So currently i'm rolling a WF cleric along with ahuman fighter/intimtank , and a halfling wizard/rouge.

Playing this build for fun and for filling in main healing/buffing/off-tank/burst dps(bladesworn) for our small group.

obviously this is a 28-point build as I do not have anything unlocked yet but would like to know what you think of it as a basic build. (also note that as new players we dont have handme downs or money for tomes)

Code:
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mazgul lightningfist
Level 16 Chaotic Good Warforged Male
(2 Fighter \ 14 Cleric) 
Hit Points: 228
Spell Points: 1098 
BAB: 12\12\17\22
Fortitude: 15
Reflex: 3
Will: 15

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 16)
Strength             15                    16
Dexterity             8                     8
Constitution         15                    16
Intelligence         10                    10
Wisdom               15                    22
Charisma              6                     6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance               0                     3
Bluff                -2                    -2
Concentration         6                    15
Diplomacy            -2                    -2
Disable Device        n/a                   n/a
Haggle               -2                    -2
Heal                  2                     6
Hide                 -1                    -6
Intimidate           -2                    -2
Jump                  3                     4
Listen                2                     6
Move Silently        -1                    -6
Open Lock            n/a                   n/a
Perform              n/a                   n/a
Repair                0                     0
Search                0                     0
Spot                  2                     6
Swim                  2                    -7
Tumble               n/a                   n/a
Use Magic Device     n/a                   n/a

Level 1 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Jump (+1)
Feat: (Selected) Adamantine Body
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Warforged Damage Reduction I


Level 2 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Follower of the Lord of Blades
Enhancement: Cleric Smiting I
Enhancement: Cleric Extra Turning I


Level 3 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Wisdom I
Enhancement: Warforged Constitution I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Wand Mastery I


Level 5 (Cleric)
Skill: Balance (+1)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Extra Turning II


Level 6 (Fighter)
Skill: Jump (+2)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Cleric Smiting II
Enhancement: Fighter Strength I


Level 7 (Cleric)
Skill: Concentration (+2)
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II


Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Enhancement: Bladesworn Transformation


Level 9 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+2)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Prayer of Life II


Level 11 (Cleric)
Skill: Balance (+1)
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Divine Light I


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Improved Empower Healing II


Level 13 (Cleric)
Skill: Balance (+1)
Enhancement: Cleric Life Magic III


Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Cleric Divine Healing II


Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Toughness
Enhancement: Cleric Wisdom III


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Fighter Toughness I