost II: Activate this ability to receive a 40% bonus to running speed for 20 seconds.
    Scout Sprint Boost III: Activate this ability to receive a 45% bonus to running speed for 20 seconds.
    Scout Sprint Boost IV: Activate this ability to receive a 50% bonus to running speed for 20 seconds.

    Scout Haste Boost I: Activate this ability to receive a 15% boost to attack speed for 20 seconds.
    Scout Haste Boost II: Activate this ability to receive a 20% boost to attack speed for 20 seconds.
    Scout Haste Boost III: Activate this ability to receive a 25% boost to attack speed for 20 seconds.
    Scout Haste Boost IV: Activate this ability to receive a 30% boost to attack speed for 20 seconds.

    Scout Saves Boost I: Activate this ability to receive a +2 bonus to saves for 20 seconds.
    Scout Saves Boost II: Activate this ability to receive a +3 bonus to saves for 20 seconds.
    Scout Saves Boost III: Activate this ability to receive a +4 bonus to saves for 20 seconds.
    Scout Saves Boost IV: Activate this ability to receive a +5 bonus to saves for 20 seconds.

    Scout Extra Action Boost I: You can use each of your Scout action boosts 1 additional time per rest.
    Scout Extra Action Boost II: You can use each of your Scout action boosts 1 additional time per rest, bringing the total increase to 2.

    Scout Saves: Reflex I: Grants +1 to your Reflex save.
    Scout Saves: Reflex II: Grants +2 to your Reflex save.
    Scout Saves: Reflex III: Grants +3 to your Reflex save.
    Scout Saves: Reflex IV: Grants +4 to your Reflex save.

    Scout Saves: Fortitude I: Grants +1 to your Fortitude save.
    Scout Saves: Fortitude II: Grants +2 to your Fortitude save.
    Scout Saves: Fortitude III: Grants +3 to your Fortitude save.
    Scout Saves: Fortitude IV: Grants +4 to your Fortitude save.

    Scout Dexterity I: Grants a +1 increase to you Dexterity score.
    Scout Dexterity II: Grants an additional +1 increase to you Dexterity score.
    Scout Dexterity III: Grants an additional +1 increase to you Dexterity score.

    Scout Balance I: Grants a +1 bonus to your Balance skill.
    Scout Balance II: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 2.
    Scout Balance III: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 3.
    Scout Balance IV: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 4.

    Scout Hide I: Grants a +1 bonus to your Hide skill.
    Scout Hide II: Grants an additional +1 bonus to your Hide skill, bringing the total increase to 2.
    Scout Hide III: Grants an additional +1 bonus to your Hide skill, bringing the total increase to 3.
    Scout Hide IV: Grants an additional +1 bonus to your Hide skill, bringing the total increase to 4.

    Scout Move Silently I: Grants a +1 bonus to your Move Silently skill.
    Scout Move Silently II: Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 2.
    Scout Move Silently III: Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 3.
    Scout Move Silently IV: Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 4.

    Scout Tumble I: Grants a +1 bonus to your Tumble skill.
    Scout Tumble II: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 2.
    Scout Tumble III: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 3.
    Scout Tumble IV: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 4.

    Scout Jump I: Grants a +1 bonus to your Jump skill.
    Scout Jump II: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
    Scout Jump III: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
    Scout Jump IV: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.

    Scout Swim I: Grants a +1 bonus to your Swim skill.
    Scout Swim II: Grants an additional +1 bonus to your Swim skill, bringing the total increase to 2.
    Scout Swim III: Grants an additional +1 bonus to your Swim skill, bringing the total increase to 3.
    Scout Swim IV: Grants an additional +1 bonus to your Swim skill, bringing the total increase to 4.

    Scout Mobility I: Mobility grants you an additional +2 Armor Class bonus while tumbling.
    Scout Mobility II: Mobility grants you an additional +4 Armor Class bonus while tumbling.
    Scout Mobility III: Mobility grants you an additional +6 Armor Class bonus while tumbling.

    Scout Skirmishing Damage I: You deal +1 damage while skirmishing.
    Scout Skirmishing Damage II: You deal an additional +1 damage while skirmishing, bringing the total bonus to 2.
    Scout Skirmishing Damage III: You deal an additional +2 damage while skirmishing, bringing the total bonus to 4.
    Scout Skirmishing Damage IV: You deal an additional +2 damage while skirmishing, bringing the total bonus to 6.

    Scout Skirmishing Precision I: You gain a +1 bonus to hit while skirmishing.
    Scout Skirmishing Precision II: You gain an additional +1 bonus to hit while skirmishing, bringing the total bonus to 2.
    Scout Skirmishing Precision III: You gain an additional +1 bonus to hit while skirmishing, bringing the total bonus to 3.

