I came up with an idea to fix the problem with Monks not having Greensteel handwraps without needing the development time to make them work properly, this idea is twofold:
1) Remove all greensteel weapons*.
2) Decrease hitpoints and saves to account for lower DPS and DC stats.
Leave greensteel items so there's still a point to the shroud and crafting. You could also add more offensive type effects to greensteel items and/or Dragontouched Armour (seeker, weighted, righteousness). Maybe some more Stone of Change recipes along the lines of the Force Rituals which could make your random weapons slightly better using things you pick up while leveling**. This suggestion would:
1) Bring Monk DPS closer to other classes without giving them Transmuting which doesn't really fit with the Ki Strike idea.
2) Rejuvenate random loot.
3) Make it easier to play certain classes without requiring*** 24+ large ingredients once they hit higher levels.
* replacing them with the ingredients that went into their construction.
** it'd probably help if we could have more than one ritual at a time too.
*** of course they're not technically required but the gap between shroud weapons and random ones is so much they really are.