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  1. #1
    Community Member
    Join Date
    Apr 2009
    Posts
    3

    Default wf cleric input needed

    So currently i'm rolling a WF cleric along with ahuman fighter/intimtank , and a halfling wizard/rouge.

    Playing this build for fun and for filling in main healing/buffing/off-tank/burst dps(bladesworn) for our small group.

    obviously this is a 28-point build as I do not have anything unlocked yet but would like to know what you think of it as a basic build. (also note that as new players we dont have handme downs or money for tomes)

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    mazgul lightningfist
    Level 16 Chaotic Good Warforged Male
    (2 Fighter \ 14 Cleric) 
    Hit Points: 228
    Spell Points: 1098 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 3
    Will: 15
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    16
    Dexterity             8                     8
    Constitution         15                    16
    Intelligence         10                    10
    Wisdom               15                    22
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     3
    Bluff                -2                    -2
    Concentration         6                    15
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     6
    Hide                 -1                    -6
    Intimidate           -2                    -2
    Jump                  3                     4
    Listen                2                     6
    Move Silently        -1                    -6
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  2                     6
    Swim                  2                    -7
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Jump (+1)
    Feat: (Selected) Adamantine Body
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Fighter)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Follower of the Lord of Blades
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+2)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Wisdom I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Wand Mastery I
    
    
    Level 5 (Cleric)
    Skill: Balance (+1)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 6 (Fighter)
    Skill: Jump (+2)
    Feat: (Selected) Mental Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Cleric Smiting II
    Enhancement: Fighter Strength I
    
    
    Level 7 (Cleric)
    Skill: Concentration (+2)
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Enhancement: Bladesworn Transformation
    
    
    Level 9 (Cleric)
    Skill: Balance (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Wisdom II
    
    
    Level 10 (Cleric)
    Skill: Concentration (+2)
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Prayer of Life II
    
    
    Level 11 (Cleric)
    Skill: Balance (+1)
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Divine Light I
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Improved Empower Healing II
    
    
    Level 13 (Cleric)
    Skill: Balance (+1)
    Enhancement: Cleric Life Magic III
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Enhancement: Cleric Divine Healing II
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Jump (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Cleric Wisdom III
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Fighter Toughness I

  2. #2
    Community Member valczir's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    First of all (pet peeve), rogue. Say it with me: rogue. Rouge (pronounced like "rooj") is makeup. While your wizard may be wearing rouge, I doubt that you would have mentioned that, so I'm guessing you meant to say rogue.

    Kay, that aside:

    Looks viable to me. I've got a warforged cleric going a roughly similar route, but with more points in strength and fewer in wisdom. He was intended to be a melee-oriented cleric, and while it's worked great for the first several levels, the low BAB is starting to take its toll. I'm sure that I'd deal much more damage as a full-fledged caster, but that's the risk of experimentation.

    I still cringe at spending that many points on wisdom at character creation (clerics are spread fairly thin, already), but if you plan to focus on being a caster, I suppose it's probably necessary.
    Disclaimer: I like to ignore the fact that this game is not D&D
    Yay for monks dual wielding their fists! Naysayers: D&D v3.5 FAQ! (bottom of page 19)
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