Quote Originally Posted by Draccus View Post
What insight do you have into either build process that makes you think this is funny? How does DDO quest design work, Tanka?

Let's take the worst case scenario.

Say that DDO quest building is a combination of NWN (detailed scripting but modular world building) and FPS (surface-by-surface, texturing). Even THAT isn't too hard to do if a bunch of rank amateurs can do it in their spare time.
If you think that making quests for an MMO are as simple as a multiplayer-capable game like NWN, you're going to be sorely disappointed.

There's a reason a well-made NWN module can be created with just one person and why an MMO requires teams of groups all working together to bring one single quest to life.