    Scout Subtle Skirmisher I: Activate this ability to cause your melee attacks to generate 10% less hate, making enemies less likely to attack you.
    Scout Subtle Skirmisher II: Activate this ability to cause your melee attacks to generate 20% less hate, making enemies less likely to attack you.
    Scout Subtle Skirmisher III: Activate this ability to cause your melee attacks to generate 30% less hate, making enemies less likely to attack you.
    Scout Subtle Skirmisher IV: Activate this ability to cause your melee attacks to generate 40% less hate, making enemies less likely to attack you.
    Scout Subtle Skirmisher V: Activate this ability to cause your melee attacks to generate 50% less hate, making enemies less likely to attack you.

    Prestige Enhancements

    Horizon Walker
    Scout Horizon Walker I
    Requires Enhancements: Scout Level 6; Scout Jump II; Scout Swim II; Scout Saves Boost II; Scout Saves: Fortitude I
    Requires Feat: Diehard
    Effect: You are a Horizon Walker, a planeswalker, and as such, you are a master of terrain. You gain a +2 bonus to Jump, Swim, and Search. You are able to chose a Terrain Mastery, which gives additional bonuses and even combat bonuses against the natives of that terrain.

    Scout Horizon Walker II
    Requires: Scout Level 12; Scout Saves Boost III; Scout Saves: Fortitude II; Scout Horizon Walker I
    Effect: Your training as a Horizon Walker is coming along quite nicely. You gain an additional +2 bonus to Jump, Swim, and Search. You gain an additional +2 to attack and damage rolls against enemies from your terrain of mastery. You also gain another Terrain Mastery.

    Scout Horizon Walker III
    Requires: Scout Level 18; Scout Saves Boost IV; Scout Saves Fortitude IV; Scout Horizon Walker II
    Effect: You are a true Horizon Walker, and Master of Planar Travel. You gain an additional +2 bonus to Jump, Swim, and Search. You gain an additional +3 to attack and damage rolls against enemies from your terrain of mastery. This bonus now also extends to creatures from other planes. There is a chance that you will banish any outsider with a critical hit. You are also able to withstand any attempt to banish you while you are on a different plane.

    Dervish
    Scout Dervish I
    Requires Enhancements: Scout Level 6; Scout Sprint Boost II; Scout Skirmishing Damage II; Scout Skirmishing Precision I
    Requires Feat: Weapon Focus: Slashing
    Effect: You are a Dervish, a bladed dancer of death. You gain a +2 bonus to Tumble and Balance. You gain a +2 Dexterity insight bonus. You also deal +1 damage when you hit with a slashing weapon.

    Scout Dervish II
    Requires: Scout Level 12; Scout Sprint Boost III; Scout Skirmishing Damage III; Scout Dervish I
    Effect: Your training as a Dervish has made you faster, stronger, and all around better as a fighter. You gain an additional +2 to Tumble and Balance. You gain a +10% insight bonus to attack speed and an additional +3 damage when attacking with slashing weapons. You may also wield scimitars as light weapons for the purpose of dual-wielding and Weapon Finesse.

    Scout Dervish III
    Requires: Scout Level 18; Scout Sprint Boost IV; Scout Skirmishing Damage IV; Scout Dervish II
    Effect: You are a master of the Dervish fighting style. You gain an additional +2 bonus to Tumble and Balance. You also tumble and move 20% faster. Your base attack bonus equals your character level and you deal an additional +3 damage when you fight with slashing weapons. You also gain the ability to use a sprint boost to go into a dance of death for 20 seconds. While in a dance of death, you move 30% faster and attack 25% faster. When the dance ends, you attack 20% slower for 10 seconds.

    Shadowdancer
    Scout Shadowdancer I
    Requires Enhancements: Scout Level 6; Scout Hide II; Scout Move Silently II; Scout Haste Boost II
    Requires Feat: Skill Focus: Hide, Skill Focus: Move Silently, or Skill Focus: Preform
    Effect: You are a Shadowdancer, an agent of shadow. You gain a +2 bonus to Hide, Move Silently, and Preform. You also gain the ability to use Uncanny Dodge. You also gain one more "eye" when hiding in plain sight.

    Scout Shadowdancer II
    Requires: Scout Level 12; Scout Hide III; Scout Move Silently III; Scout Haste Boost III
    Effect: You are an agent of darkness, and you know how to use your arsenal of abilities. You gain an additional +2 bonus to Hide, Move Silently, and Preform. You are treated as though you had the Evasion and Defensive Roll abilities. You gain an additional "eye" while hiding in plain sight, bringing the total to two additional "eyes".

    Scout Shadowdancer III
    Requires: Scout Level 18; Scout Hide IV; Scout Move Silently IV; Scout Haste Boost IV
    Effect: You are an agent of the night itself, and you have the abilities to prove it. You gain an additional +2 bonus to Hide, Move Silently, and Perform. You gain the ability to spend one use of your haste boost to make a shadow jump, or move at 200% speed while sneaking for 10 seconds. You also gain another additional "eye" while hiding in plain sight, bringing the total to 3 additional "eyes".
    Last edited by jboyd158; 05-03-2009 at 11:00 PM.

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